Jords
Lead me in.
Rocky
All right, should we start the show?
Jords
Hi, welcome to Playtonics.5s
I'm Jords.
Rocky
I'm Rocky, and this is the show where we pull the bits of media apart, see what makes them tick and put them back together, uh, as role-playing game sessions instead of whatever it was, whatever sad form, they started their sad little lives in.
Jords
Some sort of passive experience that we turn into an active one.
Rocky
Yeah, no, no passive watching here, only doing and being.
Jords
Who, who, who dos the do men?
Rocky
Well, uh, mm, yes.33s
Um.37s
Shall we, uh, would you like to tell us what we're doing this week?42s
Talking of doing?
Jords
Absolutely.44s
It's the 1980s.47s
We've just flown in with a gun on a plane and that's cool because I'm a cop from New York.53s
I've been having a little bit of problems with my wife.57s
So I jump into a limo and we drive to Nakatobi Plaza for the Christmas party that my wife isn't even sure that I'm coming to.1m 7s
Thank God the kids are at home. Because this is a party to remember.1m 15s
It's it's Die Hard.
Rocky
It's Die Hard.
Jords
It's Die Hard, guys.
Rocky
I was really hoping that you would segue into, uh, I've been having some problems with jet lag and I've heard that taking your feet off and taking your shoes off and rubbing your feet on the carpet will help.
Jords
We're doing Die Hard.1m 27s
It's not rubbing your feet on the carpet.1m 32s
It's making fists with your toes.
Rocky
It's, make your fists with your toes curling your toes in the carpet.1m 38s
So what's die hard?1m 40s
If people have somehow not seen die hard, what is die hard?1m 43s
I acknowledge we're doing this in the wrong season, this is traditionally a Christmas episode, and I wish I'd thought of that in time to do it as our Christmas episode, but we didn't.
Jords
Mm-hmm.
Rocky
We're doing it in March instead.1m 54s
So.
Jords
All right, Die Hard is a cop film, right?1m 58s
We got a cop who's fish out of watering because he's in different jurisdiction.2m 3s
It's not what your regular is.2m 4s
It's not your dirty Harry kind of a cop.2m 7s
But he's the guy who's the every man with like a special set of skills, which are just mostly don't die and be good on the radio, and he goes up against a hostage situation where quote unquote terrorists, but really just thieves have taken over a giant corporate building with the intent of getting into the vault and stealing their stuff.
Rocky
Hmm.
Jords
It's sort of like a heist from the bad guy's perspective, but it's like a hostage negotiation, a rescue from the good guy's perspective, and ultimately, it's a dungeon, baby.
Rocky
Mm-hmm.2m 45s
Ooh, jumping straight into the hot takes.
Jords
Mm.
Rocky
We'll dig into that one later.2m 49s
Um, yeah, Die Hard is a, it's like a, the progenitor of all of these like one guy against the, the world movies.
Jords
Using his wits and ability to crawl through overly large air duct.
Rocky
Um3m 5s
Yeah, I think really the core of Die Hard for me is that John McLean is having just a really bad day.3m 13s
Like...3m 17s
Like, that's really, really the, the, the thing that happens in Die Hard is just this poor bloke in the middle of it all, just like, keeps getting tortured and keeps having to like grit his teeth, often literally and and push through, sometimes also literally push through things.3m 36s
And it's, it's, almost torture porn for like watching how much punishment this one poor guy can take.3m 48s
And the reason I bring that up, like, right at the top is because I think that this is one of those things where I'm like, I understand the title of the movie now, like, It's one of the... One of those things where, like, you see, you say,
Jords
That's where the bit where John McLean goes, thank God not going to die hard, and the audience collapsed.
Rocky
That's the name of the movie.4m 10s
Uh, it is a film where John McLean has to like really show a lot of what the child development specialists these days are calling grit.
Jords
In the 80s, that was just called being a man.
Rocky
Uh,4m 26s
Yeah, so Die Hard fundamentally is a film about John McLean having a really bad day and pushing through anyway, and us as the audience like really getting in on the empathy of that.4m 37s
I think there's probably 2 things you need to know about John McLean, which is that he is a tough cop, but with a heart of gold.4m 45s
There's kind of just like 2 aspects to his character.4m 49s
Um, and that's really the only 2 things that we we get. We uh, we get his tough cop side, which is when he's doing all of his tough cop stuff.4m 56s
Um, and then occasionally it's punctuated with his heart of gold, which is that he really cares about his ex-wife.5m 5s
I'm going to say Holly.
Jords
Oh man, I watched it last week.
Rocky
I know, and I don't remember her name.5m 12s
I'm like 90% sure that it's hot.
Jords
I do love how, like, you know, he's flown across the country, he lands, he just wants to go wash up a little bit, and his particularly terrible day sort of begins with him being barefoot and shirtless.5m 28s
Where, you know, like, imagine if you're just sitting there and you're like, oh, I'm just gonna take my shoes off.
Rocky
Mm-hmm.
Jords
Sure hope no terrorists burst into this building.5m 37s
It'd be really inconvenient for that to happen while I'm not wearing shoes.
Rocky
Yeah, I mean, look, that is one of my favourite bits of the whole film is that you,5m 50s
And I suppose we're getting into the bits of the film that make it the film now.5m 53s
Um, John starts with nothing.5m 56s
He doesn't start with his full like cop belt full of, you know, cop gear.
Jords
He's not Batman.
Rocky
It doesn't start.6m 2s
I was literally about to say he doesn't have a Batman like utility belt full of stuff.6m 6s
He doesn't even start the movie with shoes, which they just make so sure to take advantage of when they do, where they do the whole scene where he has to walk across the broken glass.6m 20s
Um, Like, it really is just him and everything he picks up along the way.6m 28s
He's, like, he's accumulated that, Gear.
Jords
I mean to be fair, he does have a handgun.
Rocky
Look, yes.
Jords
He doesn't have shoes or a shirt, but he does have a handgun.
Rocky
It is a fun combination, yes.6m 40s
Uh, the no shirt, no shoes, yes, gun, load out.6m 46s
It's a it's a controversial setup.6m 48s
It's a controversial build.6m 50s
Yeah, so he starts literally with nothing.6m 53s
And so I guess that's probably the 1st the 1st thing to kind of note as we start to pull together the pillars of this film is that it is not a show about the gear.7m 4s
It is not a show about the gadgets or the contents of your inventory in any way.
Jords
No.
Rocky
This is a show about, essentially, I was going to say wits, but sometimes it is just like,
Jords
Grits.
Rocky
Grits and Wits.7m 19s
There you go.7m 20s
If we did Zinger episode tight, I was, I'd call this one Grits and Wits, but we don't.
Jords
Um, let me.7m 24s
All right, we're gonna come back to that one.7m 26s
I'm just going to write that down for later.7m 29s
So yeah, it's kind of more like a lot of indie roguelikes in that you do just start with absolutely nothing and like it's a significant moment when he kills the 1st guy and then writes on his chest.7m 44s
Ha ha, I have a machine gun now.7m 46s
It's like, I have teched up.7m 49s
I have I have levelled up to the next tier of threat to you.
Rocky
Do you know what, like, fascinating, uh, like, inversion?7m 59s
I'm sure I'm not the 1st one to think of this, but a fascinating inversion of that is like,8m 5s
If you are playing Die Hard as Gruber, Like, that movie is like alien.8m 11s
Right?
Jords
Yes.
Rocky
Like Die Hard, Die Hard is a monster movie or like a, maybe even like a slasher movie, but from the point of view of the,
Jords
No, I think Alien is great because he's even crawling through the vents and you're like trying to track down where he's gone in this space, this constrained environment.
Rocky
Yeah, and they're like, ha ha.8m 31s
I have a machine gun now is a, it is a perfect like, oh, from the other point of view, like, that is like a full antagonist move to like try and stir up the, the, protagonist party.8m 45s
Like.8m 46s
Yeah, that's a, that is not the direction I plan to take this conversation, but I think that's a fascinating way to think about it is like, Die Hard is a monster movie, but from the point of view of a monster.
Jords
This is now Die Hard 2 ways where if you want to be the terrorist or the hostage taker, you've got options.
Rocky
I mean, look, I give it a go and I probably do it in a quiet year.
Jords
All right, we have reached the point in the show where we only reference ourselves now.9m 14s
So pillars of Die Hard.9m 17s
All right, I'm going to list a couple of things that we have in the film.9m 20s
I want to hear your take on how important you think they are.9m 22s
So at the very beginning, we have a constrained location, Nacatomi Plaza, we have a hostage situation, and it is not in our protagonist's best interest to let the hostages die.
Rocky
Hmm.9m 31s
Mm-hmm.
Jords
A, because he has a personal connection be because he's a cop and like, you know, protect and serve yada yada.
Rocky
Yep.
Jords
Then we've got like an external force, a 3rd party that's trying to help ostensibly, but they often make it worse, and that's the special response teams and the regular police officers, the FBI that show up.9m 56s
We have a communications channel that's open to everyone.
Rocky
Mm-hmm.
Jords
All parties can hear what is being broadcast on the radio.10m 5s
So there's no, I really love that as a mechanism.
Rocky
Yeah that one's interesting.10m 10s
I had that one down and it hadn't tweaked to me that maybe the fact that everyone can hear is a really important part of it, but I think you're right.
Jords
It gives great justification for the bad guys to know what's happening.10m 22s
It's like the good guys on the ground.10m 24s
want to let the good guy in the tower know what's coming his way, but then the bad guys will also know.10m 32s
Like, I just really love the dynamic that forms between having those 3 different or 4 different parties even, because there's one sympathetic guy in the police force on the ground and lots of unsympathetic guys in there.10m 45s
Lots of agendas all in one channel.
Rocky
Mm.
Jords
Love it.
Rocky
Mm.
Jords
And then we've got the actual bad guys who have a complex plan to overcome layers of security.10m 58s
So they've got like a strict timeline that they're working towards and an exit plan at the end.11m 3s
Are there any other bits that you think are critical to this?11m 7s
Because like we've got Argyle, the limo driver, who's great comedic relief and lives downstairs in the basement, happily oblivious to most of it, but he doesn't actually play a critical role in the film.
Rocky
Yeah, I think that's the big ones.11m 22s
I think, for me, the really key pillars are, yeah, you've got the titular John Diehard.11m 29s
uh, you have the, uh, and his various, like, character attributes, his various, like, his starting position, I guess, is quite interesting.
Jords
Mr. Hard, yeah.
Rocky
Yeah, you have these forces on the outside who are quite limited in their capacity to provide direct help, but they help that they can provide is almost entirely in the form of information.11m 50s
And yeah, I think it's really interesting that, yes, that information is actually necessarily, or in this case happens to be shared with the, the opponents as well.
Jords
And when the FBI takes over, the assistance they provide is on a, like, statistical probability of minimum casualties.12m 8s
So they're like, oh, we might lose 20% of them, but we'll get the bad guys, and that's acceptable losses, whereas John's position is, I don't want any of them to die.
Rocky
Mm, we can do better.12m 20s
Um, I think probably the one thing that you've missed and it's.12m 25s
Whether it's an important structural thing, I don't know, but it's certainly an important tonal thing is that Gruber is a truly punchable villain, like.
Jords
That's very true.
Rocky
We have a, a great villain who, maybe one of the like best, you know, villain portrayals in cinema, and a great dragon, sorry, by dragon, I mean 2nd in command, you have a great, a great sidekick to that villain as well who sort of offsets the, the classic, uh, effete sort of false, gentle mentliness with, you know, brutality.
Jords
I think it's worth jumping into the composition of our bad guys. Because I think this is one of those like archetypal crews that works really well as discrete challenges he has to...
Rocky
Yeah.13m 10s
Mm.13m 19s
Yeah, it is.13m 20s
And I think it's, again, we'll dig into it a bit, but I think it is fascinating to think about this from the point of view of like, okay, set up a heist game, or prep a heist game, or prep a heist scenario, and then, Set that to one side and put yourself in the, I was going to say, put yourself in the shoes, put yourself in the lack of shoes of the guy who's trying to disrupt it, like,
Jords
Put yourself in the white singlet.
Rocky
And and taped to the back handgun.13m 48s
Um,13m 49s
Yeah, like it's almost like prep a whole heist and then figure out how to break it, but yeah, let's dig into that a little bit more.13m 59s
Um, in terms of, I guess, the crew, the villains.
Jords
All right, so we've got our gentleman leader, who is extremely well educated, thinks pretty quickly on his feet, is like the guy with the plan, but absolutely is ruthless and merciless.14m 16s
will happily shoot someone in the face and does so at least twice in conversation.14m 23s
Then we've got his offsider, who's like the big brute of a guy, looks like a 80s power lifter with incredible hair.14m 33s
We've got their, like, technical specialist, the nerd who's the safe cracker and all things technical.14m 42s
We've got a guy who's good at like the building systems.14m 47s
who, like, make sure that the greats can be lowered and pulled down, um, that the phone lines are cut to the entire building, all of that action.
Rocky
Mm-hmm.
Jords
And then we've got a bunch of mooks. And those mooks have relationships to each other.15m 2s
And I think that's really important.
Rocky
Mm.15m 4s
Why is that important?
Jords
Because it sets up really fun situations where you can taunt the mooks.15m 12s
So, for example, the 1st guy that John Diehard kills is the brother of the big bad lieutenant.15m 20s
So now there is a personal vendetta that he leverages to make that guy lose his cool.
Rocky
Uh huh.
Jords
He forces action.15m 29s
It allows him to be somewhat proactive in forcing action from the bad guys.15m 32s
And I really like that as a, like, if they're all faceless, like, special forces team guys.15m 37s
The discipline's too high.15m 39s
They don't they don't play like that.15m 41s
But in this case, they are a crew of friends and relatives who are all united in the mission to get very rich and they don't want to die trying, and when you make that happen, it makes them mad.
Rocky
Yeah, they're not a disciplined crew.15m 56s
They can be tilted.
Jords
And like, we see right at the very beginning as the, the truck pulls up and the crew rolls out and they start doing things, like the guy who's uh, drilling into the electrical cabling and everything is literally racing against his teammate who's ready to just start soaring things up.16m 16s
So it's like, they've got the master plan to steal $640000000 worth of bearer bonds.16m 22s
But they're still pretty rapscalliony.16m 25s
They're a bit rough, haphazard.16m 28s
One of them is really disciplined, and the rest of them aren't, but they're good with gun.
Rocky
Yeah, I like that a lot.16m 36s
Alright, what else have we got?
Jords
The other thing that really comes across about Nakotomi Plaza, like we said before, it's a constrained location.
Rocky
Mm-hmm.
Jords
It's full of like environmental obstacles.16m 50s
Traversing this area is tough.16m 51s
The lifts are out of action.16m 53s
You can still manually climb up and down them.16m 55s
There are big enough air vents that allow you to transport yourself with some level of stealth that's often compromised.17m 5s
There are office buildings with all the accoutrement that they have, but then there are also construction sites with power tools and like half framed walls, broken glass.
Rocky
And importantly, big open, uh, places where there should be windows but aren't that you can throw people out of.
Jords
We have like the roof, which acts as a fantastic access point for certain things like helicopters.17m 32s
We've got huge air ducts and spinning fans that have to be navigated.17m 38s
We have a giant vault that is purpose built to hold like half a $1000000000 worth of goods in there.17m 47s
Like there's a lot of a lot of fun actionable environments in this whole place and the way that they are connected.
Rocky
Mm.
Jords
Like the strict spatial layout doesn't necessarily matter, but the way that they're connected provides different ways of engaging and different risk levels with transitioning between these spaces. And nobly, the bad guys aren't holed up in a fortress situation.
Rocky
Mm-mm.
Jords
By necessity, they are distributed throughout this location, which means that you don't have just like, well, I have to do a frontal assault as me, the one guy.18m 20s
Now you've got all of these key locations that, like, John McLean is able to, like, pull people towards because of that.
Rocky
And pick them off, yeah.18m 30s
I want to dig into maybe a little bit more the, the guy in the chair trope, like, right, like John's guy on the outside.18m 39s
And what getting help from the outside in terms of just moving information back and forth looks like. That's either John moving Intel out.18m 50s
So about what he's doing and what the bad guys are doing, but also you've got your guy on the other end of the radio moving Intel in.18m 56s
So that's about knowing what's coming next, I guess, from the, like, the other cop's point of view.19m 2s
We see this used, I think, in a couple of ways.19m 5s
So you can use it to sort of ask directly for things to happen.19m 11s
Um, so you can say, hey, send the send the dudes in or don't send them in, um, and whether or not that request actually gets actioned is kind of depends on the relationship that you've built up there, but you also have the cops outside kind of making plans based on what John is telling them eventually, once they kind of learn to trust him.19m 33s
And so I think it's really interesting that a part of what John is doing is he's not necessarily just trying to disrupt the plan.19m 43s
Um, but he's also playing the role of like feeding information to the rest of the good guys who can't necessarily come or the good guys.19m 52s
Feeding information to the rest of the, I guess, rescue forces who are outside, who don't necessarily want to uh, act just yet, who are maybe a little bit too obsessed with negotiating, uh, to get the hostages free.20m 6s
So, yeah, a huge part of what Johnny is doing, or at least a significant part of what he's doing is trying to feed these guys.20m 16s
Not just the information that they need, but trying to like shape what is happening outside the building as well, just by like, try to sort of tell them what to do and give them.
Jords
It's an interesting situation there because I actually view the outside police intervention as largely obstructive.
Rocky
Yeah, it is, isn't it?
Jords
Like, I don't know that there's a single case that makes life easier for John and the hostages inside.20m 47s
Like, it almost feels like John is mitigating.
Rocky
Yeah.
Jords
You know, like when you've got that friend who really wants to help but just fucks everything up.20m 55s
He's like the babysitter for this, trying to mitigate the damage that they cause because they're not taking him seriously and every successive person who's in charge on the outside has some agenda that they're like, oh, no, we can ignore this guy on the inside.21m 11s
He could be a plant.21m 13s
He could be a mole.21m 14s
Owl, the cop on the outside, knows who he is from his attributes.21m 21s
But everyone else disregards that.21m 23s
Now, here's here's my hot take.
Rocky
Hmm.
Jords
If we stripped all of the police negotiations layer out.21m 31s
Would this still be die hard?
Rocky
Good question.21m 36s
I think so.21m 38s
I think those, I think that does 2 things.21m 41s
Firstly, it gives the the film a way for John to have a conversation with someone who's not a villain.21m 48s
And so it lets it gives us a venue for John to have downtime to explore his backstory a little bit, to build some like empathy with this character.
Jords
It, it gives him emotional recovery time.
Rocky
I think that's really important in the film.21m 59s
Is that any?
Jords
Because Al acts like his therapist on the outside.
Rocky
Yeah.22m 4s
Is it a crucial part of like, what you would want from a die hard, like, experience?22m 13s
Hard to say, whether that is like totally essential, but I suspect no.22m 18s
I suspect if that was missing, you wouldn't notice.
Jords
I, like, sitting there analysing, I was like, what do they actually provide these outside cops?
Rocky
Um,
Jords
And it's a couple more kicks.22m 29s
They provide bangs where it's like, this is the bit where they're choosing to go in and the bad guys have to react to that.22m 34s
But John doesn't necessarily get involved in a lot of that.
Rocky
Uh-huh.
Jords
Except for when the, uh, The cops are trying to roll up in their armoured vehicle and he stops the guys with the rocket launcher from killing them.
Rocky
Mm.
Jords
So, like, it does provide a little bit of more.22m 55s
What's the word I'm looking for here?22m 56s
It gives him a reason to act under pressure.23m
Like, act now or those guys in the van die.
Rocky
Yeah, and I think that's right.23m 5s
I think primarily, and that was the 2nd thing I was going to say.23m 8s
It's like it's an emotional thing or an emotional release for John, but it's also like, it is the driving source of like time pressure throughout the film.23m 21s
Not necessarily just the cops, but the like, interplay between the cops and the hostage negotiator and Gruber and like, whether or not they're through the vault yet or not, like, I think just getting into the vault is not enough of a ticking clock to push the plot along.23m 43s
I think the big thing that having the building surrounded by frigging tanks essentially by the end, um, provides is pressure. It's, it's pressure on the villains which then becomes pressure for the protagonists.
Jords
which the, like, Gruber has planned for this, right?24m 2s
The cop showing up is actually an integral part of his plan because he needs them to cut power to the building for the final lock.24m 9s
So they do provide a nice, like, interweaving there of this is actually playing into the bad guys' plan.24m 16s
So like there is an interleaving there, but I think you could still pull that out and have an alternative thing providing time pressure.24m 25s
I don't think it has to be the police presence.24m 28s
They're useful in the context of the film, but I don't think they are an identity element for a diehard vibe.
Rocky
I think you're right.
Jords
The, the one other thing that I, I do like about it, though, yeah, we do have a developing relationship between prime antagonist Gruber and our protagonist John in that, at the start, he's just the thought in the side, but then over time, as information about John Leaks out.
Rocky
And importantly, as John continues to screw things up.25m 2s
Yeah, they learn more about each other, they, they kind of needle each other more and more, um, and by the end, they are, I think, truly hate each other, where at the start, they, they kind of didn't.25m 16s
And I think that's.
Jords
Yeah, there's an indifference that grows into true animosity.25m 20s
It's the opposite of enemies to lovers.25m 24s
It's enemies to deep hatred.25m 31s
All right, so if we boil it down, what are the things that are critical for this to be diehard, the vibe?25m 39s
What's non-negotiable?
Rocky
I think you've got to have a an underdog protagonist.
Jords
Mm-hmm.
Rocky
You have a hateable villain who becomes more hateable as you go.25m 51s
The villain is running some kind of heist.25m 54s
They're running a job, and the hero is essentially trying to disrupt that job.26m 4s
I think that's kind of the core dynamic.
Jords
I think the hostage situation is necessary.26m 12s
And I think the protagonist has to have some moral imperative to protect the whole.
Rocky
Yeah, I, I'm trying to think, I'm like, does it, does it have to be hostages?26m 23s
Um, hostages are certainly the easiest way to provide that pressure.
Jords
I think hostages actually provide really fertile ground for complication.
Rocky
Yeah.26m 32s
Yeah, because they uh, they, as we see several times in the movie, they have opinions and can take actions on their own, which usually ends badly for them.
Jords
Agency, but bad.
Rocky
What if agency bet bad?26m 47s
Look, I think you could construct something that would work?26m 50s
Instead of a hostage situation?26m 52s
But I think our situation is the obvious solution.
Jords
And then finally, I think the location is also really important.26m 59s
So constrained location with lots of distributed points of interest that have multiple ways of getting it.
Rocky
Mm, and lots of actionable destructible environments.27m 12s
Even if they don't necessarily make sense for a building of that.
Jords
What do you mean?27m 20s
events aren't big enough for people to crawl through?27m 21s
What are you talking about?
Rocky
I actually don't think it's a super complicated one.
Jords
No.27m 28s
All right.27m 30s
Shall we structure a session to replicate that vibe?
Rocky
Yes, so before we go into the session, I do have one question that I want to kind of problematize at you.27m 43s
Does Die Hard work for a party?
Jords
Problem me, daddy.27m 49s
Oh, yeah, this was a really good one that I was sitting down and trying to pick a part.27m 53s
I think it can.
Rocky
How?27m 56s
He's kind of got a man on the outside in this one, in later movies in the franchise, which we aren't talking about.
Jords
They don't need to.
Rocky
In later movies he gets a sidekick.28m 9s
So that's kind of a two-person dynamic.28m 12s
I feel like they almost take the place of the guy on the outside.28m 16s
Um, the guy on the radio.28m 17s
I struggle to think of how you run this for a party of players, and I have an interesting thought about how you might do that, or how you might turn this into something a little bit unique and interesting.28m 33s
But I want to hear what you think 1st.
Jords
So my big problem with this is that it feels weird to have, you know, 3 to 5 John McLean's all running around in the same place doing the same thing.28m 49s
I think you have to set the situation so that they are dispersed at points, like you actively want to split the party at points so that they can achieve something greater by being apart from each other and not walking around like a murder hobo death ball.29m 3s
Because that doesn't feel like John McClain.
Rocky
No, they're kind of doing the same thing as the villains, or you say the villains were doing where they're like, the villains have points that they want to hit around the building, and we kind of want the player characters doing the same thing.
Jords
I think so.29m 20s
I think we want to have them like luring action groups of bad guys into places so that things are less defended.29m 28s
I think still you want the party to be relatively underpowered compared to the bad guys because if it just turns out that everyone has guns, then it just turns into more like a location dungeon crawl, where you show up, kill everyone, move to the next room.29m 42s
We don't want that.29m 43s
We want we want the same areas to be reused.29m 46s
So we want the party to be able to move through them and lure.
Rocky
Yeah, so I think the, I think that gives you something really cool, which is that if you start the players kind of dispersed, then you, everyone gets that feeling of being alone, right?30m 4s
Like, that's a big part of the film is that John McLean, at least for the 1st chunk of it, has nobody, he's flying solo, and then he gets access to the radio and gets access to his mount on the outside, and that's a big like, okay, now he's not alone anymore.
Jords
He's straight up beating himself up for not solving the problems at the very beginning, but once once he gets that radio and gets to talk to Al on the outside, he doesn't have to torture himself anymore.
Rocky
And I think by,
Jords
He understands that he's a part of a bigger hole.
Rocky
Yeah, and I think having the players start separated is a really good way to like, have that moment where you realise you're not alone and you don't have to do this alone, be a part of the game.30m 49s
I think that actually could be quite effective.30m 51s
So it starts to make me think of things like zombie apocalypse, uh, media where the party grows over time, as you find new survivors who are kind of holed up on their own, and everyone kind of joins the crew one at a time and and each little like accumulation is kind of a big moment.31m 11s
It's not exactly the same thing, but it's a similar kind of dynamic where you have people who are maybe having the short term come, become used to being alone and you have them sort of coming together for these like moments of these like really great moments of initial distrust to working together.31m 31s
I think if you can find a way to bring that into the game, you end up with something that, again, starts to feel diehardy and doesn't just feel like a shoot fest.
Jords
So, yes, we can make a party-based diehardy game.31m 46s
We just have to be clever about how we structure this and provide the opportunities for the players to do diehardy things and not default to room crawling.
Rocky
So let me ask you another question then.31m 59s
How do you deal with the information imbalance there?32m 4s
Because you don't necessarily want to start everybody out with, I guess, radios, um, but you still want to engineer a way for them to end up meeting other people without necessarily having this like meta game thing of zooming out and looking on a map and and them making their way towards each other on purpose.32m 23s
So how do you engineer those meetings without having it feel like that's what they're working towards on purpose for the players?
Jords
I mean, from the beginning, they have to know that other people exist, right?
Rocky
Yep.
Jords
So in world, our characters have to be aware of the existence of each other, and they have to know who is and is not being held captive.32m 49s
So I think what this looks like is the starting bang, we can reform a little bit.32m 56s
We can take what happens in the movie and we can customise that for each player or each character.33m 2s
So what happens at the start of Die Hard is everyone's having their Christmas party and John has just arrived and has like a tense conversation with his wife and then wants to wash up before he comes out.33m 17s
And that is his excuse to be away from the main group as the terrorists, thieves come in and take over.
Rocky
Yeah.33m 27s
And that almost becomes a, like, a starting question for each character, right?33m 32s
I think you start with.33m 34s
Why were you not in the room when the hostages were taken, right?
Jords
See, I actually think there's a bit of value if you go just a beat before that, and I would like to play a little vignette for each character at the beginning to say, like, let's just say it's a Christmas party or something like that.
Rocky
Like...
Jords
everyone has some personal connection to it, but they're outsiders.33m 56s
So like maybe one person is from the cleaning company and they're not actually a part of this crew, but they're just wrapping up for the end of their shift.34m 5s
Maybe one person has like recently been fired and is clearing out their desk or something along those lines.34m 13s
We've got reasons for them all to be here, but they're outsiders from the main group.34m 17s
And I would like to have a scene that establishes what their personal connection is, for why they don't want these hostages to die.
Rocky
Hmm.34m 29s
Yeah, does that have to be a scene or can it be something where we have that connection be in play as part of the character creation?
Jords
I think it could be.34m 38s
I think it would be fun to have the where we're just doing this for like two, 3 minutes.34m 43s
This is like the short conversational piece where it's like, you're talking to this person and, you know, you can see that there's a lingering discomfort around this unresolved issue that you've got.34m 55s
Where do you go to cool off and think about this?34m 58s
That gives you your plausible excuse for why you've exited the room, but you also kind of know who is and who isn't at the party at that time.
Rocky
Yep.35m 7s
Yeah.35m 8s
I think we're both coming at this from the same, or both coming at, like 2 different ways of of doing the same thing, which is that we have a couple of questions that we want to answer, and we can either answer those on the character sheets and kind of do that in a format.35m 23s
Maybe that's a format that suits itself better to like pregens or con play, where you can just be like, here's your character sheet, just like read through the answer so everyone knows who you are, um, or we can play through that, but in a very, very lightweight way.35m 38s
But I think the questions that we want to answer are like, why are you here?35m 41s
And then almost like, why were you not there?35m 45s
Like, why are you there?35m 46s
Why were you not there?35m 47s
Like, why are you at the party?35m 48s
But why were you not in the room when the hostages were taken?35m 51s
Really are the big two?
Jords
Yep.35m 52s
That's what's got to be in.
Rocky
And I guess three, why do you care about the hostages?
Jords
I think, like, from my perspective, I would like every player to have their opportunity, that little spotlight moment to say that out loud to everyone else in context in a way that I think sometimes gets lost if you're just doing it during character creation.36m 12s
So if I reserve like 15 minutes at the start of the game, just to run through the different players here and say, here's the scene that we've set, you walk in and you see, uh, like your coworker cleaning up your desk, you've just been fired on the day before Christmas, run through all the other players like that.36m 30s
Give them their moment of the spotlight, and then in walks a man with a gun.
Rocky
Yeah, I like that.
Jords
So yeah, I think that's how I would start this off to give us that opportunity and kind of explicitly frame.36m 44s
Step one is find frame.
Rocky
Yeah.
Jords
And while you're finding friends, I think this is the big architectural backbone of this scenario is the heist is happening, and I've prepped, the series of bangs that occur through the evening.
Rocky
Yeah.
Jords
So Die Hard, the movie has the really easy one.37m 7s
There are 7 layers to the vault.37m 9s
It's such an easy tracker that's right there, and they're like, okay, we've got through the 1st couple, and then later we come back and, well, we've got through the next couple, but I'm telegraphing that when I get to the last one, that's gonna be really hard to get through.37m 20s
A different bang needs to occur for that to be undone.37m 24s
And then when power to the building is cut.37m 26s
Now we're inside the vault and we move to the next bang, which is extraction.37m 30s
We've got to get all the goods from here down into the van downstairs.37m 34s
And then the final bang would be they get away.37m 37s
So I'm prepping that timeline of events of bad guys need to be in these locations at these points in time to accomplish these micro objectives, and that's your opportunity to fuck with them.37m 50s
It's now my job to give the information on what those micro objectives are so that the players can come up with clever plans to disrupt it.
Rocky
Yeah.38m
All right, so our 1st phase of the game for the players is to find each other.38m 5s
What's phase 2 once they've made contact?
Jords
Phase 2, I think, is a little bit up to the players, what they want to do, because it's like, do you want to stop the bad guys?38m 17s
Maybe that ties to their motivations? Or do you want to save the hostages?38m 22s
And that ties to their motivations?38m 24s
Is it some combination of the 2 of them?38m 26s
Can we tie those 2 objectives into the same thing?
Rocky
Mm, and if forced to choose, what is it gonna be?38m 33s
Are you gonna?38m 34s
Yeah, are you going to save the hostages and let the villain get away or are you going to stop the villain from escaping and going under the future nefarious deeds, but at the cost, maybe, of some hostages?38m 45s
Maybe there's a way you can do both?38m 48s
Maybe that's an opportunity where maybe things haven't gone entirely the player's way over the course of the game.38m 54s
It's a great, like, success with consequences moment for the scenario as a whole.38m 59s
But yeah, I think that's, I think leaving that open is really important.39m 3s
That's why we're doing a role playing game and not, you know, making a movie.
Jords
think you've touched on something super important there as well.39m 10s
You are able to produce these hard decisions that have to be made by the characters where they can't do both things at the same time.39m 18s
This whole structure provides hard decisions of the game to be run.
Rocky
Yep, are you gonna walk over the glass?
Jords
Yes, because the alternative is death.
Rocky
I mean, you could.
Jords
All right.39m 33s
We haven't talked about the location yet, which I think is something that has to be prepped.39m 40s
Like, I agree that I don't want the players to have like a map to begin with, but I would like them to build out chunks of a map as the game goes on.
Rocky
Absolutely.
Jords
It's like maybe the classic example that I've used in modern role-playing games, like modern scenario role-playing games, is like you get to the fire stairs and there's an evacuation map.
Rocky
Mm-hmm.
Jords
So it's like the map is constrained to certain points that you can get for different layers of it, but it's not immediately available at the start and that becomes a reason why players would want to be proactive in assembling.
Rocky
Hmm.40m 20s
I think liminal horror does something really interesting in that space where it gives you a something that is a lot like a fire escape type map that's completely blank, and it gets filled in as you go partly kind of by DM, Fiat, partly by like some player input.40m 40s
But yeah, I think you could easily come up with a thing where like, okay, we don't know what's in the next room, but we kind of know the rough layout of the floor.
Jords
I think that is very much what I would like to have.40m 54s
Like, I don't need.40m 56s
There are 7 officers on the right and there are 4 on the left.40m 59s
There is a service cupboard in here.41m 1s
I just need to know the vibe of this area is a construction site.41m 5s
This area is where the big ducks feed into the lower level.
Rocky
Yeah.41m 11s
And I think you don't necessarily have to, because this is the kind of thing that liminal horror does quite well, it's kind of an exploration game.41m 19s
You don't necessarily have to know what goes into that room from the start.41m 24s
You can do the thing that we talk about a fair bit on the show where you, like, have your structure, and in this case, it's perhaps the floor plan of the building a very rough floor plan of the building.41m 34s
And you can have your content, which is like, in this room, there is broken glass on the floor.41m 39s
In this room, there is like a mook and a tech, like trying to work on the building systems, like you can almost slot those in as the players sweep rooms and clear rooms.41m 54s
Um, and the other thing that liminal horror does that's quite good is that there is kind of a penalty for backtracking.42m 1s
So if you backtrack, there's always a risk that that room has refilled with a fresh challenge.42m 6s
It hasn't fundamentally changed, but like something else might have moved in.42m 9s
And in that case, it's like an Eldridge horror, but it could be, the mooks have come in behind you.
Jords
I do really.
Rocky
So there's a cost to moving backwards away from the goal, which I think is, or moving backwards is not free.42m 21s
Sometimes it's necessary but it's not free.
Jords
That's certainly something that in a traditional, like, 5 E style dungeon crawl where the dungeon doesn't have turns and you're not rolling for random encounters and such, like, there's often no penalty for just going backwards, and it kind of ruins the sense of time keeping in a game.
Rocky
Mm.
Jords
But I think for this, if we've got a pipeline of bangs that are prepped, some method of tracking time or turns or rounds or whatever abstraction we're talking about is important and we do want to have that, we've contextualised the scene.42m 55s
Now if you go back through it, something is different about it.42m 58s
Because if it's the same, that's not very interesting gameplay.43m 2s
So I don't mind that at all.
Rocky
Mm.
Jords
Um, I was visualising in my mind a uh, point crawl that's constrained to like a three-dimensional shape of the building.43m 13s
So, rather than having really strict.43m 16s
These are the doors and these are the rooms.43m 18s
I just mark down which doors would be interesting and which rooms would be interesting and what the transitions which might be obvious between them.43m 26s
Like, this is a hallway that connects you to, this is an elevator that connects these floors to, this is the hidden pathway of ducts or fire stairs or something like that.
Rocky
Or like there's a gantry outside the window and you can go around the outside of the building, yeah.
Jords
Yep.43m 41s
Great one.43m 43s
Or, you know, if you manage to get up to the roof, then you can maybe absail down to any other space. Using a fire hose.
Rocky
Somehow.43m 52s
Yeah.
Jords
Yeah, like my my version was location crawl.43m 59s
I haven't played liminal horror yet.44m 1s
It's still on the to-do list, but that sounds like a really conducive structure to establish in the fiction without overprep.
Rocky
Yeah, and it doesn't have to be a flight, yeah, again, it doesn't have to be like a floor plan floor plan.44m 16s
It can be a little closer to, I think, what you were talking about where we've got all of these spaces and them.44m 26s
don't have to necessarily have them narrating every stairwell, right?44m 30s
Like,
Jords
Yeah.
Rocky
But yeah, that's kind of how I would.
Jords
That's not the interesting part of the game.
Rocky
That's not the interesting part of the game.44m 36s
Yeah, I think that's kind of how I would be structuring it is a map and a series of challenges and you are matching the challenges to the points on the map to kind of moderate your pacing and tension as you go.44m 57s
So you have your like stack of things sort of prepped.45m 1s
Um, and then you're almost, it's that, it's that thing where it's like, you almost want to imagine the, the game master with like a hand of cards and these are the cards that you are gonna play in any particular situation like, aha, I'm gonna play the 4 mooks and uh, construction site, like down in this space, like off you go.45m 22s
And so that kind of lets you as the game master think about like, where are we at in our storyline?45m 29s
Is it time to throw down a villain?45m 32s
Have we had too many combat encounters in a row and we're ready for something environmental?45m 36s
Is it time for?45m 38s
One of those kicks that we're talking about where like they're about to make it through another vault door to come up.45m 44s
And so, okay, whatever they find in the next room is going to be something related to that.45m 50s
Like, oh, this is where the conduits run through.45m 52s
Um, or this is, you know, this happens to be above and they're going to tunnel through the floor into, into below, like, I think thinking about it like one room at a time or one location at a time as your kind of ticks on your pacing timing clock.46m 11s
Um, I think that makes a lot of sense to me.
Jords
Yeah, I see how that maps pretty well to maintain the vibe or giving you an...46m 21s
The notion of having cards, like I was going to bring this up as well.46m 25s
If we've got the location, we've got the timeline, we also need an adversary roster, like how many bad guys are there.46m 32s
Which ones are special and where do they need to be at any point in time?46m 37s
Because we're going to assume that most of them are mobile.46m 40s
The guy in the van?
Rocky
Hmm.
Jords
Probably not.46m 44s
It'll be located in the spot where the vault is as he starts working through it.46m 47s
Maybe like the guy who guards the front door and acts as the gatekeeper stays there so that he can bluff, you know, helpers away.46m 57s
But everyone else is relatively mobile and having them on cards means that you've kind of already organised them into little action groups that you can deploy.
Rocky
Hmm.
Jords
And they're finite.
Rocky
Yeah.
Jords
So it removes a bit of element of GMV out there and kind of shows to the players that you're you're playing real with them.
Rocky
If you wanted to be really extra, you could get out like I guess who board and like flick down the ones the players have eliminated as you go.
Jords
That is a play 8 I have never used.
Rocky
There is a bit of that in the, the movie because we do, like, as you said, the, the, party of villains do have unique personalities. And so you can be like, okay, well, you've eliminated this one and you've eliminated like the one with the stupid hair and you've eliminated the, like, the one with the stupid jacket, like,
Jords
That would be very fun and like very satisfying for the players to like that plastic click clack of slapping them down when they've been eliminated.
Rocky
I think it would.47m 56s
I know this started as a stupid idea and now I think it's maybe the core of my whole uh, pitch for how you should run a diehard game.
Jords
Like, notably, I think one thing that, uh, typical Dungeon Crawl baddies don't do is retreat, but these bad guys will retreat when things go against them.
Rocky
Oh yeah.
Jords
They're not going to stand there and fight until they die.48m 18s
So I think it could be fun if you have like, 0 yeah, there's 3 of them setting up the like stationary weapon or something like that. And you managed to take out 2 of them and the 3rd one bundies it out of there.48m 31s
Slap 2 of those people down.48m 33s
That 3rd guy, still there.
Rocky
Yeah.48m 37s
No, I, I like this more.
Jords
The one thing that cards does restrict you from is unless you're jotting new cards down in play, it doesn't allow you to remix those action groups together.48m 51s
So if, like, um, you know, Carl escapes and he was on a card that had, like, Carl Friedrich and Carl 2.49m 1s
God, I hate coming up with names on the fly.49m 3s
If Carl escapes, then it, it, like, unless you're writing him down on somebody else's card to create a new action group.49m 12s
That's really easy to do in mental space, but to show it dynamically.
Rocky
I started with cards as a metaphor, as like, think about the things that you have available to play as if the GM has a handful of cards, and now I've turned them into physical cards, and yes, that does come with logistical issues, but maybe, maybe.
Jords
Might I suggest a table might be a suitable alter?
Rocky
Never, never.
Jords
Because in my mind, there are 2 tables here, and one is the bad guys, and the other one is...
Rocky
They're just so boring.49m 43s
And the other is like environmental challenge, yeah, or hazard.
Jords
The environmental challenge, I think this is where we call back to the nature of a Christmas party at a fucking coked up corporate event.49m 55s
I think there's such fertile ground for people to fuck things up and become part of the challenges because.
Rocky
Like guests, like, Yeah.
Jords
Like, imagine 2 married coworkers, but not to each other, are also not in the same room as everyone else when the hostages are taken, because they're banging in the toilets, or someone was doing cocaine up here, and like shows up awkwardly and causes a stir and like they're gonna get executed unless you step in to help.50m 27s
Like, I think there's a lot of opportunities for people to be the environmental obstacles that you can roll up in a very funny way because, like, those things happen in the movie as well.
Rocky
Mm.50m 37s
Yes.50m 40s
I think that's true, and I think this is one of those things where, uh, the table doesn't necessarily, you don't necessarily have to feel beholden to rolling on the table.
Jords
Yeah, it's the classic roll or choose.
Rocky
Roll or choose.50m 53s
Yeah.
Jords
Like, oh, we need a little bit of downtime.50m 56s
It'd be funny to have like a coked up sales exec suddenly rock up in the middle of this.
Rocky
Yeah, and it lets you have those, um, encounters that are just flavour and not necessarily combat.
Jords
Yep, notably, we've already discussed that this is not a game of attrition.51m 15s
This is not a dungeon crawl where you're expanding resources you go along because you start with no resources and you're taking up as you go.51m 22s
So.
Rocky
If anything, you're actually accumulating resources, which is another thing that liminal horror does really well, to the point where I'm like, maybe I just, not to skip ahead, but maybe.
Jords
You already have, bud.
Rocky
Um, but limit or horror, you start with 10 empty inventory spots and you're expected to fill them as you go.51m 40s
But also wounds take up an inventory slot.51m 44s
So the more beat up your John Diehard gets, the like, fewer, the fewer gun you can carry, you have to carry your like injured feet the same way, you have to carry your handgun tapes to your back.
Jords
Less stuff they can carry.
Rocky
Yeah, I think that could be a really fun.52m 1s
I have to think about whether that is going to match the like arc of the story if like accumulating injuries and ending up maybe in a worse place at the end than you are midway through.52m 11s
I, no, I think, I think that works.
Jords
I mean, I do like if the action converges you to the showdown, but you just have to get by on your wits at that.
Rocky
I think I think you...52m 20s
Yeah, I think I think that's correct.52m 22s
I think like once he's back at the end, it is just him and his grits and wits again.
Jords
The only bad guy who's tougher than the rest is the one who's like a power lifter.52m 34s
Everyone else is just a guy.52m 35s
This isn't like a fantasy dungeon crawl, where the big boss at the end has 200 more hip points than everyone else, and 17 more spells.52m 42s
He's just smart man, but still man.
Rocky
Hmm.
Jords
I think that's important to the flavour.52m 48s
Like, you could imagine if if John Diehard got like ahead of the game earlier.52m 54s
Maybe he could have eliminated Hans and the whole plan would fall apart.52m 58s
But that doesn't happen in fantasy space.
Rocky
Yeah.
Jords
If you kill the bad guy too early, well, jokes, it was just a clone or an illusion or some other, almost pulp fiction-y type thing to say that actually they're still at the bottom of the dungeon.53m 12s
You got to keep working down.53m 13s
That's that's the encounter that I've prepped.53m 15s
But yeah, in this case, showing up to fight the bad guy at the very end with nothing but a gun strap to your back is still a plausible way to win, quote unquote.
Rocky
Because there's not a not attrition for you, but it is absolutely attrition for the bad guys.
Jords
Yes, 100%.53m 30s
Right, so we've got a location that is tied to some form of a map structure, whether that's where generated on the fly or we've built a location point crawl or something like that.53m 41s
We've populated it with guys and random encounter type things that we can roll on or choose from as the pacing dictator.
Rocky
Mm-hmm.
Jords
We've got points of interest that the bad guys have to be at to satisfy the bangs on their timeline, their kicks that have to happen.53m 59s
We've got time pressure in here.54m 2s
just by virtue of that kick timeline.54m 5s
And we've got the hard choices that are going to eventuate from us throwing like 3 of these cards down of one of your contacts from the party is being threatened and there are 2 bad guys and.
Rocky
Yep, we've also got a broad sort of structure for how our play session is going to go where we know we're going to start with some soft intros, then we're going to go into a phase where for some reason everyone is separated across different points of the map and have to.
Jords
It's the anti you meet in a tavern.54m 38s
You were in a tavern and you're all in 4 spots now.
Rocky
You unmate.54m 43s
Um, so yeah, we have that 1st intro phase.54m 46s
We have the the, everyone is out of the room when the hostages are taken.54m 50s
We have the players over that next sort of phase working to come back together and make a plan and then we have them kind of executing that plan.54m 59s
Whether that plan is saving the hostages or defeating the villain or foiling the plot or letting the, like whatever it is, that's, you know, where we have room to play, where the players have room to be creative about what it is that they want to sort of set their objective to be.55m 19s
probably the stuff we've described around.55m 21s
Yeah, the maps and the rooms and the encounters and the points that's, it's, um, flexible enough that you can be like, okay, well, the players have decided that they're, they're gonna focus on foiling the heist.55m 32s
Great, the heart, like, we're just going to keep playing through the heist and see how they foil it or they've decided that they want to get the hostages hostages out, like, great, we're still going to play through the highest, but that becomes the reason that the bad guys are like out of the room, like,
Jords
Yep, nope, totally agree with that.55m 48s
Like, they have an ultimate goal, but they have to react to the challenges that complicate things along the way.55m 53s
One thing that I do think is worth putting in there is something like the radio system because it gives you such an easy way to drop information about those kicks to the players. So, you know, everyone's sharing the channel makes it really fun because the bad guys can say things like layer 2 of the vault is now open.
Rocky
Yep.
Jords
And I think this would almost be a visible tracker that I would put in front of the players where maybe not like a blades in the dark clock, but like a timeline that I'm crossing off the notches on as they make their way through. And, you know, any other little titbits that you want to drop in there to be like, um, your players have split up and one of them's causing a diversion elsewhere.
Rocky
Yep.
Jords
The bad guys talk over the radio and say, I've spotted hostiles in this sector.56m 47s
I'm going to check it out.56m 48s
So that means that the other team knows when the thing has worked and it fits in fiction really well.
Rocky
Yeah.
Jords
I think that's most of the things that would be critical.57m 1s
I think something that I would have in my back pocket is just a list of names of people at the party and like a one sentence description of who else is there, and I would absolutely be pulling from that list if the players are getting complacent.57m 13s
I'd be pulling names from that list and being like, they're gonna kill this person.57m 17s
If things don't happen, they'll let...
Rocky
Which again is another kind of like countdown timer that you can have visible to them.57m 28s
That sounds really solid.
Jords
I think it's got a lot of strong structural elements that we can have a really fun end, I think, notably super dynamic environment where if you were to throw this down for 40 different groups.
Rocky
Yeah.
Jords
I think you'd have 4 wildly different diehards occur out of it.57m 44s
right.57m 45s
So that structure's pretty strong.57m 47s
We just need a game to play.
Rocky
Yep.57m 51s
I think this is a, we need a mechanic to resolve conflicts situation.57m 57s
I don't think we need a hugely heavy game to operate this, and I think that I think most of the game.58m 5s
We've actually already described and it is in kind of the scenario design.58m 9s
So I think this is one of those scenarios where we just need something with a nice, easy resolution mechanic, you know, a way to structure the scenes, give them some like ebb and flow back and forth.58m 22s
But I don't, I don't know that we necessarily need a full, a full catastrophe.58m 27s
My favourite go-to for when I'm like, I just need a core mechanic because I've already come up with a system is a tiny one page RPG or, I think it's about, I think it's actually 6 pages.58m 39s
Um, but a tiny 6 page RPG called Reesus, which is like everyone has attributes, the attributes are ranking number of dice, and when you roll your attribute, when you like roll a contest, you roll that number of dice against a bad guy, um, and the loser loses one die from their pool. And that's like, that's it.59m
That's the whole game, which does make me wonder why it takes 6 pages.59m 5s
Um, But something like that, something like I'm sure someone has done a one page RPG about this.59m 12s
Um,
Jords
Well, it's funny you say that, because I was going to suggest the great one page hack would be lasers and feelings.
Rocky
I was also gonna say lasers and...
Jords
And we would call it grits and wits.
Rocky
Yes, we've done that thing where we're on the same wavelength.59m 28s
I'm like, yeah, that classic like, you have 2 stats and as one increases the other decreases and they're never going to be precisely equal, like, grits and wits, lasers and feelings.
Jords
I... I was originally thinking it would just be gun end feelings and like, John McLean's, like, chats with Al, his feelings moments, or whenever he's talking to his wife or his feelings moments, and literally everything else is gone.
Rocky
Yeah.
Jords
But yeah, grits and wits is the ideal case here.59m 57s
Very simple resolution mechanic, easy way to represent if you get advantages in game because you've picked things up.1h 4s
You know, you just get the extra dice for rolling against, like, really lightweight. And the implication is that your characters aren't going to die easily. I think there is a version where you can play this with threat of death, but ultimately you want people to make it to the showdown.
Rocky
Hmm.1h 15s
Mm.
Jords
So you want them to be able to escape with consequences, but not just eat shit and die the 1st time they come across...
Rocky
Yeah.1h 33s
The other thing that I have thought of over the course of this app is maybe this would be a great liminal horror hack.1h 40s
I think there's a lot of things that are to like about that system.1h 43s
I think the inventory and wound system is good.1h 45s
I think the mechanics that gives you for filling out rooms as you go is really good.1h 50s
Yeah, again, the whole thing about like backtracking, I think, is right on point.1h 55s
So I would have to go and do some research on that and figure out if that is like based on something that we can like go back to or if it is something where we would have to hack that forward into a diehardesque thing, but I think there's a lot to recommend.
Jords
It's already got a lot of structure that you can play.
Rocky
It's got some stuff that's right.1h 1m 15s
I guess the last step there is, this is one of those situations where we have a really strong structure and that's providing most of the jus, and we're just looking for a resolution mechanic.1h 1m 25s
I think this is one where you could write a one page RPG super easily.1h 1m 29s
And I think it's one that lends itself to like some fun one shot products or fun like riffs on the original movie that might play a little bit differently.1h 1m 42s
So there's there's 2 that I've come up with over the course of the show.1h 1m 46s
And one is, I think it would be a really fun one for, as we were talking about, like, laying down tiles.1h 1m 52s
I think you could do a really fun set of like dungeon tiles where you're like laying down like geoglyph type things on a map, um, and building the, the office tower out that way.1h 2m 4s
I think that could be super fun.1h 2m 5s
Again, you'd have to make a bunch of cards and it's a whole last product, but I think that could be super fun.
Jords
We design sessions, not games, but here's some games you could design.
Rocky
But here's some games that I'm just designing off the top of my head.
Jords
The rest is left up to the reader.
Rocky
The other one that I think could be super fun is if you really wanted to lean into that like solo aspect of things, I think it could be super fun to do this as a 3 player RPG, where you have the game master running the villains and the cops, and then you just have 2 players, and one of them is Al on the radio, and one of them is John in the building.1h 2m 42s
And I think that could be a really fun, like, 3 person dynamic.
Jords
That would be very interesting because the conversation at the table is the radio channel.1h 2m 53s
Like, it's plausible why you know everything about everyone else's plans.
Rocky
Yeah, exactly.1h 2m 59s
Yeah, so John, and again, you have 3 very asymmetrical players.1h 3m 4s
Obviously, the game master is almost playing like X-com, right?1h 3m 8s
They're moving lots of pieces around a board.1h 3m 10s
John is playing a like hero shooter, and the guy in the van, like the owl character is almost doing a like soft negotiation, like power play, politics, like trying to convince people to on the outside to act in certain ways.1h 3m 31s
So you have one player who's playing an action game, one player who's playing a like a and click like narrative adventure with a branching sort of story, tree, and influence system and stuff.1h 3m 42s
And then the, the, the gay master is like, in the back playing ex-com.1h 3m 47s
Um,
Jords
I think that'll be trivial to design.
Rocky
Yeah, easy, easy.1h 3m 52s
We'll just make a design 3 interrelated but independent sets of game mechanics.
Jords
And somewhere in the middle of the table is guess who, the board game.
Rocky
Yes, yeah, absolutely.
Jords
I think that'd be fun.1h 4m 8s
If you can design that, I'd play that.
Rocky
Yeah, it's unlikely.1h 4m 12s
This is me putting it out in the world and hoping someone else will do the work.
Jords
I thought your uh, your 3 player game was going to be like a riff on downfall, where after you finish building your city and how it's going to collapse, like what its ultimate floor is, somebody will take the role of a villain, somebody will take the role of a protagonist and someone will take the role of the supporting character who's part of the status quo and contrasts with the protagonist, and then you rotate scenes.
Rocky
I love that.
Jords
So when you hit the next scene, everyone's role moves one space.
Rocky
Yeah.1h 4m 45s
That's that would be great fun too.1h 4m 47s
Downfall, but set in Nakatomi Plaza.
Jords
I love downfall as, yeah, phenomenal game.1h 4m 54s
liminal horror, correct me if I'm wrong, but liminal horror is kind of a OSRE or new SRE type game, right?1h 5m 2s
I was going to suggest something kind of similar.
Rocky
Yeah.
Jords
I was going to suggest like a nave style game.1h 5m 10s
where you are classless and inventory is effectively your class.1h 5m 15s
So as you pick up gun and rope and such, that becomes the useful thing that you can do in situ.1h 5m 23s
It is also a very lightweight game and kind of has the same vibe of when you take down...1h 5m 32s
your inventory slots start disappearing.1h 5m 36s
And I think that gives a reasonable enough buffer so that you don't just get shot and die.1h 5m 44s
Yeah, I think it's hard to play an OSR game with highly thality because if your characters die really early.1h 5m 51s
You don't get the satisfying diehard experience and it's awkward to bring new ones in unless you've just got more...
Rocky
I was gonna say, you could, you can always have a spare hostage that you find in a cupboard, but.
Jords
game?1h 6m 3s
You can do it, but it doesn't feel like a John McLean, you know?
Rocky
Yeah.
Jords
Like, imagine if John McLean was just like hiding in a cupboard for 90 minutes of the 2 hour film.1h 6m 15s
And then...
Rocky
And then someone found him and was like, come with me, and he was like, okay, I guess I'm an adventurer now.
Jords
Yeah, that doesn't feel like die hard.1h 6m 23s
So I think you can play this in a OSR game.1h 6m 28s
I think you just have to be a little bit cautious and maybe pull punches before it gets to the bit where you just kill your players outright.1h 6m 36s
Kill your characters outright.
Rocky
Yes, we kill characters, not players.1h 6m 41s
Don't kill your players.1h 6m 43s
Oh boy.
Jords
So yeah, I think that would be kind of my pick.1h 6m 46s
I would go either like a one pager with a resolution mechanic, like grits and wits, our new lasers and feelings hack, or I would go for a OSR style game that has a bit of support for a point crawly type thing and is otherwise relatively rules light.1h 7m 3s
Should put out an honourable mention.1h 7m 6s
Mothership has a module that is called.1h 7m 12s
Dying in hard light station or dying hard in hard light station, something along those lines, um, which is built around this premise.1h 7m 21s
Now I have not run that, but I have been a player in it.1h 7m 25s
And I think it gets some of the things right, but not all of them.1h 7m 30s
It plays very much like a mothership module, but not like a diehard experience.
Rocky
Hmm, interesting.1h 7m 38s
Isn't isn't mothership the one that is supposed to feel a bit like alien?
Jords
Yeah.
Rocky
That's interesting because uh, as mentioned.
Jords
Yeah.
Rocky
Die Hard is just alien, but from the point of view of the alien.
Jords
So I think it gets an honourable mention.1h 7m 53s
I think it's got stuff that you could strip mine for it, but having been a player in it, with a good DM, it didn't sing the way that I'd hoped it would.1h 8m 6s
And I played it as a Christmas special, not the Christmas.
Rocky
Yeah.1h 8m 11s
Yep.1h 8m 12s
Would you run it in 5 A?
Jords
No, because there's too many ways to break the constraints.1h 8m 21s
Like, I come to this very often when we come to magic systems in 5D, which is a huge part of the game.
Rocky
Yeah.
Jords
I think you could run it straight with just skills and attributes, but as soon as you introduce some player abilities and the whole schools of magic, you end up being able to undo a lot of the things that make this story what it is.
Rocky
Yeah, it's very hard to strip players of all of their gear as well and and be like, you start with no shirt and no shoes, like, that ain't the 5 E.
Jords
I mean, I do think this really works well as a one shot.1h 8m 57s
I wouldn't play this.1h 8m 58s
Like, I think a single session is what makes this game sing.1h 9m 2s
I think if you have to pause and come back next week or next fortnight or next month, trying to remember which bad guys are up and where they are and like I think your ability to make hard decisions diminishes.
Rocky
Yeah, doesn't really fly.1h 9m 15s
I don't think I'd b either.
Jords
So yeah, it just doesn't feel like a good fit.1h 9m 18s
It's a very square peg round hole.1h 9m 20s
I think you could do it.
Rocky
Classic line for me.1h 9m 23s
I think I would consider it as a like Christmas special in an ongoing campaign where we don't really care about providing a super authentic diehard experience.1h 9m 32s
It's really more about like seeing how these characters do it, but no, if I'm sitting down for Die Hard Night, I'm not busting out the, The player's handbook.1h 9m 41s
Last question, would you run it?
Jords
Absolutely.1h 9m 45s
I think this would be so fun.1h 9m 47s
And I think I would really want to run this for a bunch of groups that play very differently just so that I get the fun of recycling the content and seeing very different emerging stories.
Rocky
Absolutely.1h 10m 1s
I think this one is ripe for like a convention game because I think you're right.1h 10m 4s
I think it's it's easy to power through in a couple of hours.1h 10m 9s
It's at its best if it's short and sharp.1h 10m 12s
Um, and yeah, you could get so much mileage out of one set of like, putting together one set of like, quality play materials, play aids, like, maps or cards, that, I think, I think con people would absolutely like lose their shit if you are like, and then you bust out the guess who board is a bit of a reveal and be like, these are the ones who you've knocked out.
Jords
Oh, man.
Rocky
Like, I think they would absolutely lose it for that.
Jords
I think there's instant player literacy for that.
Rocky
Yeah.
Jords
As soon as you see that, you're like, I immediately grock the whole situation.
Rocky
I know what to do.
Jords
Yep.
Rocky
And the, the, the film itself is so ubiquitous and like well known that if you're like, we're doing die hard.1h 10m 53s
People know what kinds of things they should be doing, which again, I think makes it a good candidate for like a con game.
Jords
I think it's relatively easy to prime them and be like getting shot is bad.1h 11m 6s
Fighting outright is bad.1h 11m 8s
You got to use your wits. And your grits. To get through these ones.
Rocky
Yeah.1h 11m 17s
So yeah, yes, I would run it and I would run it in a very specific, uh, context.
Jords
Mm-hmm.1h 11m 23s
Absolutely.1h 11m 24s
I think it could be hella fun.1h 11m 26s
I mean, there's a reason this story is so well referenced in everything else.1h 11m 31s
It's a great film.1h 11m 33s
It's tightly struck.
Rocky
To the point where like it becomes a trope to just be like, oh, it's die hard on a plane, it's die hard on a boat.1h 11m 41s
It's like, it's, it's now a genre that, it has become a genre unto itself.1h 11m 46s
I mean, I don't know what that would look like, but I'm sure someone's done it.
Jords
Oh my god.1h 11m 48s
Cowboy Die Hard?1h 11m 55s
Twangy jazz noises.1h 11m 57s
Right?
Rocky
Is that Die Hard?
Jords
That's die hard.
Rocky
Did we have we solved die hard?
Jords
We have died hard.1h 12m 4s
died tough.1h 12m 5s
No, no, wrong game.
Rocky
Died easy.1h 12m 7s
Just, we, we make, we make die hard easy.
Jords
Live easy by dying hard.
Rocky
All right, this has been play tonics.1h 12m 21s
Uh, we are on the internet at platonics.net and wherever you get your podcasts, but you already know that because you've just listened to the podcast.1h 12m 29s
The best thing you can do for us.1h 12m 32s
If you enjoyed the show is send it to a friend, send it to a game master, send it to a player, send it to someone who's interested in the thing that we talked about, but has never considered running it as a game.
Jords
A day to send it to one of your like super sharer friends, someone who's absolutely just going to recommend it to a 1000 other people.1h 12m 52s
That'd be great.
Rocky
Yeah, yeah, I dare you to do that.1h 12m 54s
Huh?1h 12m 55s
Yeah, send people an episode that you think that they would like because that's why we do episodes on a bunch of different topics.1h 13m 2s
There's a couple of ways that you can stay in touch with us.1h 13m 6s
We've got a newsletter where we post new episodes and sometimes blog posts too.1h 13m 10s
We've got social medias where you can uh, this year, I'm doing this new thing where I actually post on our socials, um, and it's usually just about the, uh, the stuff that I've been reading or watching for the show.1h 13m 22s
So if you want Narki takes on stuff as I read it or watch it, follow us on Blue Sky Threads or Mastodon.1h 13m 30s
There's links on the website.1h 13m 31s
And if you want actual content, which is thoughtful and about role-playing games are not just bad riff tracks of old shows in tweet form.1h 13m 42s
You can follow us or keep an eye out for us on Reddit, which is the thing that Jordan is at the helm of, for the most part, and that is like actually thoughtful takes on interesting things to do with role-playing systems and game design.1h 13m 58s
So that's where you should go.1h 14m 1s
If you're after that kind of stuff.1h 14m 2s
I think that's it.1h 14m 5s
I think that's everything.1h 14m 6s
We'll catch you next time.1h 14m 8s
Thanks for joining us.
Jords
Like his name?
Rocky
Bye.
Jords
Boy.