Jords
Hi, welcome to Playtonics.2s
I'm Jords.
Rocky
I'm Rocky, and this is the show where we take things that aren't RPG sessions and turn them into RPG sessions.11s
Uh, this week.12s
Shit.13s
It's been so long since I said this week.15s
Oh boy, this month, um, we are try something a little bit different.23s
Yeah, we're being we're being a little bit topical.
Jords
Being topical.
Rocky
We're talking about something that is fresh and hot and in fact, as of the time of recording, still in cinemas.34s
uh
Jords
Oh, I was I was about to jump in with that.37s
Is it the closing of the straight of Hormuz, the game?
Rocky
No, um, no.45s
Yeah, no.47s
There is, there is such thing as too topical and that is it.51s
No, um, this month on the show, we are going to be talking about Project Hail Mary.57s
And you, Jords, get to be the lucky podcast host who gets to talk about Project Pail Mary with someone named Rocky.
Jords
You gonna fist my bump?
Rocky
Fist my bump.1m 14s
amaze, amaze, amaze.1m 15s
I am going to talk like my namesake character for the entire show.1m 21s
Uh starting now.
Jords
Okay, I really am looking forward to you holding this up.
Rocky
I'm not.1m 27s
I can't commit to that bit.1m 28s
Um,
Jords
I want to be super upfront.1m 33s
We are gonna throw out spoilers galore here.1m 35s
So if you have not seen it or want to read it and watch it, highly recommend that you do that first, pause the show and then come back.
Rocky
Um, should we start with a real quick, like, what did you think of the film, Jords?
Jords
So Project Hail Mary is a movie where a dude wakes up on a ship by himself.1m 56s
The other crewmates are dead.1m 57s
He goes about rediscovering why he's there, and who he is, and encounters along the way, a mission objective that he's trying to resolve.2m 8s
It's that the earth's sun is dying, as are many in its neighbourhood, and he's been sent on a mission to the one place that doesn't look like it's infected with this thing they call the astrophage, star eater.2m 22s
And along the way, he bumps into another life form, they make good friends, and then they go through various problem solving scenarios to find out why this one star is still okay and export that back home.2m 37s
So I want to preface.2m 39s
I have not read the book.2m 40s
Rocky has read the book.2m 41s
Rocky is in the book.2m 43s
I've only seen the movie, but I did see it in iMac, so it was really big.
Rocky
Like the text in most of your books.
Jords
I... My take on the film is that it was, it felt kind of like a cosy, feel good space drama with some bleak elements thrown in.3m 2s
It was like a tale of overcoming the odds.3m 6s
It's a literal Hail Mary long shot.3m 9s
It was not as scientifically rigourous as the Martian, and we've chatted about this before.
Rocky
Mm-hmm.3m 14s
Mm-hmm.
Jords
You'd literally work in the space industry.3m 18s
Like, we're both from science communication backgrounds.3m 22s
We love rigourous science being displayed on big screens instead of Hollywood eyes stuff.3m 29s
This movie wasn't that.3m 30s
It didn't exhibit the same level of competence porn that Mark...
Rocky
Hmm.3m 37s
Watney.
Jords
Yeah, Watney.3m 40s
I was going to say Wahlberg and I'm like, no, it's Matt Damon.3m 42s
The other Mark Wahlberg, that Mark Watney displays when he's on Mars.
Rocky
I also really, I've really enjoyed the book as a like, I guess, a popcorn read.3m 53s
I thought it was adapted quite faithfully to the screen, although I have my, I have some feelings about whether or not a faithful adaptation was the right thing to do.4m 2s
I think it could have used a little bit of an edit before being shot, but I think that's what you get when you have your author on the, on the writing staff as a, yeah, on your screenwriting stuff and as a, on the film as a producer, I think you end up sticking quite close to the book.
Jords
Hmm, the screenwriting team.
Rocky
I, yeah, I really enjoyed it.4m 23s
I thought it was fun to watch.4m 24s
You're right.4m 25s
It doesn't quite scratch the same itch that watching something like the Martian or even something like Apollo 13, which was one of my favourite movies.4m 33s
one of the tapes we had to watch over and over again growing up.
Jords
Super influential to a young me.4m 39s
The scene in particular where they just dump a bunch of stuff on the table, to the engineers on the ground and say, you need to make this, fit into that, using only this.
Rocky
Yeah.4m 48s
Yeah, yeah, exactly the same I was thinking of as well.
Jords
10 years later, I'm an engineer.
Rocky
Um, there's a particular itch that those kind of uh, story is scratch. Another one that I really like is the Mars trilogy by Kim Stanley Robinson, which is about the, like, it's a very long game book about uh, the terraforming of Mars.5m 9s
Um, in the, like, game space, I think, a similar kind of uh, set of tropes exists in terraforming Mars, and I say this because I have a board game arena tab open on my screen at the moment.5m 23s
So it's like, it's front of mind.5m 25s
But yeah, there's a there's a particular type of movie that is or type of fiction that is like watching really smart people solve problems by being really smart.
Jords
Person versus environment, like the drama is just them surviving against the odds in a hostile.
Rocky
Yeah.5m 46s
Exactly.5m 46s
And this was.5m 49s
It was a kind of that, but it wasn't only that.5m 52s
It was tempered with some other things.5m 55s
And I think those other things made it a worse competence porn experience for me, but I think, as we will find out, I think they will make it a better game.
Jords
I absolutely agree.6m 10s
Like we've we've done this before, right?6m 12s
We've gone through the rabbit hole of how would we make Apollo 13, the movie, or the Martian, the movie, the game.
Rocky
Hmm.
Jords
And I've always had some reservations as we've bantered about this in that there's so little delineation between the character's understanding of the world and what the play's understanding of the world is in a grounded science-based experience.6m 37s
So if your players don't know the biology or the physics of how to do these things that their character should be doing on the ground, how their character is supposed to do that.
Rocky
Hmm.
Jords
And does it just get reduced to, well, I do a biology role and that solves the problem, like that doesn't feel like competence.
Rocky
Hmm.6m 56s
Yeah, it's exactly, it's, it is the, uh, a genre which like highlights the huge issue with like, I guess, the, the gulf between player expertise and character expertise, because it's, it's just not fun to say, I'd like to solve this problem, which the GM has told you, and then you roll, and then the GM tells you how you solve the problem.7m 17s
Um, and it's also, I think, not as fun to do that and then just make up whatever answer comes to you in the moment, just like completely techno babble it up, like Star Trek it, like, make up something that sounds vaguely sciency and then, like, yes or no, the problem itself, that doesn't scratch the itch that these movies scratch, which is that there's, there's like a feeling that maybe this could be real.
Jords
Mm-hmm.
Rocky
Maybe a smart enough person could actually solve these problems like this.7m 51s
Um, and they miss the like.
Jords
And it's all internally consistent.
Rocky
Yeah, so that's a really big part is that like it is internally consistent and a lot of the time, I mean, sometimes they're based on true stories, but a lot of the time when they are fictionalised, like something that comes up at one point, comes up again later or something that, you know, is created earlier in the story, gets repurposed later or often becomes a problem to solve later.
Jords
Mm-hmm.
Rocky
So you have these, like, things that just, like, keep coming back, um, and are, like, more or less immutable, they're kind of, especially if they're kind of anchored in the real world, right?8m 26s
Like, there really is no oxygen on Mars.8m 30s
So we can't just like hand wave and say, oh, well, actually, I found one of those Martian oxygen pockets.8m 34s
It's like that, in the story of the Martian, that doesn't work.8m 38s
If Mark Watney was like, and then I found a secret underground cave and it was full of beautiful plants and like breathable atmosphere.8m 45s
Like, okay, well now we're doing a different,
Jords
Yep.
Rocky
this is a very different book.8m 47s
If it's not based on the physical reality, exactly.
Jords
Now we're science fantasy in this.8m 51s
Yeah.
Rocky
If it's not based on the physical reality of Mars, it suddenly becomes a bit more Ray Bradbury, right?8m 57s
Like,8m 57s
So there is a like a physicality and a groundedness in quote unquote reality or at least quote unquote consistency.
Jords
And that's always led to some tension in our discussions about like, well, how do you get your players to do that if they don't have a science degree?9m 14s
If they don't have the years of understanding and knowledge of how these mechanics work in the real world, how could they apply that in the game world without reducing it to something that is no longer satisfying to play?
Rocky
Yeah.
Jords
And Project Hail Mary, by virtue of being a bit different, kind of gives us those structural elements that allow us to play.
Rocky
Exactly.9m 35s
Yeah, so should we talk about what those are?9m 36s
There are some things going on in project in Project Hail Mary.
Jords
Yeah.
Rocky
I count four. big kind of threads that are woven together, and I think we should start with the with the problem solving one, because I think that's that's kind of our starting point.9m 55s
That's kind of the thing that we want to have a chance to to play.9m 58s
So, yeah, one of the things that happens a lot in Project Hail Mary, and kind of the, the, the meat and potatoes like,
Jords
The the backbone.
Rocky
Well, not, I don't know about the backbone, but it's certainly like the core loop of the game is that Grace comes across a problem and it then has to figure out a solution to it, right?10m 20s
So like, he runs out of like astrophage fueler finds out that like the, the, uh, what are they called?10m 28s
The Talmebas have gotten into his astrophage and then he has to like fix his astrophage tanks.10m 32s
He finds out that like, you know, there's a problem with the spin gravity and he's got to fix it up.10m 38s
He finds out that like what he needs is down in the atmosphere and he's got to figure out a way to skate through the top of the atmosphere.10m 45s
So all of the like beats, I guess, of the book, that the, or the movie.10m 50s
The thing that keeps happening over and over again, your core sort of loop and cycle is like problem solution, problem solution, problem solution.10m 58s
That's what each scene in the movie is about, at least in the sort of forward progression of time in the film, right?11m 6s
So we just keep having these problems come up and then the immediate thing that you've got to do is try to solve them.11m 14s
As Mark Watney would say, science the shit out of them, right?11m 17s
Like that's the thing that we want to see on a moment to moment basis is like, there's a problem and we're going to science the shit out of it.
Jords
And those problems that you've just described, they were all mission-based problems.
Rocky
Yes, well, there's certainly problems in the physical world.11m 31s
They're either problems that are to do with the overarching mission, which I think is a separate pillar, which I'll get to in a sec, but there are also problems that like, certainly towards the start.11m 40s
They're also things that might kill you, right?11m 43s
There's a saying in real astronaut training, which is that you work the problem.11m 49s
So it's like whatever is the next thing that is about to kill you, that's the thing that you need to be working on.11m 54s
Either the problem is a problem that's about to jeopardise the mission or it has a problem that is to do with advancing the mission.
Jords
There's a lot of like triage and prioritisation there.12m 3s
Be like, this is, uh, to quote a friend of mine, the closest alligator to the boat, which is strange because we're Australian, and we don't have alligators here.
Rocky
Hmm.12m 9s
Yep.12m 12s
No, we have crocodiles.
Jords
So whatever the closest crocodile to the boat is, that's the thing we have to deal with.12m 21s
And in space, there's so many opportunities for those types of problems to...
Rocky
Oh, I know, right?12m 27s
And it's this is the like, this is the thing that these stories, I think, do really well because, yeah, if you're in a contained environment where all of your things that you need to survive are provided by breakable machinery, right?12m 42s
Your oxygen, your water, your food.12m 44s
You're like radiation shielding is something that can go wrong and break.12m 48s
And I think in these stories often does.12m 51s
Then it's like, okay, well, I need to patch the leak 1st because if I, if all of the air goes out of the spaceship, I can't breathe.12m 59s
But like, on the long horizon, to borrow one from the film, it's like, yeah, he does get like leaks in the spacecraft at various parts, like, and those are always the 1st priority.13m 9s
But looking in the background is always the idea that's like, I'm going to run out of food eventually.13m 14s
And it's still a problem, but it's not like the the problem, right?
Jords
Mm-hmm.
Rocky
It's not the immediate problem of right now.
Jords
All right, so we've got this black problem solution loop running along.13m 27s
What's next?
Rocky
Okay, so I think because we've already touched on, I think the other thing, the, or the next, like, stage out from that is that we do have an overarching mission.13m 37s
And I think this is the 1st point where Project Hail Mary starts to differ from something like the Martian, right?13m 45s
Mark's goal in the Martian is just to survive, and to kind of keep surviving, and the folks on Earth have some various things that they try, but at no point, like, at no point is, does Mark have an overarching thing that he's trying to achieve?13m 59s
He just wants to stay alive.14m
Is he trying to get a signal out?14m 1s
Is he trying to like get off Mars?14m 3s
Is he trying to launch himself?14m 5s
Hope?14m 5s
Like, he never has a plan.14m 6s
There is no like Mark has been left on Mars on purpose to achieve a goal.14m 11s
He's literally just like, he is just doing that core loop, and that's super satisfying, but I don't think it's enough to necessarily sustain a piece of fiction, especially a piece of tabletop fiction on his own.14m 22s
So, yeah, Project Hail Mary is different in that he has a mission.14m 27s
His mission is to figure out what is going on with this one star that doesn't appear to be affected by the astrophage, and if he can, make that solution available to Earth somehow.14m 38s
So there's like, there's a direction, right?14m 41s
Like unlike the Martian where it's just problem of the week.14m 44s
And I think that's kind of reflected in the fact that the Martian was originally serialised.14m 49s
So he was doing, literally, he would write himself into a corner and have something go wrong and then pick up the next chapter and solve the problem and then write himself another problem.14m 58s
chapter by chapter.14m 59s
It was, it was this like serialised, almost, um, well, literally serialised process.
Jords
Are you telling me that the structure of the original story informed the content of that story?
Rocky
Wild, right?15m 12s
Who would have thunk it?15m 15s
And Project Hail Mary is different.15m 16s
Project Hail Mary, we have a mission.15m 19s
We don't find out what it is straight away, but it's always there in the background kind of shaping everything.15m 24s
He has a goal and his goal is to save Earth.15m 27s
It's pretty basic as goals go.15m 31s
He literally got to save the world.
Jords
Go to place, save Earth.15m 35s
A couple of question marks along the way.
Rocky
Yep.15m 36s
Yeah, and those are spots where like stuff comes in.15m 40s
He doesn't know what he's going to find when he gets there.15m 42s
All he knows is that like the solution he needs is somewhere in this solar system and he's going to dig around until he finds it, but he does have a mission to accomplish.15m 53s
So I think that's one thing that sets Project Hail Mary apart is that it's not just survival.15m 59s
It is mission oriented.
Jords
Purposeful.
Rocky
There is a big goal, which even if we stay alive if we don't achieve the big goal we've.
Jords
Right.16m 8s
Now you said there were four.
Rocky
I did say there were four.16m 12s
So there are 2 others that, again, show up in Project Hail Mary that don't show up necessarily in the Martian, and I think there's a reason for this.16m 23s
I think it's that the Martian was very much Andy Weir's 1st book and it was written sort of serialised and it was written for like an online audience who very much wanted to see that competence porn stuff.16m 34s
And this is a later one and he's learned things like interpersonal relationships and character development.16m 40s
And I think those are the other 2 pillars that keep our thing going, right?
Jords
It is very easy to eschew that when you only have one character.
Rocky
So,16m 47s
Exactly.16m 48s
So we very quickly don't have, we very quickly get out of that, the Martian mode where it's like one dude and his immediate problems and we get into this like developing relationship, 1st this like developing communication, um, but then there's developing relationship with Rocky.17m 6s
And I'm sure you will know what it's like to develop a relationship slowly with Rocky.
Jords
It's at Gosling's was a bit more social and less parasocial.
Rocky
Yeah, so we have this like almost buddy film thread of the story happening off to, well, off in one of our story threads, right?17m 27s
Like, we've got the problem solving, we've got the mission, we've got a buddy film happening in there as well.17m 32s
We have like managing the relationship with Rocko.17m 35s
We have like Rocky is a terrible roommate.17m 37s
We have like,
Jords
Yeah, it starts off like literally just establishing communication protocols and we breeze through that so fast.17m 46s
That's not what this movie is about.17m 47s
We jump straight into, he moved in.
Rocky
This is not a rival.17m 53s
His 1st time in ball.
Jords
Like, I was enjoying my space isolation and he moved in.
Rocky
Dirty.17m 58s
Dirty, dirty, dirty.
Jords
Uh, and like, I've share housed a lot.18m 4s
You've share housed.
Rocky
Yep.
Jords
We know what that feeling is like.18m 8s
I once moved in with a girl after only a couple of weeks of dating her.
Rocky
Mm-hmm.
Jords
That was reflected in this movie.
Rocky
Yeah, so it is, um, it is all of the, like, ups and downs of a friendship movie, a relationship movie, in some ways, even like a romance or like a bromance, right?18m 29s
Like it's it's got the like the meat cute and the uh, learning about each other and the the moving in, the like tearful goodbye, the like reunion at the end.
Jords
And the sacrifice for them.
Rocky
Exactly.18m 42s
In addition to like all of the beats, I guess, of a Save the World movie and also a like competence poor movie, it also has all of the beats of a buddy movie.
Jords
And it sets that up pretty early as well.18m 55s
Like, from the minute Grace's ship encounters Rocky ship, the music prepares you, though, like, this is not a spooky encounter.19m 3s
This is this is a fun encounter, and they are like mimicking each other's movements.
Rocky
Mm.19m 4s
It's mostly played for laughs.
Jords
Yeah, it's very playful overall.19m 11s
Like there's one sort of jump scare there where they're just 1st interacting and that's it.19m 18s
After that, everything is just, well, we're just hanging out, figuring out each other's language, and now we're on the same ship and we're trying to solve the same problem together.
Rocky
Hmm.
Jords
We're different, but we're the same.
Rocky
Again, if we're comparing like different takes on the same, at least scientific content, like, in arrival, that's the whole movie, that like 20 minute scene where he's learning all the words and learning to communicate and like all of this stuff, it's like that is, there is enough juice in that for an entire film.19m 49s
Um, but we, as you said, blast.
Jords
And conveniently, in this one, rocky species kind of operates on the same sort of conceptual level as humanity and time frame as humanity, whereas in a rival, they're proper alien.
Rocky
Hmm.
Jords
We, they don't operate at all on the same conceptual level as us, and the whole movie is dedicated towards unpicking that.20m 11s
All right, so we got a buddy film.
Rocky
Exactly.
Jords
And then there's another layer on top of that.
Rocky
Yep.20m 17s
There is, and this is, again, a thing that does not appear in the Martian does not really appear in like Apollo 13.20m 24s
We have augmented kind of by the amnesia, uh, mechanic of the story.20m 33s
We have grace slowly kind of remembering slash realising what kind of person he is.20m 43s
So on top of our like relationship, or alongside our relationship developing, we also have Grace figuring out that like he's not actually the hero, he was never meant to be here.20m 56s
He did not volunteer for this mission.20m 58s
He's not brave.20m 58s
He's kind of a coward and having to reckon with that.21m 1s
So there's a lot of like, he has this arc where he's like, I'm remembering more.21m 6s
I think I'm the hero.21m 7s
Oh, no, it turns out I'm not the hero.21m 10s
Well, actually maybe I can kind of do this my way.21m 13s
So he has this whole personal growth arc that is kind of facilitated by the amnesia, but I don't think you need the amnesia to do it.
Jords
No, but the amnesia does do something very important because we see the whole story through Grace's eyes.
Rocky
Hmm.
Jords
It allows us to discover his past at the same speed as him, which means all of the events that led up to him being on the ship and him resolving the mission.21m 37s
All of that is in flux until the moment that he remembers it.21m 40s
His other crewmates are dead.
Rocky
Yeah.
Jords
So there is no other source of truth, and he's far enough away from everyone on earth that you just can't ask.
Rocky
Hmm.21m 48s
He can't ask.
Jords
So the only way we discover that is through his his memory sequences is flashbacks.
Rocky
Yeah, I think this is really clever.21m 57s
I think flashbacks are absolutely the way to do it.21m 59s
You don't necessarily have to do it with amnesia, but I think flashbacks are the way.22m 5s
The other one that does this that comes to mind that is sort of similar or at least has this thread, not necessarily all of the others, but has a similar like this thread of like personal growth and why are we here and how do we feel about probably the fact that this is a one way mission?22m 22s
Um, is sunshine.22m 24s
Um, so sunshine does a lot of like, introspection and there's a lot of like, why are all of these characters here, like, what are their relationships like with each other, but also like, why did they kind of choose to leave?
Jords
Hmm.
Rocky
I think, I don't know if they do like explicit flashbacks in sunshine, but they do a lot like video diary or like watching scenes from Earth or like rewatching video type stuff.22m 48s
Um,
Jords
I thought you were going to say to be taught if fortunate.
Rocky
Yeah, that's that's another great example.22m 56s
Because yeah, that one does flashback a lot to Earth and like why everyone on the ship is there and that's that's a good one.23m 3s
You should read to be taught if fortunate by Becky Chambers.23m 5s
If you enjoyed Project Hail Mary, you will enjoy to be taught.23m 9s
But yes, it's a similar similar kind of thing where we've got that thread of like seeing why characters are the way they are using information from their past and like why did they choose to be on the mission?23m 21s
And there's almost in some of them, again, when we've got more people on the crew, um, in some of these, like, stories, we have almost a cowboy bebop-esque, like, some of them are like, here because they're very mission dream, but some of them will be like, well, I am a misanthrope and I'm running away from everything, and that's almost where gracelands, right?23m 40s
He's like, he doesn't really have any friends on earth, which he eventually realises and that kind of prompts his decision to like maybe stay on Rocky's planet.23m 47s
Um, it's like, it's so weird to say that it's so weird to use my own name in the, like, 3rd person.23m 54s
He's like, I actually don't, over the course of the film, he realises like, I actually don't have anything to go back to.24m 2s
I have no reason to want to go home except that like all my stuff is.
Jords
Which, funnily enough, was one of the reasons why the scientist wanted to send him.24m 12s
Like, you got nothing here.
Rocky
Mm.
Jords
You might as well go into space.24m 15s
What do you got to lose?24m 17s
Literally nothing.
Rocky
But my students like, yeah, whatever.
Jords
They love you to bits until you leave their site.24m 25s
They don't have object permanence.
Rocky
But yeah, that realisation of like, oh, I don't have anything to go back to.24m 30s
That's, that's kind of, for me, the last thread.24m 34s
And that's kind of also, I think the big function of the flashback.24m 37s
So I do want to stop and talk about the flashbacks for a 2nd because I think they're incredibly useful storytelling tool.24m 44s
Um, and as we both know there are, there also can be, certainly for some games that we like on the show.24m 50s
They are a very powerful game mechanic.24m 52s
There's 2 things that they're doing.24m 54s
There's 2 functions that they're performing in this movie.24m 58s
And I think only one of them works for the movie, but I think both of them work for a game.25m 2s
So in the movie, the flashbacks are kind of serving the dual purpose of unpicking Grace's backstory and kind of the mission backstory, and they're also doing the job of teaching us the mostly fake science of the movie, right?
Jords
They establish those anchor points.
Rocky
Yeah, and I think where the flashbacks really work well is in driving the relationship and the character development and the mission stuff forward, and the bit where it slightly like rubs me the wrong way is in how quite often the facts about the universe, the astrophage facts, whatever, what have you, that are needed to solve the current problem are introduced in a flashback immediately preceding that.
Jords
all just in time problem solving.
Rocky
It's all just in time problem solving, and yes, it's internally consistent, but it feels like sometimes the solve is not earned in the same way that it is in the Martian.
Jords
Yeah, you could never have arrived at that solve without that key piece of information that's always deployed structurally just before.
Rocky
Right.26m 11s
Exactly.26m 12s
So that's kind of the like, I guess, kind of the underlying enjoyment of the competence porn genre is this idea that like, ah.26m 23s
If I had been in that situation or if I had been, and sometimes you are, if you're reading that book also as an expert or also as a space fan, you can see his like next steps and you can kind of predict them, you can kind of figure them out before the character does or as the character does, there's a real satisfaction of being like, yes, that's it.26m 43s
you get to like enjoy that moment of discovery together and I think.
Jords
Like doing an escape room, you see all the pieces together and you'd be like, I know that this piece is going to be used in a puzzle later.26m 54s
I can see how this is going to work.26m 55s
And then when it happens, that validation is the release of endorphins.26m 58s
That's the like, yes, I was right.
Rocky
Exactly.
Jords
I feel clever.
Rocky
So I think structurally in in Project Hail Mary specifically, quite often stuff is introduced right as it's needed, and I think it would have been a better film in a lot of cases if there had been a like, you learn a thing and then we have a beat and then the thing, like the Chekhov's gun that we introduced last flashback goes off, right?27m 22s
A little more space between those things, I think, would have made it a more tense movie, but as it is, it's like every time we come up to a problem, it's like, and now we go into a flashback, we learn the science, we're going to use to solve it and we solve it.27m 34s
There's no pay off to like trying to work ahead as a viewer.27m 42s
However, I think as a game mechanic where the people making up the story and the people enjoying the story are the same person.27m 51s
I actually think that is a really good thing.27m 54s
And so ironically, I think Project Hail Mary, as it's structured as a film, could be a better role-playing game session than it is a movie.
Jords
I really like this.28m 5s
Like, if we if we look at the Martian, it's more of a simulation game where the whole toolkit's at your disposal and you've got to figure out how to fit this bit into that bit to make this bit happen so the effect occurs and the plot moves forwards.
Rocky
Hmm.
Jords
Whereas we're totally different Paradigm Project Hail Mary, where it's much more narrative driven, we're using the flashback mechanic to lay the track as we're going over.
Rocky
Yes, but importantly, in a way that is still internally consistent and often references like other facts that we've established about the world and the astrophage and the solar system and real world physics that gets introduced too, like, it all builds on that, but like, then each flashback, we're kind of introducing another fact that we're going to use to solve the problem.
Jords
Mm-hmm.
Rocky
And I think that is a really satisfying way to do a role-playing game session or could be.28m 56s
But I think it does hinge on that ability to make up science.29m 2s
So you could never do this just like on Mars with more or less current technology because the ability to make up facts.29m 12s
Yes, have them stick around.29m 14s
Yes, build on other facts that you've previously made up, but the ability to essentially make up science is really key to having this story work.29m 23s
You have to be able to say like, ah, well, actually, and then I find out that consistent with other things, but new information, astrophage behaves like this under these circumstances, and that's now an established fact, and we will build on that later, but it also helps us solve the immediate problem.29m 39s
Like, I think that's bad movie writing, but it's incredible gameplay.
Jords
That's a nice hot take right there.29m 46s
Yeah, establishing the cannon, building on the cannon as you go, works better in a game, than relying on your cannon being how the real world works at every step.
Rocky
Yeah, or even relying on your cannon being like, we all know the rules of Fairun.30m 4s
Right?30m 5s
Like, that's equally unappealing to be like, we're in the forgotten realms and it works the way that it works and you must understand it.
Jords
Mm.
Rocky
It's just as, as, unfun to play through as like, we're in the real world and physics is physics and if you don't have a physics degree, you're screwed.30m 21s
Like.
Jords
Luckily, I do.30m 25s
So this is fascinating, right?30m 28s
This might be the 1st media that we've dissected in a way they were like, no, no, no, no, this should be a game.30m 34s
This one, this is game first.30m 36s
This is 2nd tier movie 80 game.
Rocky
Yeah.
Jords
And it conforms really nicely to some existing game structures out there.30m 46s
You can see how this maps almost one to one to be like, oh, with minimal work, you can easily fit this into this type of game.
Rocky
Yeah, so I think that's a really great segue.30m 58s
Before we jump into what I'm sure our regulars will immediately have mapped onto some game structures to do with mechanics and allowing persistent aspects of the world to be referred back to for narrative and mechanical effect.31m 15s
Before we jump into the inevitable.31m 17s
Shall we do a quick like, yeah, quick run through?31m 20s
So we've got 4 pillars.31m 22s
And I've almost think there's a like, a lover quadrant chart, and I almost think there's a quadrant chart here of like, science problems and like personal problems on, on like one axis and then, Like, just you and affects everybody or affects like multiple people on the other axis, and then we've, we've got 4 things in there, we've got like the immediate problem that's going to kill you, and the, uh, the, over
Jords
Mm-hmm.
Rocky
mission that's going to kill everyone, if you don't solve it on one sort of pairing, and then you've got your personal growth, which just affects you and your like relationships with your other crewmates, whether they're human or rocky, is kind of the other, the other one there.32m 9s
affects just me, affects everybody, or affects multiple people.32m 12s
And what the plot is doing is, yeah, we've got that core loop of like solve a problem solver problem, solver problem solver problem, which an activity for the reader at home is like perhaps all RPGs are just solve a problem solver problem solver problem.32m 27s
But we'll come back to that in a newsletter or something.
Jords
I mean, I do have that model that I wrote up that is just about like the decision consequences action loop.
Rocky
Yeah, it's like literally what's the next problem, but importantly, the thing that makes this game have a little bit a little bit of nim, nim, nim, nim, texture, um, Now, was he talking about me or was he talking about the alien in the show?
Jords
You can imagine the hand motions that Rocky was doing to convey that.
Rocky
We will never know.32m 56s
Where was I?32m 59s
Oh, yeah.33m
That like, we're always doing that loop.33m 3s
But which quadrant we're in, which peeler we're currently iterating on hops around, which the Martian, for example, does not.33m 11s
The Martian is always in, what is the next immediate physical problem?33m 15s
We don't really go into Watney's backstory.33m 18s
There isn't really a save the world aspect.33m 21s
There is not really any relationship.33m 23s
So we're just always in that quadrant.33m 25s
And we're always in that quadrant with real science and that makes it really hard to just actually play in that space.33m 31s
Whereas if we unlock the science and we allow ourselves to play in, like, alternate between all 4 quadrants in an almost, yeah, I think Tales from the Loop is the, the, great example where it's, we always alternate plot advancing scenes and relationship or identity advancing scenes to kind of give us that back and forth, that kind of, Excitement and introspection.
Jords
Mm-hmm.33m 55s
I do find it just fascinating.33m 57s
Like, I mapped out those quadrants as you said them, right?33m 59s
And it almost makes me a little bit mad that this works so well when you've put science and personal at opposite ends of a spectrum.
Rocky
Look, yeah, professionally as a science communicator, I hate it.
Jords
Where, when so much of our professional lives is about pulling them together, and you're like, no, no, no, no, no, no, no, no, the person and the science, total polar opposites.
Rocky
Unfortunately, I think it works, and I think you could do a lot worse as a game master than just making sure that you toggle between those axes in what problems you present to your players.
Jords
It does, you son of a bitch.34m 39s
Like that framework does 2 really helpful things.34m 43s
One, it makes sure that what you're doing at the table has texture, like you said, but two, it makes it so easy to prep that content.34m 52s
So like this is a perfect segue, I think, if we, if we just talk about our our 4 pillars being the problem solving loop of survival first, the mission goal and how we are progressing towards an outcome.
Rocky
Mm-hmm.
Jords
The interpersonal relationships from our buddy film aspect, and finally, our personal development, the amnesia, how we're remembering why we're here or communicating our inner dialogue out to whoever is going to be listening at the other end.
Rocky
Hmm.
Jords
Those, those.
Rocky
I like your idea because I feel like amnesia is quite specific.35m 26s
I really like that you've said like actually this is the function of the video diaries or the captain's logs.35m 31s
I think that's much more practical than trying to have everyone have amnesia.
Jords
I think it does a very nice thing.35m 37s
Like, I think you absolutely can do it, and there are games out there that start off with everyone has amnesia and you build your character by doing actions that then you retrospectively say, you were always good at this.35m 48s
Like those games do exist, it absolutely can work as a mechanic, but I think the one that is more universally fitting towards where on a, on a tin can flying through space is, I'm sending message logs back home and that acts as the window that the viewer, and in this case the author, can express their characters in a dialogue in world.
Rocky
Hmm.
Jords
broadcast that to everyone else at the table and then establish facts about themselves and the universe.36m 21s
And it also lets you talk about some of that spicy drama.36m 24s
in some other way.36m 26s
Like, I can't believe they just moved in.36m 28s
We didn't talk about this.36m 29s
Now I'm finding more solace talking to you, faceless person on the screen than I am, resolving the problem with the bean who's just moved in.
Rocky
Mm-hmm.
Jords
The equivalent of a Twitter feed for space.36m 44s
I'm not going to talk to the person.36m 47s
I'm just going to vent about it to everyone other than them.36m 49s
All right, let's make some some content.36m 52s
What are we going to prep to make a project Hail Mary type game session?36m 57s
Because I think this is one that can be packed into a game session.37m
I think a one shot will work quite nicely for this.
Rocky
Mm-hmm.
Jords
What are some fundamental things that we need to have that align with the pillars we've just described?
Rocky
I think there's a couple of things for us to prep as game masters.37m 12s
I think there's probably some things that we want to do together at the table.37m 16s
Um, but maybe at least come prepared with some, some sparks for that.37m 21s
So I think as game masters, we want to be preparing some things that can go wrong.37m 26s
specifically.37m 27s
We want some things that can go wrong in the immediate environment that the players are in.37m 35s
I think we want to be prepping a big overarching mission, and I'm torn on whether this is like, I think it's easier for you to prep if this is something that you've sort of pre-decided in advance, but I think there's a, it might be nice for her to be something that you discuss or decide on as a group.37m 54s
But yeah, I think the, at the very least, you need a couple of things to, in your getting started.38m
Um, you're like starter deck of like things that can go wrong problems.38m 6s
Right?38m 7s
I don't think you need a full session's worth, um, for reasons that I get to in a sec, but you at least need a couple to like get things going.38m 16s
So I think you need a mission.38m 17s
I think you need some things to get wrong.38m 18s
I think the players need to come with some idea of the kind of characters that they want to play.38m 23s
Uh, and maybe some ideas of the relationships that they want to have.38m 30s
Um, so it almost splits along the quadrants that we that we talked about earlier, right?38m 38s
I was like, you as the game master, I think you need to bring everything in, the science, Quadrants.38m 44s
You need to bring the, like, overarching mission and at least some of the, uh, some of the problems that are going to happen that it might be immediate, the immediate issues.38m 52s
And I think you want the players to, for the most part, be bringing the relationships, and the personal growth, or at least come prepared to put that together at the table.
Jords
Yeah, I don't think I'd get my players to build their relationships away from the table.39m 9s
I think that would be one of the 1st things I would want to do when everyone sits down and I have, like, a couple prompting questions to force certain relationship things, like, like, imagine the structural element that we just plug in person X in person Y into them.39m 23s
So it's like somebody always has a behaviour.
Rocky
Yeah.39m 29s
Who whose behaviour annoyed?39m 31s
Like, who are you going to throw out the airlock if they do that one more time?
Jords
Yep.39m 35s
So yeah, I would definitely want to build that with everyone at the table so that, like, we're assuming here.
Rocky
Stuff like that
Jords
Everyone's together in this tin can that they have some knowledge of each other and their habits before the story starts.39m 48s
We're not starting at the very beginning of the story.
Rocky
Mm-hmm.
Jords
We start sort of part way through with established in world fiction, and I want everyone at the table to be aware of.
Rocky
Yeah, you definitely have to start at the point where, again, in Project Hail Mary, in the Martian, you have to start at the point where things have begun to come to a head.
Jords
where the mission goal is realisable.
Rocky
Exactly.40m 11s
You've arrived at the system.40m 13s
You've been left on the planet, like, the launch, and the years of cryo sleep to get there are like not interesting.40m 22s
It's like when are we going to start solving problems?40m 25s
where we want to start the session.
Jords
So I would definitely prep the overarching mission goal, and I don't know if I would share that with players ahead of time if we wanted to recreate that building out the contextualisation of why me as a character, why I'm on the ship in relation to this goal.
Rocky
I go back and forth on that.
Jords
Like, I feel like there's a lot of making holes that you then let the players fill in.
Rocky
I've come around.40m 54s
I feel like this is one thing that you like.40m 57s
Because in order to do the problem solving stuff.41m
They're going to need to make up some science, right?41m 2s
Like, a big part of the game is being like, okay, I need to make up something that is consistent with this because the consistency, and I need to pull in the things that I can because I want it to stay consistent, but I need to like make something up. And I think you need to give them something actually quite meaty and inspiring to start to, you don't want to give them like something smooth and flat like the earth is in danger.
Jords
Mm-hmm.
Rocky
How is it in danger?41m 30s
You want to give them a specific overarching problem to solve.41m 33s
And I think just to let my, like, theatrical, actually, how do we deliver this at the table side coming out?41m 39s
I think an opening monologue where it's like, you sit down, there's, you have the, like, lull.41m 46s
everyone is looking expectantly at the game master and you're like, the earth is dying.41m 51s
Right?41m 53s
Like, I think introducing that big mission problem and even, like, again, would never advocate scripting anything, but I would script this out as a little, like, couple of sentence monologue to introduce the setting and the big problem.
Jords
The one time I think you're allowed to script something is before play happens.42m 11s
Like, it's such a hard frame, hard-opening thing to be like, this is something that is true in the world.
Rocky
Yeah, but like as play starts.42m 19s
Yeah.
Jords
Everything else that happens.
Rocky
Fang some like music on.
Jords
Yeah, we we weave cannon from now.
Rocky
And then let the blues on it, but I think that mission is the place to do it, um, because that starts to give them like, okay, well, I have some givens and I can start to build off those, even if I don't understand the, like, quote unquote, real science.42m 39s
I'm like, I know what I've been told here, which is like, these facts about how the world works and that gives them something to key off.42m 45s
I think it might be nice to give each of them or the table collectively the opportunity to like build the ship.
Jords
I was going to ask, would you have the ship?
Rocky
No, I think, and again, I'm deciding this as I say it, but I think like, here is the big problem, and I'm going to give you like an opening salve, like, I want you to write down some things that you think your characters can use to try and solve this.43m 13s
So your science officer might say that they've got certain, there's like, there's a science lab and it's gotten these things in it and you're,43m 20s
You know, your engineer might be like, oh, well, we've got engines here and the engines work like this.43m 25s
Um, again, just, just like making it up.
Jords
I was going to go down a slightly different route on that one and I was going to have them describe just a couple of things about their sleeping quarters.
Rocky
Hmm.
Jords
It's like what are the 3 things you have in your sleeping quarters?43m 42s
And then leave the ship entirely ambiguous until the fiction demands something is set down.43m 48s
So if I've prepped, like, yeah, there are a bunch of things that we know that there are in ship.43m 52s
We know it has engines, we know it has life support.43m 54s
We know there's a command deck.43m 56s
We know there's some sort of communal area. I would let that all sit in potentia.44m 3s
And then when I throw down a, like, a problem has occurred and it's with the checks notes, life support in the science lab.44m 11s
Now, that becomes real.
Rocky
Maybe it's like an almost a like an FTL-esque thing where you're kind of, yeah, you're adding to stuff as you go.
Jords
We are building the ship as we're flying.
Rocky
Um, or even a liminal horror thing where it's like, we have a blank, in Star Trek, you would call it the master systems display.44m 27s
It's the big, like, side on diagram of the ship that they always inexplicably having the background to remind you that you're on a ship.44m 33s
Um, but you would have a big blank one of those and then you can just like write in that as you need.
Jords
Two quite different approaches, both of them valid for different reasons, but yeah, if I'm avoiding prepping too much, I quite like the idea of just the ship is built as problems occur.44m 48s
And I am channelling a little bit here, there is a great story game called Decaying Orbit, which is built off, I believe, for the Queen.
Rocky
Mm.
Jords
And this one works by you have a deck of cards that each card represents a room on the ship and it has a singular prompt in there. And you flip that card out and you say how your story has evolved in this room with this prompt.45m 13s
And I've played this half a dozen times now.
Rocky
Mm-hmm.
Jords
And every time the story is, it emerges so wildly differently, but is always internally consistent.
Rocky
I remember the one that you and I did was an absolute banger.45m 26s
I was like, I wish I'd written it down or recorded it.
Jords
That was the very 1st one I played.45m 30s
It was so good.45m 31s
And made by some Australian game designers.
Rocky
Love that.45m 35s
Um, we will link to that in the show notes.
Jords
Absolutely.
Rocky
We've got a big blank ship.45m 41s
We've got a mission monologue, we've got some, I estimate, immediate ideas of problems that might come up.45m 50s
But then I think as you go, yeah, you're mostly, I think, having players populate the world building, um, declare facts about how the world works, how the science works, all of this stuff, having those out and kind of referenceable, and then I think you as the game master get to basically look at all of the things that the players have put out, the facts that are true about the world, about the relationships about like all of their stuff.46m 17s
They're presenting you with all of these true things.46m 21s
Once you've got that that wheel rolling.46m 25s
You just get to like look at the stuff that they're pulling up, pick one or two.
Jords
Hmm.
Rocky
Exactly.
Jords
Plug it into.
Rocky
pick one that's just come up and like one thing that came up a little while ago because our brains love a little flashback and our brains love a little bit of continuity.46m 39s
like, these 2 things have interacted in a way that is detrimental and now you need to solve it.46m 44s
Like, what are you going to do?46m 45s
And hopefully that's then on them to pick up like, well, I'm gonna make up a new thing over here, but also pull in these things that already happened, these events or these facts about the world or these whatevers.46m 56s
I'm going to pull in this stuff and use that to help solve it.47m
I think that's really where you start to get to the meat of the competence porn stuff is like, because you've created this world together, because there is a pool of facts and we don't care about whether they're actually factual, you get to have that experience of having aha moments without having to be an expert because in this world, the players are experts because they've all created the world together.
Jords
Mm-hmm.
Rocky
So I think that's really important to having at least that aspect of the experience for like, aha, I've sold it, the like, endorphin rush of the soul, is giving them all of the stuff, having that like in their heads and then they get to do the bit where they pull the connections together and be like, ah, but wait, before we said that the engines worked like this.47m 44s
And you've just said that the problem is with this.47m 46s
So if we do this, with this, like, they become their experts.47m 49s
The facts aren't real, but they're still experts.
Jords
Absolutely.47m 53s
Oh man, what a powerful line as well.
Rocky
Yeah, thank you.47m 57s
Um, so like...
Jords
Let's take that outside and apply that to conspiracy theory.
Rocky
The facts aren't real, but the rush of discovery very much is.48m 5s
Also applicable to conspiracies.
Jords
I think there's something worth clarifying here as well, and it's about like the nature of success and failure in these problems, because failure always has to be an option, but I don't think failure should be conceptualised in the same way as like a TRAD game, where it's, here is the thing that is threatening survival.48m 27s
I fail to do to fix it.48m 29s
We all die, the story ends.48m 31s
Like that's not the outcome we want here.
Rocky
Hmm.
Jords
The success fail is what type of fiction is generated on the other side of the problem.
Rocky
That ain't it.
Jords
So if it is a, uh, if it is a, the life support is leaking, we're losing air right now, we have to fix it somehow.48m 47s
Failure doesn't say we've lost all the air.48m 50s
Failure instead would be the way that you tried to fix it didn't work and something else has to be compromised on.48m 55s
So your characters are still experts doing the thing and they should always have the potential to get to the mission goal.
Rocky
Hmm.
Jords
But you shouldn't have the opportunity for the ship to blow up being one of the things that could happen at any early stage of this game.
Rocky
Mm-hmm.
Jords
It's never really worked for me in any simulation-y-type game where the players are all on a pirate ship or they're all on a ship in space.49m 16s
You can't meaningfully threaten the ship because if you do, the game is over.49m 21s
Like a true fail state happens where it's like, well, it explodes and now you're all just bodies floating around in space or in the water or whatever.
Rocky
Mm.
Jords
If you don't want that to happen, you can't build your success value mechanic around that being a possible outcome.49m 34s
So instead, it's the fiction that we generate through doing competence actions.
Rocky
Yeah.
Jords
That's the success state that we're looking.
Rocky
Exactly.49m 44s
And I think we're going to see a lot of things.49m 46s
We're definitely going to want some mechanics that give us a, like, success with a cost or a, like, a yes but or a no but type mechanic.
Jords
Mm-hmm.49m 56s
Yep, failure has to be a no but.49m 58s
So what I'm thinking here is I've got a couple different prompts that I've got down here that are structural but not full of content yet.
Rocky
Mm-hmm.
Jords
So it'll be things like there is a problem in the location, and a person is involved in it.
Rocky
Mm-hmm.
Jords
And as the players are generating content at the table, that's giving me the like key words to take and then plug into this structure that now is contextualised to the play that they have already done here.50m 30s
So I'm actually not prepping that much.50m 32s
I'm certainly not prepping like, I know at like 12 o'clock, there's going to be a problem in the break room and these 3 players are going to be present.50m 39s
I don't have that yet.50m 42s
I just have problem in the break room, and I'm finding the interesting points, like as game master,50m 47s
sitting there listening to the players as they banter or they do their video logs or something like that, which we have at maybe a structured time.50m 53s
It's like give yourself a 2 minute window to talk about the feelings that you've got right now.50m 58s
And then I'm using that to grab.
Rocky
That's one where you can pull directly from towers from the loop and you can be like, who would like a scene?51m 7s
Who would like a mundane scene they're called in uh, Tales from the like?51m 12s
Like, who would like a mundane scene?51m 13s
We're due for a mundane scene, who wants a relationship scene or if you do a diary scene, right?51m 19s
Like that's, that's, something that you, as the game master, part of the, like, way that you're moderating the pacing is to proactively prompt the players to take these actions because it's really important for the way the game feels for us to alternate between these, like, relationship-y scenes and these problem solving E scenes.51m 37s
And if left to their own devices, the players are just going to want to focus on the like, physical problems that are about to kill them. And one of the things I think in this kind of game that you have to do, this kind of fiction that you have to do.51m 49s
Having established that, like, the thing that makes the movie work and especially the thing that makes this work as a game is the fact that we have these different threads and we're swapping between them, like, part of your job as game master at the table is to make sure that that is happening and that we're not just locking in on the mission or, like, let's speed run solving the mission and we all die.52m 10s
Let's just like try and survive.52m 12s
Let's all just like talk about our feelings.52m 14s
Let's all just like,
Jords
It's the difference between a single thread and a rich tapestry.
Rocky
Exactly.
Jords
And yeah, I've definitely done it before in my very early days of GMing, where it's just, here's an encounter.52m 25s
Here's a different encounter.52m 26s
Now you're at the place, here's an encounter, and at the end, the characters are exactly the same as who they were at the start because you didn't devote any time to that.52m 34s
There were no prompts around that.52m 36s
So we do have to interperse those things and it gives you so much more content to work with.52m 42s
Like, it is relatively cognitive heavy as you're sitting there being like, okay, I'm going to feed this type of an interaction in next.52m 49s
I'm going to proactively drop this prompt in next.52m 52s
But in being proactive, you do save yourself a lot of work. But if you can outsource that to 3 or 4 other players around the table and build something more interesting in the moment, that means you're burning the fuel then, but you don't have to stay up late.
Rocky
I feel like this is one where I would make myself a little play aid, and I would just have those 4 quadrants like sketched out on an index card or something and a little counter, and I would just make myself a rule.53m 20s
like, you can't do the same scene twice.53m 21s
You can't do 2 problem solving scenes.53m 23s
you can't do 2 mission scenes, you can't do, like, you can't do 2 scenes of the same type back to back.53m 27s
So like, almost like little gear stick.53m 29s
It's like, okay, where are you going to change?53m 31s
We're going to like shift down, shift up.53m 32s
Like, what are we going to do next?53m 34s
It can't be the same as.
Jords
And I think I would want to have maybe a half dozen, like, if I wanted to put it in a table, it'd be a D6 table, a half dozen prompts for each of those quadrants.53m 43s
So for the, like, the personal and others quadrant, it's just 6 relationship-based prompts that could live in there for the mission goals. I'd think of those ahead of time and be like, here are some big story beats that would have to happen, and I would need to plug in content as we go along for the science and you quadrant.54m 8s
the immediate things of like what could go wrong with the ship or the mission.54m 12s
Well, that's pretty easy to put down.54m 15s
We've got so many examples we can crib from other space media.54m 19s
The last quadrant.54m 20s
I actually don't think there's a lot you need to prep for this because the last quadrant is the players doing like a video log or an amnesia flashback.54m 28s
And in that one, maybe it's just like a couple of questions that everybody has.
Rocky
Mm.
Jords
What did you leave behind?54m 38s
What are you most excited for when you return like those sorts of things?
Rocky
kind of stuff, yeah.54m 44s
Um, one thing I would add to that is that I think the stuff that you are putting in the, like, the big, certainly in the science section, actually, maybe both of them, those are really good, that's a really good place for our kicks to live.54m 55s
So like something big has happened that advances the plot.
Jords
Mm-hmm.
Rocky
Um, so if you haven't listened to the show before kicks, is our made up word for like proactive things that you as the game master jump in with to like kick everything into gear and like keep the plot moving.55m 11s
So I think that's a really good place for some of those.55m 15s
nice ones that you want to prep in advance or fun ones to easy ones to prep in advance as well.55m 20s
Um, and they are things like in Project Hail Mary, there would be things like the sensors have detected a Petrova line.55m 28s
So now we've got to figure out like, okay, well, why does this star have a petrova line but not appear to be dimming or you've seen another ship, right?55m 36s
there's another object out here.55m 39s
Like, what are you going to do about it?55m 41s
Um, so there you're like big plot beats and there are things that like if it's, if things are not moving along, they're kind of the things where you want to be able to like drop them into play, it's like, okay, we have changed acts.55m 54s
Right?55m 54s
Like, it's now act 2 and we're dealing with the aliens, it's now act 3 and we're dealing with the, like, Talmiba escape, like, those are your big transition points.56m 3s
I think those are quite useful things to at least have prepped in advance.56m 7s
It's not so that you have to stick to those ones, um, but to have some ideas about how you might kick the plot forward, how, what big advances in that overarching mission might look like, because that's, that's why I was like, that's not our backbone.56m 19s
The core loop is not our backbone.56m 21s
Like the mission is our backbone.56m 23s
That's kind of the, the, the trajectory, right?56m 25s
Like the, the, the, the,
Jords
It's the roller coaster.
Rocky
Not even the roller coaster track.56m 30s
I think we can talk about...
Jords
The water slide.
Rocky
I love the waterslide metaphor, but this is the ideal spot for a spaceship metaphor.56m 38s
like this is the trajectory that we're on and you're, you're going to start like, you know, an Apollo mission on a free return trajectory on a particular trajectory and that's going to change over the course of the thing, but like, you can certainly map out like if we stay on,56m 55s
Uh, a trajectory that, He's a, a, a fairly conventional sort of solve for this.57m 1s
What would our big discoveries be related to this um, to this thing?57m 7s
And again, you can make new ones up, but it's a helpful thing to have.
Jords
I think it's important to note, you don't have to have the discovery.57m 15s
You just have to have, this is the time when a discovery is made, and the players can populate what the discovery could be.
Rocky
Yep.57m 24s
And and and just giving them a kind of box of filling.57m 27s
It's like, okay, the, the sensors chime, they've detected something in the space between like this star, like the sensor sweep is complete.57m 36s
They found something between the star and the 1st planet, like, what is it?57m 39s
you know?57m 40s
That, that's the kind of prompt that we're, that we're thinking about.57m 45s
It's not, it's not necessarily like this plot point happens, now deal with it.57m 48s
It's like, it's time to move this on what direction are we trying to like.
Jords
Ultimately, I think that's all we need to prep.57m 57s
I think that's it.
Rocky
Mm.
Jords
This is like quite structure heavy, content light, and then we just grab content in the moment to plug into these things.58m 8s
And when I say structure heavy.58m 9s
I don't mean lots of structure.58m 11s
I just mean reliant upon it.
Rocky
Yeah, I think you need to know what you're doing.58m 15s
I think you need to know how you're gonna pilot this game.58m 17s
Um, but I think you're absolutely right.58m 19s
And I think more than any other kind of genre, them having the competence porn experience depends on them filling the content themselves.58m 28s
It can't just be you telling them how the world works.58m 30s
Otherwise, they're not going to have that familiarity that they need to feel competent with the world that they've built.58m 37s
So you actually kind of have to leave, give yourself lots and lots of places that the players can fill in the blanks.58m 43s
It's not just being lazy, it's actually core to the experience.
Jords
Yeah, you have to know how to drive the car, but you don't have to know where.
Rocky
Yeah.58m 52s
Spaceship, drive the spaceship.58m 55s
Let's not mix our metaphors.58m 57s
I feel like this is another classic one where like, and now it doesn't matter what system you run it in, but there are some particular systems that do have tools that I want.59m 7s
And you can probably guess which systems they are.
Jords
Mm-hmm.59m 12s
Are you going to suggest fate?
Rocky
I am.59m 16s
I am going to suggest fate.
Jords
What?
Rocky
What?59m 20s
Just because it has the thing that we need, which is that we can write facts about the world on a card and have it be an invocable part of the game mechanics.59m 32s
And so,
Jords
This does feel like a very tight, yeah.
Rocky
All of the thing, all the equipment on your ship, all of the, like, facts that you've learned about, you know, whatever the problem is, all of the problems that have come up on your ship and that you've already, and all of the, the duct tape that you've used to solve them, all of that gets like written down on a card, your story gets like plopped out in front of you, and every part of that is accessible and invocable for mechanical bonus, like at any point in the game.59m 59s
I think that part of fate is, if we're not running it in fate, that is something that we want to try and find a similar, something similar to do.1h 8s
I think another thing that does something similar that's worth a read is microscope.1h 15s
I don't think you could run the whole.
Jords
I was gonna say, you could do a microscope in this.1h 19s
It wouldn't quite adhere, like it's a nonlinear story.
Rocky
Yeah.
Jords
You jump back in time very frequently and plug in the gaps to make things work, but it does satisfy that, like, almost just in time science aspect.1h 32s
We're like, hmm, there's an empty spot here.
Rocky
Hmm.
Jords
We need we need to plug this gap to make this thing work true down the timeline.
Rocky
Yep.1h 41s
Yeah, exactly.1h 41s
And, and ditto with the, I don't, yeah, again, it's the skipping around in time thing that doesn't like quite work, but the seeing aspects of the world and like, building on them and drilling down to add detail and drilling down to add detail and like, and, add detail feels very microscopy and like, being rewarded for building connections between eras.1h 1m 4s
So I think there's, I think there's something there, and maybe it's just in like how you think about your fake aspects should be a bit microscopy, but like absolutely worth a, yeah, worth a read, um, to to nick some ideas from.
Jords
Hmm.1h 1m 16s
I was going to suggest maybe a lasers and feelings for this one.1h 1m 20s
I think it's, you know, lasers and feelings, very simple game to get behind.
Rocky
Okay, tell me more.
Jords
I don't think we need a huge mechanical backbone for this type of story and it's not a game about hard combat or simulating anything.1h 1m 37s
It, like lasers and feelings is a game about story beats.1h 1m 40s
And when you roll laser feelings, you get to introduce a new element that is true to the world.1h 1m 45s
So I feel like this quite matches up almost one for one.
Rocky
Yeah, and we do have those 2 axes and one of them is basically lasers and the other one is basically feelings.
Jords
Right.
Rocky
You don't even need to mod it.1h 1m 59s
Oh gosh, has this been a one page RPG all along?
Jords
All we're really doing is a single page of prep for what are the prompts for those 4 different quadrants and the things that I'm going to throw at the players will be rotating around those quadrants.1h 2m 12s
Like, I think Lazers and Feelings would be pretty tight capturing.
Rocky
I was so on board with fate and now I'm like, no, man.
Jords
And like, I'm certain that some listeners would be like, he's gonna say, forged in the dark, because we talk so much about flashbacks.1h 2m 30s
But I don't know a fortune in the dark that works on this level.1h 2m 36s
Like, you might be able to do it in a nocturne, a game which is, like, based on a revelation space kind of vibe.1h 2m 44s
But I just don't know if it totally fits.1h 2m 48s
But lazers and feelings feels much more snug.
Rocky
Mm.1h 2m 52s
Yeah, I think it's one of those things where it's like you will benefit from having red blades in the dark or run blades in the dark because it will give you a really good handle on how you could just like run a nice flashback.1h 3m 5s
Um, that's really the, like, nug that we want from blades is the, is the flashback, being good at flashbacks, but it's, it's maybe something that we steal.
Jords
The other element that would be really nice is putting together mission clocks for some of the things that are coming on and just instituting like a house rule of only one player can only contribute in one way to a clock.1h 3m 30s
So to fill them up, you need the teamwork of multiple players doing their things together to make it happen.1h 3m 37s
Yeah, I mean, those mechanics, you can easily rip out.1h 3m 40s
They're not unique in that.
Rocky
No, and in fact, I think pulling clocks out of blades in the dark is one of the most borrowed mechanics from that game.
Jords
Yeah, it's just so universally applicable.1h 3m 51s
It's so damn good for tracking.
Rocky
It's what skill challenges should have been.1h 3m 55s
The other one that I want to mention, and it's been a long time since I read it, but it touches on some of the, I think, personal vibes.1h 4m 6s
Is one that I got in a humble bundle a little while ago.1h 4m 9s
It's called Our Last Best Hope. And it is playing a little bit more in that, like, the core sunshine type space where it's like, you know you are on a one way mission.1h 4m 22s
You have like chosen to leave earth behind. Or like, what's the other one? Like, your Armageddons, right?1h 4m 28s
Like it's pretty much written to run Armageddon, which is not quite Project Hail Mary, because I think it's missing the competence porn aspect because, I mean, with the core in particular, like the science is famously like so bad that it's unwatchable if you know anything about geology.
Jords
Mm-hmm.
Rocky
um
Jords
I mean, that was the one that every year we would watch the core in physics and you'd get points for how many things you could spot wrong.
Rocky
Yeah.
Jords
Great film.1h 4m 51s
Terrible science.
Rocky
Um, but yeah, our last best hope is kind of built to run that kind of game and it has a lot of interesting stuff in there from memory.1h 5m 1s
Again, I should have given another skim before I sat down to record, but I've just remembered it now.1h 5m 8s
Yeah, it has from memory a lot of that like, what did you leave behind to be here and also some like great rules for heroic sacrifices, um, Grace and and rocky, eventually escape from their heroic sacrifice moments, but like, They do have to come to terms with them at various points in the story.
Jords
Mm. They still make the decision, even if the consequence doesn't play out.
Rocky
So, like, there's a, there, it's got some great.1h 5m 33s
Exactly.1h 5m 36s
Um, so there is like, It does have, I, I seem to recall some good content for that kind of thing.1h 5m 42s
So I would maybe give that one a look, even if just to nick some ideas from.1h 5m 46s
Um, but I think you're onto an absolute winner with lasers and feelings.1h 5m 49s
I think that's like Chef Kiss perfect.
Jords
There is one that we've talked about privately in different contexts when we are flirting with, like, how would you do a Martian or how would you do a polo game?1h 6m 2s
It was the Apollo 47 technical handbook.1h 6m 6s
And I just feel like it's worth an honourable mention here, even though it doesn't at all fit this vibe.
Rocky
Ah, yeah.
Jords
Just want to give a bit of publicity for this.
Rocky
It's not.
Jords
This 1200 page game.
Rocky
Yeah, the premise of the game is that it's like, it's the Apollo program was never cancelled.1h 6m 23s
Missions to the moon have become extremely boring.1h 6m 26s
Um, and your job is to, like, have as mundane a mood mission as possible.1h 6m 32s
And if things do go wrong, they have to be like the most mundane thing.1h 6m 35s
Like if it gets exciting at any point, much like real space flight.1h 6m 39s
If it gets exciting at any point, like, it's gone wrong.1h 6m 41s
Um, but this is like the most exciting thing that should be happening should be like, uh, confirm, uh, control.1h 6m 47s
I will be applying the pistol grip tool to the uh, Hexbolt number 47.1h 6m 54s
Uh, sorry, uh, space work, that should be Hex Bolt number 46.1h 6m 58s
Yep, confirm Houston.1h 7m
Uh, I missed, like, understood, we'll be applying to HexBolt 46, not HexBolt 47.1h 7m 7s
Um, like, It's great, and it's just like you do techno babble, Apollo themed techno babble back and forth to each other.1h 7m 15s
It's solo drama to the point where I think they advise you not to play it or to play it as like a, almost like a play by email or a play by chat game where it's just like, you pop into the chat and post a little bit, but it's kind of an always on in the background thing. And the rules are a couple of pages and then most of the rest of the the game book is one of the Apollo.1h 7m 37s
Like, it's a bunch of NASA technical documents that you're supposed to, like, mine for utterly irrelevant procedures and details, like.
Jords
The most amazing quote that I think sums it up is from Jason Morningstar, and it's on the drive-through RPG page.1h 7m 52s
It says, when you play a polo 47, there is a constant tension around wanting things to happen, interesting things, dramatic things.1h 7m 59s
And every time they don't, the game just gets better.1h 8m 6s
So yeah, maybe polar opposite to what we've just spent the last hour discussing.
Rocky
No, thank you for reminding me that that exists, though, because it's not a good fit, but I love to give it a plug.
Jords
All right.1h 8m 18s
The ultimate question.
Rocky
Mm-hmm.
Jords
Would you run this in 5E?
Rocky
Not.
Jords
No.
Rocky
Yeah, not even my usual.1h 8m 24s
Oh, if this was a like, maybe in a, I just wouldn't.
Jords
It just doesn't fit.1h 8m 29s
It just doesn't give those vibes.
Rocky
I don't think 5V can do competence porn, and when 5V does do competence porn, um, it's min maxing, like that's, that's what competence in 5V looks like.
Jords
There's a system mastery pod.1h 8m 43s
Um, I met a role player recently, uh, and one of their hot takes in the Discord was about how characters can't feel competent in D20 based systems just because of that flat distribution and bounded accuracy.1h 8m 57s
And I think it just fits really well as a criticism here.1h 9m 1s
If, you know, you have a modifier of +5 and you're rolling a D20.1h 9m 8s
That means most of your score is arbitrarily determined by luck and means you probably shouldn't be the sole astronaut who's entrusted with saving all of humanity.1h 9m 19s
It doesn't fit the vibe.
Rocky
Does not fit the vibe.
Jords
Would you run this?
Rocky
Uh yes, I actively want to.
Jords
I absolutely would.1h 9m 32s
Like, in the same vein, I think this would fit really well, in a, like, somebody's called in sick, we can just rock up to the table, I've got my one page of prompts that I've thought of ahead of time.1h 9m 44s
We're just going to play a session of Project Hail Mary.
Rocky
Yeah.
Jords
I think I could really easily slot this into my regular.
Rocky
Yep, me too.1h 9m 50s
I think it would be great fun.
Jords
in the same way that I've done it before with games like decay in orbit, where like, hey, dudes, let's just sit down and talk about a spaceship falling out of orbit into the sun.
Rocky
Tell a story about a sad spaceship.
Jords
Yeah, I think it's eminently approachable, easy to get into, and I really think the structure of this does most of the heavy lifting for you.1h 10m 12s
I think this would be a fantastic way if you'd never played in this style before.1h 10m 16s
This would be a fantastic way to jump in and practice your constant grabbing and reincorporating a fictional elements in a really low state.
Rocky
Hmm.1h 10m 25s
And you're like doing air traffic control of the game session to kind of shift from like, okay, it's like, okay, we've done this scene and out time for this kind of thing.
Jords
Mm.
Rocky
I think you're right.1h 10m 36s
I think it's a, a good one, um, and probably a good one to run right now because it is front of mind for everybody. No homework required.
Jords
Topical.1h 10m 46s
Well, that genre literacy is high.
Rocky
Yeah.1h 10m 48s
So is that it?1h 10m 49s
Have we finally solved Project Hail Mary and also our long running bugbear of like how do you do competence porn in a tabletop game?
Jords
I think we have, I think, like, we've been stewing on this for maybe a year and a half .
Rocky
Mm.
Jords
Like a really long time and Project Hail Mary has added the key missing piece here that has allowed us to save the world.
Rocky
Mm.1h 11m 13s
Amaze, maze, maze, maze.
Jords
All right, fist my bump.
Rocky
Ah, fist my bump.1h 11m 17s
Fist my bump.
Jords
Fun note.1h 11m 21s
I've already seen people wearing that shirt.
Rocky
Of course you have.1h 11m 25s
All right, this has been platonics.1h 11m 27s
Thanks so much for joining us.1h 11m 28s
You can find us online at platonics.net and as you have probably figured out, if you're listening to the show, you can find us wherever you get your podcasts.1h 11m 36s
Please send this episode to whichever friend most recently.1h 11m 41s
Use the phrase fist my bump in your group chat in your D&D group chat.1h 11m 47s
That's your challenge is to Incept your group into trying a project Hail Mary one shot.1h 11m 54s
You can find us in other places as well, we're on Blue Sky Macedon threads, which is where you can find me posting mostly snarky behind the scenes stuff about whatever I'm watching for the show and or whatever I'm cutting out of the edit.1h 12m 9s
You can find us, as I said, on the web and we have a newsletter as well where we dig into more gamesy type stuff occasionally.1h 12m 17s
But the place we really want to see is at our place.1h 12m 20s
It's on Discord.1h 12m 21s
Um, that's, that's where the good stuff goes down.1h 12m 25s
That's the best place to drop requests for episodes if you want to hear them, if you want to hear us talk about a particular show or whatever, um, that's how you get in touch with us.1h 12m 34s
So, jump on the Discord invite link that's in the show notes, or you can find a link on the website and we hope to chat with you a little bit about the show.1h 12m 46s
I think that's it.1h 12m 47s
Have I missed anything?
Jords
think that's a lot of it.1h 12m 51s
All right?1h 12m 51s
I'm George.
Rocky
I'm Rocky.1h 12m 54s
We'll catch you next month
Jords
Boy!
Rocky
Bye.