Time Loops — Transcription

Jords
0s
Hi, welcome to Playtonics.
3s
I'm Jords.
Rocky
4s
I'm Rocky and wait, haven't we done this before?
Jords
8s
Hi, welcome to Playtonics.
9s
I'm Jords.
Rocky
11s
I'm Rocky and this is the show where we pull things apart, specifically TV shows, movies.
Jords
16s
Wait.
17s
Is this?
18s
Is this familiar to you?
Rocky
21s
Yeah, I feel like I feel like we have done this.
Jords
23s
Hi, welcome to Playtonics.
25s
I'm George.
Rocky
27s
I'm Rocky?
32s
We've definitely been here before.
Jords
32s
part where you say...
Rocky
37s
For real is this time, though.
39s
This is Blatonnings.
41s
A show where we turn bits of media into role-playing game sessions, and this week, as you may have guessed, from our, like, absolute props for rolling with that one.
51s
Impromptu skit.
54s
This episode, we are going to talk about time loops and how you run a role-playing game, a tabletop RPG. That is centred on a time loop.
1m 7s
I'm excited.
Jords
1m 10s
I'm pretty keen for this one.
1m 12s
I think time loops are one of those like great problems to work through where they're so ubiquitous.
1m 18s
You see them in all sorts of fiction in all sorts of genres, but translating into a role-playing game is like there are pitfalls and there are ways to succeed and I don't think it's a...
Rocky
1m 20s
Mm.
1m 26s
Mm.
Jords
1m 31s
Good grist for our mill.
Rocky
1m 33s
Yeah, yeah, yeah.
1m 34s
Our mill needs some good gristing.
1m 36s
So, Shall we start this one with a little bit of a book club? Because I am keen to talk about the stuff that I watched for this.
Jords
1m 36s
Mm.
Rocky
1m 48s
I watched Edge of Tomorrow on Jordan's recommendation.
1m 52s
And I also watched Palm Springs on my brother-in-law's recommendation.
Jords
1m 58s
I haven't seen.
Rocky
2m
Ah, absolutely go watch.
2m 2s
I mean, too late for the episode, but absolutely go watch it.
Jords
2m 4s
Maybe on the next iteration of the time loop that we record this episode, I'll have seen it.
Rocky
2m 8s
Next time we record this episode, you should watch Palm Springs.
2m 11s
No, it was very approachable, much more approachable for watching with my wife than Edge of Tomorrow, which I watched alone after she'd gone to bed.
2m 20s
So, yeah, Palm Springs is Jake Peralta.
2m 23s
gets stuck with.
Jords
2m 25s
Do you mean Andy Samberg or Jake Peroll?
Rocky
2m 29s
Yeah, Andy Samberg.
2m 31s
Andy Sandburger gets, I was, the rest of the bit was, he gets trapped with the person I'm pretty sure is the mother from How I Met Your Mother in a time loop.
2m 40s
And because it's, what, 30, 40 years post-groundhog day, which is obviously the seminal classic of the genre, which we will come back to, I'm sure, because it's like decades post-groundhog day and the trope is well embedded by this point.
2m 54s
They get to skip past all of the learning we're in a time loop, and the mother from How I Met Your Mother, whose character, Sarah, I think her name is.
3m 3s
Sarah runs into Andy Samberg's character, like 10,000 loops in, and then joins the time.
Jords
3m 12s
Hmm.
Rocky
3m 14s
And the film really gets to do this fun thing where it takes for granted that we know how our time loop works. And so it gets to go so much further into the philosophy and the psychology and like how it, the texture of the thing changes if you're not the only one experiencing it, which I think actually is worth watching if you want to run one of these with a group of people.
3m 38s
I think it's a spiritual sequel to Groundhog Day in that it takes all of those concepts as given and really pushes them into something that is like still interesting for an audience who is across the trope.
3m 51s
So I really enjoyed Palm Springs.
Jords
3m 53s
It's like the difference between watching every superhero origin story movie and being like, come on, I'm so familiar with the genre.
4m 2s
Give me something new and interesting.
Rocky
4m 4s
Edge of Tomorrow was the other one that I watched, and that was just very silly.
4m 7s
I think the highlight of that movie was Tom Cruise getting shot in the head like a lot of times.
Jords
4m 14s
And like just that, that little bit of um, Chardonfreud pleasure, where at the start of the loop, it's him bumping into somebody and like getting talked down to and that, that's just...
Rocky
4m 26s
I was expecting that one to be quite, like, serious and I think it ended up having a lot more levity than I expected, which was nice.
4m 34s
Not a bad movie.
4m 35s
Really enjoyed it.
Jords
4m 37s
Yeah, and it came out at a time when I worked in a video.
Rocky
4m 40s
Oh my god, did you have to watch the Time Loop movie on Loop?
Jords
4m 44s
Yeah, at like 11:55 PM in the liminal space of the video store before it closes down.
4m 50s
Yeah.
Rocky
4m 51s
Those were mine.
4m 52s
I also had on my watch list, but did not rewatch, but have in my mind season four, episode 6 of Stargate SG1 window of opportunity.
Jords
5m 2s
Also on my list.
5m 3s
Yep.
Rocky
5m 3s
Yeah, good.
5m 3s
I'm sure we will talk about that too.
5m 6s
There's also a Star Trek episode that is like a very highly regarded as a time loop app called cause and effect.
5m 13s
It's season five, episode 18 of the next generation.
5m 17s
But I didn't bother because there's just no way that you will be interested in watching that or across the tropes of Star Trek enough to understand why it's fun.
Jords
5m 26s
I'm sorry guys.
5m 27s
It's just too big of a body of media to start attacking at this point in my life.
Rocky
5m 32s
Yeah.
Jords
5m 33s
Yeah, I got a couple of other things on mine.
5m 36s
Uh, Russian doll?
Rocky
5m 38s
I haven't seen.
Jords
5m 38s
Which I think was Netflix.
5m 41s
I saw it a couple years ago now. It's got Natasha Leon in it.
Rocky
5m 42s
Okay.
Jords
5m 45s
But that's a darker contemporary take on the time loop, where it's just very modern day.
5m 51s
Run Lola Run.
5m 53s
Deep throwback to late 90s German film.
Rocky
5m 54s
Oh, yes.
5m 57s
Yeah, yeah, yeah.
6m
I studied this in film class.
Jords
6m 2s
Oh, you big nerd.
Rocky
6m 2s
Yeah.
Jords
6m 4s
I studied time in physics class.
6m 10s
And I've got a video game as well.
6m 12s
There's one that I haven't played on here, but it's called Death Loop, which is built around this premise, but one that I have played, and I think is an excellent example of it, is Outer Wilds, which is a non-combat game, full exploration based, but you are stuck in a time-based loop.
Rocky
6m 23s
Oh.
6m 30s
Oh my gosh.
6m 32s
How have you come up with 2 things that are very close to my heart that I have like never thought of in my list of media?
Jords
6m 32s
Great game.
Rocky
6m 40s
Yeah.
6m 40s
God, I love out of wives.
Jords
6m 42s
Exquisite game.
6m 43s
If you haven't played Out of Wilds and you like exploration games, highly recommend it.
Rocky
6m 47s
Mm.
Jords
6m 47s
Absolutely slaps.
6m 48s
I wish I could erase my memory so I could...
Rocky
6m 51s
I feel like we probably can talk about timeless without spoiling out of wilds, but you should absolutely go.
Jords
6m 56s
Oh yeah, I don't think we go into any of the content about that because it's just too good of a game.
Rocky
7m 1s
We have now spoiled that it contains a time loop, but in the interests of preserving that experience.
7m 8s
about it because it's maybe one of the top 10 experiences of my life.
7m 13s
cried.
Jords
7m 14s
It's it's very much a games art, like this is a fantastic example of it.
Rocky
7m 17s
Mm.
Jords
7m 19s
Anyway, this is not about out of wilds.
7m 21s
This is about time loops.
Rocky
7m 21s
It is not.
Jords
7m 22s
And I've also got something else on the video game spectrum that I think, if you squint, you could see the structures of a tidal.
Rocky
7m 22s
Time loops.
7m 32s
Hmm.
Jords
7m 33s
And that's the souls like type game.
Rocky
7m 35s
Okay.
Jords
7m 37s
Games where death is part of the loop and the world is relatively static, which means that the player becomes a master of the world piece by piece, constantly dying, popping back, trying again, doing that.
Rocky
7m 40s
Yeah.
Jords
7m 52s
I think you could see that structure in there.
7m 55s
But I don't think they classically count.
Rocky
7m 58s
I don't think it's canon because I don't feel like the you looping through time is part of the narrative.
8m 5s
It's just a game mechanic.
8m 6s
But.
Jords
8m 7s
Yes.
8m 7s
And I think this is where we should start drilling down and start teasing out like, what are the things that are critically important for this to be considered time loop?
8m 18s
I think for a time loop to be a time loop, there has to be something outside of the protagonists' control that is forcing them back to a specific starting point in time.
Rocky
8m 18s
Let's go.
Jords
8m 31s
There is an initial frame that is extremely hard.
Rocky
8m 32s
Yeah.
Jords
8m 34s
It is strong, and it anchors the entire.
Rocky
8m 39s
Yeah, it is, it is the I got U Bay, but waking up in the motel, there is a moment that you go back to, no matter what.
Jords
8m 47s
So, we got a hard opening frame.
Rocky
8m 49s
But I think also the important thing that you mentioned there is that we don't have a choice about when and how we time travel, right?
Jords
8m 57s
Yeah, which means, like, the corollary there is there is a a finish point, a defined finish point in the loop, that you don't get to control.
Rocky
8m 58s
We are.
9m 8s
Yes.
9m 9s
So there's these take a couple of forms in the stuff that I've watched.
9m 12s
So I think in Groundhog Day, it is like when it hits midnight or like sunrise the next day, it resets no matter what.
9m 20s
If he dies, it resets.
9m 23s
And then another one that has come up a few times across things is if you fall asleep at resets.
9m 29s
So.
Jords
9m 31s
You can't just force, like nap in the day and then pop out a later time.
Rocky
9m 33s
Exactly.
9m 34s
There's a, again, a really good bit in Palm Springs where Andy Samberg is like, yeah, one time I took a bunch of meth and I got as far as Guatemala, and then they arrested me in the airport.
Jords
9m 36s
Yep.
Rocky
9m 50s
Uh, and then the loop reset and he went back, but he like, you, that's, I think that's all part of the constraints that are keeping you to a specific location as well, right?
Jords
9m 50s
Um,
Rocky
10m 1s
Like you're not just waking up at the same time over and over again.
10m 4s
You're also waking up in the same place.
10m 6s
It's a complete reset.
10m 7s
You go back to where you were at that time, in that body, and I think the addition of falling asleep to those sort of classic reset triggers really puts a a fun, like, temporal boundary around how far outside your zone of interest you can get, even if you have a time loop, which, like in Palm Springs, doesn't necessarily have a hard reset point.
10m 35s
They can go as far as they want into that like timeline.
10m 39s
But as soon as they fall asleep, they wake up again back in Palm Springs.
10m 44s
So, maybe you can make it 48 hours without sleep.
10m 49s
Um, but like, you're gonna fall asleep eventually.
10m 52s
Uh, and that's that's always gonna reset you.
Jords
10m 53s
There...
10m 55s
There's another one that you've triggered here.
10m 57s
There's an episode of Adventure Time where Finn goes into the Hall of Egress without Jake and ends up like going through it, navigating it, but every time he opens his eyes outside the Hall of Egress, he appears back in the Hall of Egress, at that time, at that place, and we see like the montage of this happening where he goes years with his eyes closed, but eventually Jake gets bored and like opens his eyes for him.
11m 26s
and then he appears straight back and of course, Jake has no memory of this because he's outside the loop, so it happens many times.
11m 31s
Yeah, there's like a hard limit on what can and can't be done there.
Rocky
11m 37s
So, we are going back without consent to a time and a place over and over again.
11m 46s
There is one way that you can be under control, and it is to kill yourself.
11m 50s
So die earlier.
Jords
11m 51s
Oh yeah, die earlier.
Rocky
11m 54s
Um, so I think that's also really interesting because you know you're going to come back, right?
11m 59s
Like you can't, you functionally can't die, functionally nothing has consequences.
12m 5s
Again, you know, a fun example of like actually digging into the genre.
12m 8s
Um, in Palm Springs.
12m 10s
like, oh, you can feel pain.
12m 12s
And like, it turns out the worst death is dying slowly in the emergency room rather than quickly.
12m 18s
Like the worst, the worst loops are the ones where I get rescued jumping in front of a truck.
12m 22s
Like, Like, there's one genuine nightmare fuel moment where it's like, yeah, I, uh, I got hit by a car and like it pulverised the lower part of my body and they wouldn't let me fall asleep because they were afraid I would lapse into a coma, so they kept me awake for like, a week.
Jords
12m 23s
Oh, yeah.
12m 41s
I don't need to imagine that.
Rocky
12m 45s
Yeah.
12m 46s
So, yes, there is there is one bit that's under your control, and it is that hard to reset button, and that kind of ties into another part of it, which is that any changes you make to the world, including yourself, including your own body and aliveness, are all reset, except.
Jords
13m 7s
Except.
Rocky
13m 7s
For your memory.
Jords
13m 9s
Yep.
13m 10s
Your mental state persists.
13m 13s
But your physical state is reset, which is like one thing that I have a little problem within um, Groundhog Day.
13m 23s
And I'm like, man, your body would not have that muscle memory.
13m 26s
You haven't established those neurons, but that's getting in the weeds.
Rocky
13m 30s
Yeah, I mean, it does, it does open some like interesting cans of worms about, uh, like, how do we think memories are encoded in the brain if it's not physical?
13m 39s
Because if there's no physical changes that persist between loops.
13m 42s
Like, how are the memories getting back?
Jords
13m 44s
I I can actually answer that one pretty definitively.
13m 47s
Magic.
Rocky
13m 50s
Yep.
13m 52s
I think one interesting counterexample to this, which is, unfortunately, the thing that you have not and will not seen, have not seen and will not see, is the Star Trek episode, where they are initially not aware of the loop, and they become aware of it slowly over time as a like sense of déjà vu, and then like, a hunch that something is wrong, and then eventually they like,
14m 20s
they figure it out slowly.
14m 21s
Um, but they're initially unaware of it and it, it, memory doesn't like fully persist between loops at least to start with, which I think was a super interesting approach to it because then you have characters at varying stages of awareness of the law.
Jords
14m 36s
Something that I think is important worth mentioning as well is for our time loops to be punchy.
14m 41s
They can't, they can't go too long.
14m 45s
Like the falling asleep deadline is a really easy one to just be like, well, that bounds us to like a day, a couple of days.
14m 54s
But, like, there are some closed time like loops in other fiction, especially like Stephen Baxter is full.
15m 3s
Where they might be like millennia long.
15m 7s
There's even one alien race that goes back in time at the end of the universe to engineer their own creation.
15m 12s
But we can't play that out at the table.
15m 15s
That is beyond the scope of what is fun.
Rocky
15m 16s
Hmm.
15m 19s
I think you can probably canonically sort of say that it is a day.
15m 26s
Approximately.
Jords
15m 26s
Yep.
Rocky
15m 27s
It is approximately a day.
Jords
15m 30s
That's that's the fun boundary line.
Rocky
15m 32s
Exactly.
15m 33s
It is a, there's no like physics reason for it to be a day in most cases, but like that is about as much stuff as we can kind of keep track of as people.
Jords
15m 45s
It matches to a natural storytelling frame as...
Rocky
15m 48s
Exactly.
15m 51s
So what else we got?
Jords
15m 52s
So the way that I tend to categorise how characters behave when they're in a time loop is we do have that initial learning phase that's really divergent.
16m 2s
That's that them, like, A, becoming aware of it.
16m 5s
Okay?
16m 6s
Great, that's boring with experience that.
16m 8s
Then it's be finding what they're allowed to do. And how far away they can get.
16m 14s
It's really open.
16m 15s
It's really explorative.
16m 17s
And then when we're working our way towards resolving the loop, which I don't think Groundhog Day does a good job of this, right?
16m 25s
Groundhog Day just stops when Bill Murray has, like the universe has decided that he's no longer an asshole.
16m 32s
But we don't have anything like he can't work towards anything.
16m 36s
He just decides to stop being a prick to everyone.
Rocky
16m 40s
Yeah.
Jords
16m 41s
But other examples in media have like a defined condition to break the loop.
16m 45s
So the initial part of our loop is very explorative.
Rocky
16m 46s
Hmm.
Jords
16m 49s
And then once people have kind of got the facts of the understanding down pat, that's when it switches to a convergent phase, and they're working towards something, and they're planning for things, and they're now looping with intention as opposed to just seeing what's happening outside or who they could talk to, or what wild actions they can take.
17m 9s
So I think on a macro structure, that's that's kind of what I want it to look like, something that's quite sandboxy, but with definitive goals that can be discovered and then manipulated.
Rocky
17m 9s
Yeah.
17m 23s
Yeah, so I think you've touched on a couple of interesting things there.
17m 26s
One is that, firstly, your goal is to get out of the loop. And again, Palm Springs plays with this because Andy Samberg does not want to get out of the loop, at least to begin with, and that changes over the course of the film.
Jords
17m 30s
Mm-hmm.
Rocky
17m 40s
But he's initially quite happy living every day over and over again at this resort.
17m 44s
Yeah, firstly, your goal is to get out of the loop.
17m 47s
Secondly, the way that you get out of the loop is using the only thing that you do have, which is memory, right?
17m 54s
Like, the way that you solve this problem is by learning.
17m 58s
So I think you can say that pretty broadly about all time loop stories, is that the goal of the story is to escape the loop, and the way that the characters escape the loop is by figuring something out by learning something, and then maybe they act on it, but like, the only thing they could take between loops with them is information in their own heads even, is experience is memory.
Jords
18m 7s
Mm-hmm.
Rocky
18m 21s
And so that is where the solution has to come from.
18m 25s
So we have an escape that is powered by learning.
18m 28s
That is what all of these stories fundamentally, have to be because of the constraints of the setup.
18m 34s
Yeah, that can be, that can be like a practical learning.
18m 37s
It can be in a lot of the sci-fi shows.
18m 39s
It's about like, we figure out what the phenomenon is, and in a lot of the movies, I think, because they are, they tend to be more standalone.
18m 49s
They don't have to fit into a broader canon, they tend to be more like your Bill Murray type Groundhog Day type.
Jords
18m 56s
Character growth.
Rocky
18m 57s
You can learn something about yourself or about what it is to be a person.
19m 2s
There can be moral.
Jords
19m 6s
Yeah, in that case, the universe is the thing that's binding.
Rocky
19m 10s
In every in every case, we are trying to learn something.
19m 13s
And so without wanting to make it glib, I think you can summarise every time loop story as fuck around and find out.
Jords
19m 22s
Yeah, you really can.
19m 24s
And like, the reason we love time loops in all the different shows and such that we watch is because you've spent all these seasons becoming attached to these characters, and then you get to see how they would act if there were no breaks.
19m 38s
If there were no rules.
Rocky
19m 39s
And no consequences, yeah.
Jords
19m 39s
Yeah.
19m 41s
Like, how far would they go?
19m 43s
Like the Stargate episode, there are some core memories that are locked in in there.
19m 48s
One of them is Jack and Teeok playing golf through the Stargate.
Rocky
19m 51s
Playing golf through the gate, yeah.
19m 53s
Like.
Jords
19m 54s
It's so silly.
19m 56s
It's so frivolous.
19m 57s
You couldn't do that on a regular day.
Rocky
20m
Yeah, and it, but it, the point is, it's kind of not about, at some points, it's not about the, the action necessarily, it is a chance to, for the characters to be get a little bit disinhibited, um, and and do some fun.
Jords
20m 14s
Something you've idly thought about, and now that there's no consequences, that's the time.
20m 21s
So we've got, fuck, fuck around and find out, is our primary mode of play.
Rocky
20m 26s
Right, so, like, going from the top down, I guess at the bottom level, we have our individual loops, and at the very top level, we have, like, the goal is to escape from the loop by learning, but I think what you were starting on before was something quite interesting, which is that within, like, underneath that plot, but above the pattern of individual loops, the characters tend to go through a bit of a, like, journey, which, as you said, starts with figuring out that they're in a loop.
Jords
20m 39s
Mm-hmm.
20m 54s
Mm-hmm.
Rocky
20m 54s
and then tends to go that there's a couple of stages that tend to happen.
20m 58s
So you said, one of them was like, they mess around a lot and see what the limits are, right?
21m 3s
There's a lot of messing around.
Jords
21m 3s
Very explorative, open, yep.
Rocky
21m 5s
I think another one is the like dead set on trying to force an escape without actually learning anything phase.
Jords
21m 16s
Just like brute force.
21m 18s
Try things.
Rocky
21m 20s
So I was like, I don't, I'm no longer just trying things for fun.
21m 23s
I'm trying things to try and get out, but I'm trying them in a way that is not like stepping back and actually, you know, retaining anything and learning anything between loops.
21m 34s
I'm just frantically trying to assess it.
21m 36s
like trapped in a glass case of emotion type.
21m 39s
Let me out, let me out, let me out.
21m 40s
I think another one is despair.
21m 43s
So there is a, a phase of like despair, nihilism, nothing matters, and I think the other one is a, like, again, a little bit more in your groundhog days in your Palm Springs than necessarily in your episodic sci-fi shows, but there is a, like, acceptance, and acknowledging that, like, well, yes, every day in the loop is pointless because there's no consequences, but also isn't like life pointless.
Jords
21m 44s
Oh yeah, always happen.
Rocky
22m 14s
because, you know, and we have to choose to have meaning and blah, blah, blah, blah, blah, like that kind of acceptance catharsis.
22m 22s
It's like, almost but not quite the stages of grief.
22m 26s
Like we've almost, but not quite got like denial, anger, bargaining, sadness, and acceptance.
Jords
22m 26s
Hmm.
Rocky
22m 31s
And like the stages of grief, I don't think they have to happen in that order, I think you can have your, like, happy go lucky, uh, screwing around phase after your despair phase or before your despair phase.
22m 45s
Like they're not always going to happen for the characters in the same order.
Jords
22m 47s
Yeah, it depends on the particular piece of fiction.
Rocky
22m 51s
Yeah.
Jords
22m 51s
And there's one that, um, like you brought up with the Palm Springs example, there's one extra stage that is in some subcategories, which is the protagonist becomes aware of somebody else who is stuck in the loop.
23m 10s
So, again, not president, all of them, but that is something that I think we can put in our back pocket as a good kick for our players for later.
23m 20s
Having the awareness that somebody else is stuck in, it kind of breaks the magic circle a little bit and forces characters towards...
Rocky
23m 27s
Yeah, the, what's the, what's the philosophic word?
23m 29s
Like the solipsism of it, right?
Jords
23m 31s
Yes, exactly.
Rocky
23m 31s
It's like, all there is is me in my own head, and can I say if any of this is real? and as soon as there is another person who knows what's going on?
Jords
23m 37s
It spurs action.
Rocky
23m 37s
It's like, oh, okay, this, this is real, and suddenly, because someone else remembers, we start to have consequences leeching back in, again, another thing that Palm Springs does so well.
Jords
23m 49s
Mm-hmm.
Rocky
23m 52s
We should just call the episodes Palm episode Palm Springs.
23m 54s
But like, as soon as Niles brings Sarah into the loop.
23m 58s
sorry, Niles is Andy Samberg's character.
Jords
24m 1s
You mean Jake Peralta?
Rocky
24m 1s
As, yeah, as soon as Jake Peralta brings How I Met Your Mother into the loop, um, suddenly he starts caring about consequences again because there is someone else to remember them. And they have some really interesting conversations about that. He's like, we can't just be psychopaths in here because we still have to live with what we did, even if they don't.
24m 24s
Like, genuinely something like quite interested.
Jords
24m 29s
All right, I've got to watch this movie.
24m 30s
All right, shut up about it.
24m 31s
Come on.
Rocky
24m 33s
If the lonely island would like to spawn this episode, please get in touch.
Jords
24m 38s
All right, so we've got this overarching big kind of format of what we expect the players to go through.
24m 45s
There's some sort of exploratory phase, maybe a bit of despair, lots of fucking around and finding out, and eventually some sort of a spur towards breaking the loop, the ultimate goal of it.
Rocky
24m 54s
Mm-hmm.
Jords
24m 55s
How does that look?
24m 56s
Like if we if we wanted to point a camera at this?
24m 59s
What does that actually look like?
25m 1s
Zooming down from high structure play into like moment to moments at the table?
25m 5s
What are the characters do we?
25m 7s
?
Rocky
25m 8s
The same thing over and over again.
Jords
25m 11s
All right, I'll take this one, George.
25m 13s
Thanks.
25m 16s
They're talking to people.
25m 18s
They're going out and trying actions.
25m 20s
They're finding locations, and they're doing it all like on a timeline.
25m 25s
One thing that I think is very important to remember here is that you need to have some way of tracking time for a time loop to matter.
25m 31s
There's only a certain amount that you can get done.
25m 34s
Like there is an opportunity cost to this.
25m 36s
So at the start, when you're in that very open exploration phase, it might be going out and talking to different people and getting their understanding of what's happening.
25m 45s
But you're not going to talk to the same person every single.
25m 50s
going to try other things. And all of those other things that you could be prepped that could be actionable are stuck in their own routines, right?
Rocky
25m 51s
Mm.
Jords
25m 59s
The one thing that you can take for granted and the timely is when you walk out that at 9 o'clock, you can find these characters in these locations or this event about to occur up the street.
Rocky
26m
Mm-hmm.
26m 11s
There will be scenarios where that gets disrupted as part of play where, you know, Bill Murray just decides not to go to work.
26m 20s
And so, you know, the whole, the whole bit with the groundhog doesn't happen that day, right?
26m 25s
where Niles and Sarah get in the car and try to drive back to Texas and so they miss the wedding.
26m 31s
And so none of those scripted events happen.
Jords
26m 34s
But only for that loop, right?
Rocky
26m 37s
Exactly.
Jords
26m 37s
The rest of the loops still go on rails.
Rocky
26m 39s
So because we are confined also to a place, there is kind of a natural gravity back to the place and the events that are happening.
26m 48s
So like most of the time, most of the play will be interacting with this sequence of events.
26m 54s
I think we can, we can say that.
26m 57s
And a deviation from that is exactly that as a deviation, and the next loop will be back to the sequence of events that's playing out in this place at...
Jords
27m 8s
So we've got a bunch of micro loops that are occurring that have some points where they might cross over, but otherwise are independent.
27m 18s
So you can say, like, the players go this way or the characters go this way and interact with one of the loops and they break some of the things that would happen, they change its causal pathway.
27m 30s
But when they go to another location, that might still be unaffected and everything is still operating in exactly the same fashion over there.
27m 37s
just at a later point in the day.
Rocky
27m 38s
Yeah.
27m 38s
Yeah, they're they're almost kind of a little bit insulated from each other, right?
Jords
27m 44s
Mm-hmm.
Rocky
27m 44s
Like, there's a, there's a.
Jords
27m 45s
Insulator is exactly the right way.
Rocky
27m 47s
It's the opposite of a butterfly effect, like a moth effect.
27m 51s
I don't know.
27m 52s
It's a...
Jords
27m 54s
The opposite of a butterfly is not a moth.
Rocky
27m 55s
A caterpillar effect?
Jords
27m 56s
I think the.
27m 58s
No, it's still not an opposite.
Rocky
28m
What is whatever.
Jords
28m 1s
This is a big question.
Rocky
28m 2s
I'll let I'll let you think about that.
Jords
28m 3s
Let us know your thoughts.
28m 5s
Tell us what the opposite of a butterfly is, and give us whatever classification system you're using to frame that answer.
Rocky
28m 13s
Oh, well boy.
28m 15s
It's the opposite of a butterfly effect in that, like, changes actually don't propagate as much as you would expect, right?
28m 22s
There is no, there is no chaos theory of like, well, if you walk out the door slightly differently, the whole day unfolds differently because even though that might be correct from a physics point of view, I guess, it's no fun is really what it boils down to.
Jords
28m 36s
Yep.
28m 37s
And like,
Rocky
28m 38s
So like, yeah, events are quite isolated from each other.
Jords
28m 41s
One of the points of time loop in your characters is that they can gain mastery over the world, and if the butterfly effect happens and that chaos propagates dramatically over such a time span, such a short time span, it means they can't then master the world.
Rocky
28m 48s
Hmm.
Jords
28m 58s
They can't do the thing of like showing up at exactly the right time in exactly the right place to do like stop the person from walking in front of the bus every single day because they, you know, took 4 extra steps to get to the location one step beforehand and that that meant that the timing was off.
Rocky
29m 6s
Yeah.
Jords
29m 15s
Yeah, we don't care about that, right?
29m 17s
The macro structure is what matters here in that you can have a schedule for all the different micro loops that are going on and the bits at which they would interfere with each other are what are important, but by and large there is.
Rocky
29m 33s
I think that I think there's an instinct to put it on a timeline.
29m 37s
I, look, maybe that's a good start as a planning tool, but the way I would be thinking about this is as scenes.
29m 46s
So I think this is, for me, a scene-based sort of playthrough, and we have the same scenes come up each time, and the scenes at least start the same way with the same sort of set of initial conditions, and then stuff can feed out of those scenes.
30m 7s
affect them, but like, we have these scenes and each, each scene sort of starts the same way because that's very much how the media is structured, right?
30m 15s
Like, each scene, so that we as the audience know which scene we're in, they all start the same way, right?
30m 25s
They start with, obviously, the very 1st one, we start with the same musical queue each time, but like, the events that anchor each thing start the same each time and and then may or may not be changed.
30m 37s
But I think thinking about things as situations, right?
30m 41s
In our classic prep situations, not plots.
30m 44s
It's like, here are a bunch of things that are set up, and we'll go into motion, and That setup is always the same.
Jords
30m 44s
Oh, yeah.
30m 55s
Yep, I think that's very much the point.
30m 57s
Like, I would still frame this around a timeline and like, it is a timeline of scenes, but I would have it so that I know at this point in the day, these are the scenes that would be occurring and our players would go...
Rocky
31m 13s
Yeah, and I think it's, I think it is that.
31m 16s
I think it's about like, don't try and keep track of every single event that happens on a timeline.
31m 21s
You have to chunk them out, like a director would into scenes.
Jords
31m 24s
Hmm.
Rocky
31m 25s
And we have some scenes.
31m 28s
come back to how many, because I think that's a bigger conversation, but we have some scenes that are available to choose from, and those scenes are like almost like pre-packaged scenarios.
31m 38s
It's like, okay, I'm choosing to interact with this scene now, which does rule out interacting with the other scenes that are happening at the same time, and we're going to see how this sort of plays through.
31m 48s
So it is about kind of like packaging up those events so that they not only are manageable for you as the game master, but also recognisable for the players, right?
31m 58s
the DJ scene because that's the one where you start with like talking about what the DJ is playing, what everyone's doing.
32m 4s
It's hard to talk about those points in the story unless you give them quite discrete sort of identifying features.
Jords
32m 14s
There has to be something to anchor you to the start of, oh, this is the bit in the storyline.
Rocky
32m 18s
Yeah.
32m 21s
Yeah.
32m 22s
So it can't be yet.
32m 23s
I guess what I'm trying to get at is like, it can't be Lucy, goosey, and you're just doing whatever you want on the timeline.
32m 27s
I think we are playing through something that looks a bit like a tree structure, right, with, with, dare I call them nodes, joined up, uh, throughout the course of your nominally day, um,
32m 41s
And and we're dealing with something that is discrete rather.
Jords
32m 48s
I think if you are the player on this side of the fence, if you don't have the full picture, I think you can get really frustrated in here, and what we don't want to replicate is that full stages of grief kind of parallel in our players, right?
33m 5s
We don't want our players sitting at the table to be like, oh, this is the worst, we're just going to be playing this session over and over until we die in real life.
Rocky
33m 15s
Yes.
Jords
33m 16s
We want them to leverage the tropes and understandings they have of time loop type things to instantly get in and start having fun with it.
33m 22s
Like, one of the things that immediately popped into my mind is a time loop could be a great way to show new players. How role-playing is done because they get to do different stimulus to exactly the same situation and see the different responses that come.
Rocky
33m 40s
Mm.
33m 41s
Yeah, I think it is.
33m 44s
I think it is one of the few places where you actually.
33m 49s
scenario out, I think it doesn't, there are, there are some video games where it works, but in video games, we are always kind of bounded by the, you know, the engine.
34m
Um, This is one of the ones where the, the, I'm just gonna like, kill everyone and see what happens for want of a better example, I suppose.
Jords
34m 9s
I'm gonna go full murder hobo.
Rocky
34m 9s
Um, And yeah, really explore the fact that like, oh, wow, we really can do anything, but that's no fun if none of it.
Jords
34m 19s
It lets you train players in the like, there's an NPC blocking your way.
34m 26s
Well, I can kill them.
34m 27s
Yeah, okay, great.
34m 28s
have consequences later.
34m 30s
And they're like, what's the faster way of getting around this and it's, find the thing that they want and solve that problem.
Rocky
34m 38s
And then eventually you start arriving at that NPC and it's like, I already have acquired the thing that I just, I hand the guy a hamburger and he's like, how did you know I wanted one of these and you just like walk straight through.
34m 48s
Like, that's kind of where we, where we end up.
Jords
34m 49s
Exactly, right?
34m 53s
The mastery that we build here is not through just killing everyone till you get to the end.
34m 59s
It's on, like, every interaction is its own micro puzzle of like, how can I shortcut this?
35m 6s
How can I not spend my my opportunity cost of time resolving this in the same way?
35m 12s
And I think to jump ahead a little bit.
35m 16s
That makes any sort of combat in this space very interesting.
35m 20s
Because in the movies, you can always montage that away.
35m 24s
You run through like the flash sequence of they show up, they do like the things in the very specific sequence of events and then they get through.
35m 31s
But in role-playing game.
35m 33s
Like, if you choose to murder Hobo, everyone, you're sucking time up at the table for those like 5
Rocky
35m 41s
Yeah.
Jords
35m 42s
And I think that on the 1st loops where that might be like the initial point of call on later loops, unless you're just hand waving it all away, I think that's a way that players would be like, maybe combat 1st is not the answer.
Rocky
35m 57s
Have you turned our fun Groundhog Day episode into radicalising people against 5 E?
Jords
36m 2s
Uh, no, not necessarily.
36m 5s
Just saying that maybe it pushes people more towards an OSR style play where, you know, the mantra is thrown around a lot and is often taken out of context, but combat is a fail state.
36m 15s
Might actually be a better way of approaching things.
Rocky
36m 16s
Hmm.
Jords
36m 19s
I think you can design all of these little interactions as puzzles that can be overcome with a quote unquote easy solution.
Rocky
36m 29s
So, okay, let's stop and talk about what, actually, we're gonna be doing at the table, because I have, I have some like hard questions that I think probably,
Jords
36m 39s
Mm-hmm.
Rocky
36m 43s
So that we can think about what we're gonna put in these loops, right?
36m 48s
So, 1st of all, starting from the very highest level.
Jords
36m 50s
Shoot.
Rocky
36m 52s
How many loops do you think we need to go through to have a complete time loop experience?
36m 55s
How many times do we need to iterate on the loop?
Jords
36m 58s
I reckon probably somewhere between 4 and 6.
Rocky
37m 2s
I think so too.
37m 3s
I think less than 4 and we don't feel like we've had the ability to mess around within a loop.
Jords
37m 10s
to gain the mastery that is like the good thing.
Rocky
37m 13s
I think probably more than 8 or 9 and things start to get boring.
37m 19s
So I think there's a sweet spot in there around, yeah, five, six, 7 runs through of the loop.
Jords
37m 20s
Mm-hmm.
37m 27s
And I think that also depends on how long a loop is in real playtime.
Rocky
37m 32s
Well, that's my next question.
37m 35s
Thank you for anticipating it.
37m 37s
So I think how many loops we go through is more important, right?
37m 40s
So how many loops we go through sets the arc of the whole session?
37m 45s
It sets the, like, too few and we don't feel like we've had the experience too many and we, we get bored.
37m 52s
So we know we want this kind of sweet spot, and yeah, we've just pulled this number out of our butts, but it feels right.
37m 58s
This sweet spot of light, we want to run through this loop.
38m
Call it 6 times.
38m 2s
Right?
Jords
38m 3s
Right?
38m 3s
Nominally six.
Rocky
38m 4s
Nominally 6 times.
38m 6s
We can do some maths.
38m 8s
Some really basic division and say like, okay, well, if you've got a 3 hour session, allowing for some setup and some catharsis at the start and end.
Jords
38m 9s
Mm.
38m 10s
Hmm.
Rocky
38m 20s
That means that your loops can't be any longer realistically than 25 minutes of at the table.
Jords
38m 30s
Mm, interesting.
38m 31s
So you're you're trying to squeeze all of this into a single session?
38m 35s
Because this is one that I think you can't pull off in a single session because just imagining like you've got 25 minutes, half an hour is your limit.
38m 48s
Unless all of your players are on board and your resolution mechanics are super tight and snappy.
38m 55s
I don't think your players are going to be able to see that much of the world just because of the overheading conversation in decide.
Rocky
39m 3s
Look, I think that's true.
39m 4s
The flip side is, I think once you start splitting this across multiple sessions, you lose all of the mastery, the familiarity that you've built up.
39m 16s
So so much of this is going to be living in players heads at the table.
39m 20s
If you come back after a week, 2 weeks, a month and say like, okay, well, we're back in the loop.
39m 27s
They're not going to remember, they're not going to have all of that knowledge front and centre in their heads.
Jords
39m 33s
Absolutely agree.
Rocky
39m 33s
Between loops.
Jords
39m 36s
Okay, here's here's where I was coming at it from, right?
39m 39s
I was thinking maybe 2 loops per game session.
39m 42s
So if we say like 3 to 4 hours, then you've got like 90-ish minutes per loop.
39m 48s
And I'm expecting to run this for about three-ish sessions, maybe four.
39m 52s
And that means that I am structuring this game around when can we get together frequently enough that the players aren't forgetting things?
40m 2s
and also stressing on them, that they need to take notes.
40m 6s
Because those notes are going to be so crucial as they go through to the next week.
40m 11s
I think this is one where you can't just run it for your normal group unless your normal group already satisfies the criteria to make it work.
Rocky
40m 13s
Yeah.
Jords
40m 20s
Otherwise, you end up with this huge mismatch of, like, the GM is put in all this work to prep this, like, quite complex thing, and nobody remembers to give this guy a hamburger, even though they did it last month twice.
40m 34s
Come on.
Rocky
40m 35s
Like I I see what you're getting at.
Jords
40m 37s
I don't think this is a game for all players.
40m 40s
I think you have to, you must be this committed to play this game.
Rocky
40m 45s
I think there's some serious lawyer narrative dissonance in having players flipping through notes to try and remember what happens in each phase because you cannot.
40m 56s
Like, the plot of the films of the episodes lives and dies on what you can remember happening.
41m 5s
And I think by having players doing that, by having them remember previous loops.
41m 12s
Remember that like, oh, that guy's gonna fall over, so I'm gonna catch him.
41m 14s
I think if they're flipping through their notes and trying to win each scenario instead of relying on the only thing that we know does persist between loops, which is memory.
41m 27s
Like, I think if you, I think if you have notes and you're, you're not trying to live this as close to the real thing as possible, I think you're missing out on an opportunity to do something that you don't get to do.
41m 39s
Like, we don't get to live out of time loop, right?
41m 42s
Like we don't get to do that, except in this scenario.
41m 45s
I think by stretching it out and making it non-contiguous and by allowing, like, note-taking and persistence between sessions or even relying on rather than...
41m 58s
By forcing people to rely on note taking, you miss out on an opportunity to actually live in a time loop.
42m 7s
Like, that's that's this thing that RPGs can do that nothing else can.
42m 13s
This is the only way that I can think of for you to actually have that experience of trying to hold a whole sequence of events in your head and navigate it because you've lived it so many times before.
42m 27s
Like, I I just, I, I see what you're getting at.
Jords
42m 28s
Yeah, but you're only living such a short amount.
Rocky
42m 30s
I know that there's,
Jords
42m 32s
Your loops are so small.
Rocky
42m 33s
I know, and I know that you want to just stuff as much in there as possible and build a beautiful big complex graph and I'm like, yes, but you miss out on the chance to have the experience as a player, not as a character of living in a loop if you do that.
Jords
42m 51s
Look, I hear where you're coming from, but I just think, like, having players at the table decide on a thing could take 10 to 15 minutes.
43m 2s
And if your loops are only 25 minutes, how much of that world are they going to be able to fuck with before they find out?
43m 9s
Either you're running this as like a, okay, this is a Twilight Imperium, we're going to spend 8 to 12 hours playing this game and we're going to loop it so much. Or you're splitting it across several play sessions to get them.
Rocky
43m 16s
God, no.
Jords
43m 24s
Don't see how you can cram that down.
43m 26s
Like, I don't think it has to be the biggest complex thing in the world, but I'm imagining something like for independent storylines, that crisscross at some point.
Rocky
43m 34s
Oh my god.
43m 35s
Jesus Christ, no.
Jords
43m 36s
And like when...
43m 38s
Oh, when I say storylines, I mean like, one guy's day.
43m 44s
Like, imagine 3 key NPCs each going about their days doing things and a, like, event that is going to occur at a certain point during the day.
43m 53s
I think that's enough to spin out some like interesting complexity.
43m 58s
and it gives you like 3 significant at the start of the event, start of the loop.
44m 4s
I will go talk to this NPC and see what they're doing.
44m 7s
And then at start of the next loop.
44m 9s
I might go see what this one's doing over here.
44m 11s
I think like 3 feels like a good number to go through to give the illusion of depth and then just one independent event that, you know, it's like when the clock strikes 12, the bomb explodes.
44m 25s
or the parade comes through this street or or something like that that is like wholly unconnected to the other things, but has a call.
Rocky
44m 36s
Hmm.
Jords
44m 37s
Right.
44m 38s
Come with me on this.
44m 39s
You got you got 3 independent timelines of what these characters are doing.
44m 45s
Okay?
44m 46s
For the sake of argument.
44m 48s
Let's give them some names.
44m 49s
Johnny is going to the store 1st and then he goes to meet up with character B, Sarah, at noon, and then in the afternoon, there, like he's in his house and she goes to meet.
45m 6s
And then the 3rd character here is the drug boss doesn't interact with anyone except for Sarah right at the very end of the day.
45m 12s
And then the event D is like the parade comes through in the middle of town underneath Johnny's apartment.
45m 19s
There's not much actually going on there.
45m 22s
But as players, you can interfere with the start of each one of these scenes.
45m 27s
And then the rest of the day unfolds different.
Rocky
45m 33s
Hmm.
Jords
45m 33s
And that gives you your complexity.
45m 36s
That gives you your depth.
45m 37s
And I think importantly, there is an assumption that I'm going to lean on when I'm prepping this, and that's that the players are going to be doing the same things when they encounter players at NPCs.
45m 50s
In subsequent.
45m 54s
So once they've kind of figured out the solution to a particular thing and they've got like a desirable outcome, Instead of trying that again, I am anticipating that they'll probably want to do the same thing.
46m 8s
So let's say Johnny wants a hamburger.
46m 11s
At the start, they might try different things to convince Johnny to get on side or like kidnap him or whatever, but once they figure out he wants a hamburger.
46m 19s
Every subsequent run, they'll get a hamburger and present it to Johnny.
46m 24s
And effectively skip to the next phase of fiction, the next season.
46m 31s
Once you've gone through the loop once, that kind of sets how the situation evolves, and you can draw back on that.
46m 40s
So instead of prepping out this like complex tree of cause and effect, you just have the 1st loop ready to go, you let the players loose on it, and then whatever they do that causes downstream changes, that becomes canon for future.
Rocky
46m 59s
So they're kind of writing the default loop, I guess, the 1st time you run through it.
47m 5s
I do like that as a couple.
Jords
47m 7s
Structurally, I would be prepping these timelines with like the scenes of where these characters overlap and kind of like what their motivations are and what they're doing as we normally would for just about any situation.
47m 18s
And then when the players interact with it, they're going to change how that timeline would have occurred.
47m 24s
And once you've figured that out at the table in the moment, you just write that down and you can call back to that on subsequent loops, that when they do these types of activities, these are the outcomes that happen, and the players are then writing the prep for you without you having to make a decision.
Rocky
47m 43s
Yeah, I mean we do like that.
Jords
47m 45s
There's quite a bit of upfront work still, like, I do think this is probably one of the more prep heavy things that we've, we're planning in Platonics, but the subsequent uh, evolution of all the situations is driven by your player's actions.
47m 59s
And if they fall into the behavioural loop of, I know that if I press this button, I'll get this outcome, then you can shortcut that description.
48m 8s
And say, great, you do that, this happens, we move on.
48m 12s
And this also avoids players having to game out the same situation.
Rocky
48m 18s
I think that has...
Jords
48m 20s
That's the reward of mastery.
Rocky
48m 22s
I think the one thing that this, maybe doesn't model as well, is that overall psychologic.
48m 33s
Right?
48m 34s
This is a really, really good model for how do we break out?
Jords
48m 39s
Hmm.
Rocky
48m 40s
How do we solve the run in a way that gets us to the end?
48m 44s
And I think that's incredible for your endgame for your, like, 3rd act?
48m 49s
I don't think it captures the rest of the things that happen in these media.
Jords
49m 2s
Is that only because you're seeing the structure for what it is though?
49m 6s
Imagine you didn't know that's what's going on behind the scenes.
49m 9s
What are the players going to do on their 1st run?
Rocky
49m 13s
Do they know it's a time loop yet?
Jords
49m 15s
Let's say no.
49m 16s
Let's say that the players have been conditioned to expect something, but on the 1st run, they don't know that they're going to time.
Rocky
49m 25s
I mean, okay, so they're going to go about trying to achieve achieve whatever goal it is that they've kind of set themselves for this quest, this mission, right?
49m 33s
Well, we can assume they're goal oriented.
Jords
49m 33s
Yep.
Rocky
49m 36s
They're going to try to get to the goal and they're going to, let's say fail.
Jords
49m 44s
Yep, or let's just say they dally too long.
49m 48s
They have a nap, right?
49m 49s
They get part way and they stop and have a rest.
Rocky
49m 53s
Take a short rest.
Jords
49m 53s
Or somebody dies.
49m 56s
Like, I think one that we can do here is maybe all of our characters are tied together in this and that if anyone dies, the whole loop resets for everyone.
50m 6s
Regardless of whichever way you choose it, whatever your reset conditions are, on the 1st loop, they just go about normal PlayStation.
50m 14s
And then they wake up to, we've already prepped our strong frame, and I think this is something like, yeah, I got you, babe.
Rocky
50m 15s
Yep.
Jords
50m 22s
I think a audio queue is really helpful or I, this is one of those rare occasions, I might write some box text.
Rocky
50m 23s
Yeah.
50m 33s
I was literally also like, you read the same text.
Jords
50m 38s
Yeah, an exact canned opener for beginning this session, and they like practice your tones of voice and try and do it exactly the same.
50m 48s
So they go back, all right?
50m 49s
So what are they going to do on loop 2 now?
50m 51s
You've given them the subtle clue that this is a time loop because you've given them the exact same opening.
51m 1s
even though wherever they, like, if they died, it's a bit more obvious, but if they just went to sleep, they've woken up.
Rocky
51m 8s
I mean, we probably need to play it through to find out, but my guess would be probably another attempt at the goal.
Jords
51m 17s
That's really big picture.
51m 19s
If we were to zoom in.
Rocky
51m 22s
Uh, well, okay, literally, what are they gonna do when they wake up?
51m 25s
Probably talk about like, hey, didn't we just do this?
51m 28s
Right?
Jords
51m 29s
Yeah.
Rocky
51m 29s
Are we are we just doing this again?
Jords
51m 30s
So you.
51m 32s
You'll have like, um, let's say we prep a initial node on this structure that's the same every time and it simply acts as the trigger for them to, A, recognise they're in a time loop.
51m 46s
And B, it's their 1st point of fuck around, find out.
Rocky
51m 50s
Yep.
Jords
51m 50s
Really low consequence.
51m 52s
It the, um...
51m 55s
What is it in Groundhog Day?
51m 56s
He goes down to like the breakfast table?
51m 58s
And the lady is talking about something like really inane small town chat.
Rocky
52m 4s
Yeah, same newspaper is a classic.
Jords
52m 6s
Something like that.
52m 7s
And then from there they can choose to explore the area.
52m 12s
On the 2nd run, once you do everything exactly the same.
52m 15s
I think your players would be like, oh, I think he's doing a time loop episode.
52m 19s
I think this is where we're at a time loop.
52m 21s
So what do they do then? to test if they're at a time.
Rocky
52m 26s
Mess around.
Jords
52m 27s
Bye.
Rocky
52m 29s
Probably killing some.
Jords
52m 31s
Maybe?
52m 32s
I think maybe your players are more murder hober than mine, but I think mine would probably go to the same places that they went the day before.
Rocky
52m 32s
I, like, I think, I...
Jords
52m 42s
to see if things are the same there and if they could do them differently.
Rocky
52m 46s
Mm, maybe.
Jords
52m 49s
And then eventually we get to the end of that run, we start the 3rd loop.
52m 53s
Maybe they go again to the same ones, but I would expect at this point they're probably gonna try see anything else.
53m
I think those 1st couple of runs, like just thinking about my players and the psychology of how they tend to approach things.
53m 8s
I think those 1st couple runs will probably play out with a high likelihood in a very predictable pattern.
53m 16s
And that means that by like runs 3 to 5 is them exploring different different opening nodes, different situations or timelines they could get involved in.
53m 28s
And then like 5 and six, maybe they're driving towards trying something.
53m 33s
Maybe it extends a little bit further.
53m 35s
Depending on how successful they are.
53m 37s
But at that point, I think we've actually got a pretty good representation of that character growth arc.
53m 44s
Noting that we want to avoid the despair phase.
53m 47s
I don't think.
Rocky
53m 48s
Yep, I think so too.
Jords
53m 52s
I think once our players have got some understanding of the world they're playing in and they can like shortcut areas, the shortcut is the reward here.
54m
Skipping the content they've already played is a reward for good play.
Rocky
54m 4s
So, is this something that you would be dropping?
54m 9s
Or is it something that you're playing from the...
Jords
54m 14s
could do, I think dropping into an existing campaign is probably nicer because you've already got the established bonds between the characters and you kind of know what your character's personalities are like.
54m 26s
If you were to do this from scratch with a whole new party, then I think you'd probably end up doing a little bit more like a few more loops as your players feel out each other's characters at the table.
54m 41s
So I think both can be done.
54m 43s
I would probably prefer to do this in an ongoing campaign or one where the characters...
54m 50s
Certainly the play is a...
Rocky
54m 53s
Yeah, I think we've actually got 2 scenarios here.
54m 56s
I think what you've kind of mapped out is probably a better fit for It's it's an arc in a campaign, right?
55m 3s
It's a it's a time loop block of sessions, an adventure, really, is what we're talking about.
55m 9s
It's a time loop adventure in an existing campaign in our media.
Jords
55m 10s
Mm-hmm.
Rocky
55m 16s
I think what you're looking at is a time loop episode of an ongoing series.
55m 21s
It's window of opportunity.
55m 23s
Right?
Jords
55m 24s
Yep.
Rocky
55m 24s
I think there is almost, I think we almost have 2 subgenres here.
55m 29s
And I think, quite interestingly, we've both narrowed in on different ones because the thing I have been thinking about is like, how do we do a Groundhog Day, how do we do a Palm Springs?
55m 40s
How do we do something like that?
55m 42s
where these movies manage to get through the whole time loop arc in 90 minutes while also establishing characters and that.
Jords
55m 56s
I do, but it's a passive medium.
Rocky
55m 59s
Sure.
56m
So, here's.
Jords
56m 1s
As soon as you interject, imagine someone pauses the the screen every time, like a significant decision happens and you have to talk it over with your group, that 90 minutes becomes several days.
Rocky
56m 14s
I mean, I can respond to this with like a get more decisive players, but like maybe this is an exercise in training players to be decisive to use a George aphorism.
Jords
56m 28s
Like I genuinely think it might be.
56m 30s
Like if they're not decisive at the start.
56m 32s
Like, I'm just, okay, imagine you sat down to do this as a, as a movie style one with a group of new players who don't know each other.
Rocky
56m 37s
Yeah, all right.
56m 38s
Let me.
56m 40s
Let me tell you how I would run this.
Jords
56m 43s
Shit.
Rocky
56m 44s
So, I'm running this in, I think system does matter here because you absolutely don't want to get bogged down in anything.
56m 51s
I'm running these in something super lightweight, something lasers and feelings, something like one role resolves the whole situation type thing.
57m 1s
Um, We, rather than having a more complex, like web of connections, I think what I'm prepping is a sequence of scenes, and those scenes have starting conditions, box text, if you will.
57m 19s
And each run through, we run through those scenes.
57m 25s
Not necessarily run through them in order, like we have to do them every time, but that sequence of scenes will progress in the same way, every time, and if the players like drive off to New Mexico, like, whatever, um, but there's, in my head, not a lot of like concurrency, there aren't like threads off to the side that weave out and back in again.
57m 50s
There is like one sequence of events to kind of keep track of, right?
57m 55s
Something that you can hold in your head as a player.
57m 58s
Like, this happens, then this happens, then this happens.
58m 2s
A couple of details that you can, your affordances to mess with each scene.
58m 6s
We know a couple of things happen in each scene, and then there's some links from one scene to the next about, you know, if you kill someone in a previous scene or drag someone off and hide them behind the bushes or whatever in a previous scene, like, of course, they're not going to appear in the next scene, but it's like it's a relatively straightforward set of things to keep track of.
58m 25s
We run through these one after the other, and essentially run through a whole loop in, I'm expecting like 5 minute scenes.
58m 38s
Right?
58m 40s
Like.
Jords
58m 41s
Are you imagining your decision space here is like, like the way that they can affect the outcome of these scenes is quite bounded?
58m 49s
So it's like, imagine like the smallest thing would be binary decision.
Rocky
58m 53s
It's not bounded at all.
58m 55s
It's almost the opposite.
58m 57s
It's like, I'm gonna give you the same 6 improv prompts over and over again, and we're gonna see where you take it.
59m 6s
Right?
59m 8s
Like it's, it's way, way open.
59m 12s
And because it's, it's short, it's more or less sequential, it becomes something that you can then run through feasibly 5 times in one evening of play without it getting boring.
59m 25s
So, in my head, they're like, each scene is kind of an index card, and we're just like, bang, this scene.
59m 34s
Here are the things that we know are present in the scene.
59m 36s
Here is like kind of what we've learned so far.
59m 40s
We can add to the cards as we go.
59m 42s
and we just like play them out.
59m 44s
It's almost like playing through a, um, a season of something like a quiet year with specifically with respect to the Oracle deck, right?
59m 57s
It's like playing through the same oracle 5 times.
1h 1s
So you know what the oracle is going to bring up.
1h 3s
You know what each situation is going to be and what you get to mess around with each time is how do we respond to that?
1h 10s
So the 1st couple of times you try to play it straight, then we get into our like, let's mess things up and see what happens.
1h 18s
phase of the story, and then we move on by the end to, all right, let's go for the solve.
1h 24s
Let's go for the escape.
1h 25s
Probably after some.
1h 29s
Kick that interrupts that, which is like, oh, we don't get to keep doing this forever or like there's someone else in the loop with you or something like that that like precipitates action bumps them out of the like screwing around and finding out phase.
1h 42s
We have one to 2 more loops to try and resolve this.
1h 46s
That's kind of what I'm thinking.
1h 48s
And so it becomes less, and I think this is the distinction that I'm was trying to get at at the start.
1h 56s
It becomes less about, oh, let's put these characters that we already know through a time loop and and kind of do that character stuff that we see happening in the shows, right?
1h 1m 9s
Like, beautiful vessel for moments like playing golf through the Stargate.
1h 1m 13s
Great character development, really cool to let people do things with no consequences, but they they remember it.
1h 1m 21s
Very TV show.
1h 1m 23s
I think this is much more.
1h 1m 25s
Hey, I want to have a time loop experience.
1h 1m 29s
I'm not interested in seeing how these characters that I know all this world that I'm familiar with behaves in a time loop.
1h 1m 38s
I just want to ride the time loop ride one time.
1h 1m 41s
And I think that is a kind of thing that you could work through super, really tight, really snappy, very improvy, set of prompts, play them out one at a time, and actually, I genuinely think you can fit it satisfying.
Jords
1h 2m 1s
All right, I got some some questions that I want to probe here.
1h 2m 4s
If we zoom in, these index cards that have got your scenes on them.
Rocky
1h 2m 4s
Yep.
1h 2m 9s
Yep.
Jords
1h 2m 9s
That there's a single sequence of like, um, canon events that would occur.
1h 2m 17s
So like I'm imagining the baseline here is if the players never showed up, this is what would happen.
Rocky
1h 2m 22s
If the players never show up, I would just read the 1st card, put it down.
1h 2m 25s
Read the 2nd card, put it down, read the 3rd card, put it down.
Jords
1h 2m 26s
Yeah, exactly.
Rocky
1h 2m 28s
The end.
Jords
1h 2m 30s
Yep, that like that's that's the canonical timeline without intervention.
1h 2m 34s
If your players do something wildly divergent in the 1st scene, how does it always lead to the 2nd?
Rocky
1h 2m 35s
Yeah.
1h 2m 44s
How do you make?
Jords
1h 2m 46s
So, the follow one scene to that, how how can that accept as inputs, all those different outcomes that could have occurred and still be logically coherent?
1h 2m 59s
Because I think in this chain, this feels like actually quite strongly butterfly effect, how does scene four?
1h 3m 8s
still accept as inputs, the 3 previous scenes worth of potential diverse.
Rocky
1h 3m 14s
Uh, I just like, I love the way your brain works and how it's sometimes so different from the way that my brain works.
1h 3m 22s
I don't know, George.
1h 3m 23s
I would just make it up.
Jords
1h 3m 25s
But at which point, like, scene 4 might be irrelevant to the content that's actually happening.
Rocky
1h 3m 32s
Yeah, maybe.
Jords
1h 3m 32s
So the structure doesn't support it.
Rocky
1h 3m 36s
I mean, we still like, we still advance through the scenes.
Jords
1h 3m 39s
Unless you're trying to get the place to converge to those scenes.
Rocky
1h 3m 39s
Like...
1h 3m 43s
I think that is part of this, like, I think that only happens in the, like, the, the, the, explorer phase, the diversion defhase.
1h 3m 51s
like, I plop the card down.
1h 3m 53s
I'm like, well, none of these things have happened because you've killed everyone who would be doing them and we just like, we continue to play.
1h 4m
But I don't need the things that are happening on the card to necessarily like, we know we have a hard end for the loop, which is that they die off, fall asleep, or it hits a certain time.
Jords
1h 4m 12s
Mm-hmm.
Rocky
1h 4m 13s
Probably I reach the end of the Oracle deck and something happens every time the Frost Shepherds arrive and it's the end.
Jords
1h 4m 20s
The event that resets. Yep.
Rocky
1h 4m 21s
So, like, I know I only have a certain number of scenes to get through, and, like, if the, the, quote unquote canon thing is, the, the canon of the timeline is so messed up that the prompt on the card no longer makes sense, then, like, great, we're off the map and we're just riffing.
1h 4m 39s
Like that doesn't bother me because we will come, we will come back to that set of like opportunities on the next loop as we start to do the part of the story where we try to solve our way out of it.
1h 4m 53s
Just make it up, man.
1h 4m 55s
Just riff.
Jords
1h 4m 57s
Yeah, but at that point, why you prepping?
Rocky
1h 5m
I mean don't get me wrong.
1h 5m 1s
It's not a colossal amount of prep, but I think having something there to not happen.
1h 5m 7s
The negative space of the events that didn't happen because you messed them up.
1h 5m 12s
Like, I think it's important to have that there and be like, yeah, none of the things that normally happen at this point in the narrative have happened because you've, you've goofed them up, right?
1h 5m 23s
Like, the best man is not giving a speech because you've killed him.
1h 5m 26s
Also, like the wedding ceremony that's supposed to happen is not happening because you've killed the bride and the groom.
1h 5m 34s
We've, like, got to get less murdery.
1h 5m 36s
But I think we can talk about things that aren't happening and then very quickly move that past that into what is happening instead.
1h 5m 43s
But in my head, this is like, this is extremely fast and loose.
Jords
1h 5m 46s
So, all right, if I try to put this into my world, right?
1h 5m 52s
Each one of these scenes has like a couple of different toggles that could be like on or off.
1h 5m 59s
Imagining it's like characters are present or not.
1h 6m 3s
Or precursor event has occurred or not.
Rocky
1h 6m 4s
Like I guess, yeah.
Jords
1h 6m 6s
So that, as you're progressing through, from scene wonder scene 2, you look at those elements that should be continued on and then be like, what's different and how would this have played out? Oh, it just feels like it go off the rails so quickly.
Rocky
1h 6m 13s
Hmm.
1h 6m 20s
Sure.
Jords
1h 6m 24s
I, Yeah, in which case, like, Now you're narrating the story of them taking meth and going to Guatemala.
Rocky
1h 6m 25s
Yeah, that's the joy of it.
Jords
1h 6m 35s
And that does, yeah.
Rocky
1h 6m 35s
Sure.
1h 6m 36s
Once or twice.
1h 6m 38s
Like.
1h 6m 40s
And then they realise that they, like, this is what I'm saying.
1h 6m 43s
This is an authentic experience.
1h 6m 45s
They're like,
Jords
1h 6m 45s
It feels like there's a lot of cognitive overhead in this as you like constantly just have to riff.
Rocky
1h 6m 51s
I don't, I don't know that there's that much more cognitive overhead than the way I normally game master.
Jords
1h 6m 59s
No, I'm feeling some solid friction here.
1h 7m 2s
Yeah.
1h 7m 3s
I don't think this approach would work for me at all.
Rocky
1h 7m 9s
Ah, you don't just sit down at the table and make things up.
Jords
1h 7m 13s
I do, but I like to draw from like a pool of available options. And this one feels like that works at the 1st scene, but then when players do chicanery.
1h 7m 24s
I would have less interesting things to pull from making it up in the spot as we go along than if I had have done a little bit of work in advance.
Rocky
1h 7m 34s
Yeah, look, this could be a preference thing.
1h 7m 38s
I genuinely think it is a genre difference, right?
1h 7m 42s
I think, I think what you've described is an episode of a show, and I think what I've described is a movie, and we are sitting down to play a slightly silly movie, like Edge of Tomorrow, or Groundhog Day, and you're sitting down to have an interesting, like, experience in a world that you know well that has lots of affordances that you can pick up and work with and has characters with affordances that you know well and characters that you want to see develop, like an episode of a TV show.
Jords
1h 8m 7s
Mm.
Rocky
1h 8m 12s
I think that, like, I think that's exactly what we're seeing.
1h 8m 17s
And I think they're both valid ways to do it.
Jords
1h 8m 22s
But I don't like your way.
Rocky
1h 8m 26s
Look, I think your way sounds like it would be a lot of fun for you to prep, um, and a lot of work that I would not bother doing, uh, at the table to keep track of all of the variations.
Jords
1h 8m 44s
I mean, I certainly wouldn't do this for a single 3 hour session, but I also don't think there's, like, in my way, I don't think there's a lot of variables to keep track of, right?
1h 8m 54s
I think here's my, like, from the ground up scenario.
1h 8m 59s
I would decide on, like, 1st of all, my initial big opening frame and my mechanism for a loop reset and the mechanism or the conditions which break the loop.
1h 9m 9s
I think those are the 3 big fixed points in time.
1h 9m 12s
Then I'd get into, I would prep my like three-ish storylines of events that are happening, which are just like, at Time X, person is in location Y type things.
1h 9m 25s
And if there's like specific encounters that I want to happen there, like a quick narration of what would happen and the way that that could be like shortcut, I think of this as like every NPC would do something for you if only you had leverage over them.
1h 9m 42s
Um, there are some games that codify this really nicely.
1h 9m 45s
I don't think it particularly matters.
1h 9m 48s
I think you can slap this into just about any game.
1h 9m 50s
But this is the like, identifying that this person's really hungry and you could bring them a hamburger.
1h 9m 55s
The thing that matters here is that you bring them food, it doesn't matter what type of food.
1h 9m 59s
It's not like there's a specific key for every lock, but there is like a category of answer that you could do.
1h 10m 4s
in the same way it's like, this kid's going to get hit by the bus unless somebody intervenes.
1h 10m 9s
And the answer there could be, like, stop the bus or it could be, get the kid out of the way.
1h 10m 15s
Like, or any number of solutions along that spectrum.
1h 10m 18s
But you end up with the same kind of, the scene has been resolved in a different way.
1h 10m 23s
So not a lot of variables to keep track of here, but the key thing that the players are doing here, learning their mastery of the world is like, if I arrive at this place with this item, or if I tell this person this knowledge that I've retained from the previous one, that would allow me to navigate the situation more easily, and then progress deeper into the evolving storyline.
1h 10m 47s
And anytime your players do like a canonically good action, you just record that down and you can montage that in the next run, so you don't have to play through the same content again. And their reward is that they go faster, get deeper into the loop and get to explore more.
1h 11m 6s
For those 1st couple of loops.
1h 11m 8s
I'm expecting to be quite broad and divergent as they kind of like find all the things that are happening and identify what the storylines that are going on are, and then the subsequent loops is they're manipulating those storylines as they try to put all of the things in the right places and get the people in the right locations, such that they can then get to the big finale and resolve the loop.
1h 11m 29s
So in in this structure.
1h 11m 32s
I don't think there's actually a lot to keep track of, and we're expecting to play through it 6-ish times, which means that the prep work is not going to go unwasted because I can reasonably expect that players are gonna fiddle with all of the levers at every stage of it.
Rocky
1h 11m 48s
Yeah.
Jords
1h 11m 48s
And if I'm going to be playing this for, you know, a 90-ish minute loop 6 times over.
1h 11m 56s
I'm getting good bang for my buck, and it gives me a robust structure to fall on when they go totally off the rails.
1h 12m 2s
Because I've got my MPC's motivations and their locations at points in time, which make it really easy to just say, pulling all of these elements together.
1h 12m 11s
The scene that you're in would probably look something like this.
Rocky
1h 12m 15s
Yeah, look, I I stand by my assessment.
1h 12m 18s
I, I think you have a TV episode and I have a movie.
Jords
1h 12m 19s
I...
1h 12m 24s
I feel like yours is a bit more rest of the fucking now for me.
1h 12m 27s
But to each their own.
Rocky
1h 12m 31s
No, it's just a different kind of experience.
1h 12m 33s
It's a, it's a frenetic, like, one shoddy, like, chaosy kind of improv story game type experience.
1h 12m 45s
It's, it's, it's, recreational improv and like, they are different points on whatever kind of spectrum you want to draw for role-playing games and I don't think that makes one of them better or worse than the other.
Jords
1h 12m 50s
Hmm.
Rocky
1h 13m 4s
I think it's I think it's a preference thing.
1h 13m 6s
I do think yours sounds really cool in the sense that it is like a little bit of wish fulfilment for players because I think we've all kind of had that scenario where it's like, man, I wish we could run that dungeon again knowing where everything is.
Jords
1h 13m 20s
Mm. Absolutely, yeah.
Rocky
1h 13m 21s
Like, that's what you're doing.
1h 13m 23s
It could essentially be a dungeon.
1h 13m 26s
And it's like, okay, you could start with a dungeon with sufficiently a sufficiently nonlinear dungeon and just construct the dungeon.
Jords
1h 13m 37s
I think of it more of like a temporal point crawl.
Rocky
1h 13m 40s
Yeah, it is.
1h 13m 41s
It's, you construct the dungeon such that, but I'm saying dungeon specifically, because I think it could literally be a dungeon, and then there's something at the bottom of the dungeon that is causing you to reset to the top of the dungeon, and you run it over and over again, learning a little bit each time, understanding what goes on, like, yeah, I think that works.
Jords
1h 13m 50s
Mm-hmm.
Rocky
1h 14m 1s
I think that's a TV show time loop where you have established characters and the point is not catharsis, the point is solving a puzzle.
Jords
1h 14m 11s
Yes, very much so.
Rocky
1h 14m 13s
Right?
1h 14m 13s
The point is not to to have some philosophical insights about the nature of despair.
1h 14m 19s
The point is like, well, we know that we're going to get out of this because we know there's going to be an episode next week.
1h 14m 24s
So like, how are we going to solve this in like an interesting and novel way.
1h 14m 30s
Like it's, it's, the time loop as a puzzle versus the time loop as a like philosophical experience.
1h 14m 40s
And I think they're both, I, like I think they're both subgenres of the, of the, the time loop medium.
1h 14m 46s
I think your slaps.
1h 14m 48s
I would play in it.
1h 14m 49s
I would never prep it.
1h 14m 51s
Because it's too much work.
1h 14m 53s
Mine will be mine will be 5 index cards with dot points, and I'll just slap them down on the table over and over again and be like, all right, now this happens again.
Jords
1h 14m 54s
Oh, say, look, I actually...
1h 15m 3s
I just still don't, I can't rationalise in my brain how you can't slap down 4 and 5 because things are so different.
Rocky
1h 15m 5s
And for a certain
Jords
1h 15m 11s
And if it ties back to your, your canonical timeline if the players don't intervene, then what, why are they there?
1h 15m 19s
I can't make these square pegs fit in my smooth brain?
Rocky
1h 15m 24s
So there's an interesting uh, maybe by way of explanation about kind of where my head is at.
1h 15m 31s
There's an interesting thing.
1h 15m 33s
Um, I played brass.
1h 15m 36s
The board game, which.
Jords
1h 15m 39s
Oh, yeah, have seen it on the shelf, but never played it.
Rocky
1h 15m 43s
which has as its action economy, like there's a deck of cards and every time you want to do something as part of your turn, you take or you have to spend a card, right?
1h 15m 54s
At the start of the game, you're like, oh, whatever.
1h 15m 57s
By the end of the game, you're like, I've only got 4 cards left, which means there's 4 actions left that I can take in the whole game and also what's on the card effects, what kind of action I can take.
1h 16m 9s
And I'm kind of thinking about this the same way, right?
1h 16m 11s
We know that 6 scenes are gonna play out before we reset.
1h 16m 14s
We know that the content of the scenes might be more or less different each time in a way that it is the game master's job to keep track of.
1h 16m 27s
Um, we know that we might learn more about the scenes as we go on.
1h 16m 31s
I would foresee leaving some blank space on the cards.
1h 16m 35s
So that we're gonna be like, oh, as we've explored, we've learned that like actually over in the side room, like these 2 characters are, you know, having a secret deal and we pop that on the card and we now...
1h 16m 48s
Um, but it's like, we have one, two, three, four, five, 6 scenes to like, play out this story and then it will reset, like, you can drive off to the next state, but like, we've got one scene to do it in.
1h 17m 3s
So like, that kind of is acting as a limitation, that the scenes, that the canonical timeline, whether or not the events happen, is acting less like a sequence of cause and effect, and more like an action economy, right?
1h 17m 17s
Six things happen in this story.
Jords
1h 17m 20s
Imagining that your players do just choose to see where the edge of the world is.
Rocky
1h 17m 25s
Yeah.
Jords
1h 17m 25s
You just narrate that as like a single scene and you drive off into the sunset.
1h 17m 31s
Eventually you'll go to bed, reset.
Rocky
1h 17m 33s
Yeah.
1h 17m 34s
Not not necessarily, eventually you all go to bed.
1h 17m 37s
Like, maybe there are things that you want to do out there in the world to progress the plot.
1h 17m 42s
Maybe you want to track down an expert in quantum physics and talk to them like, try one, but there's a set number of things that you can do before you hit reset.
1h 17m 52s
And that's really where our cards come in.
1h 17m 55s
Like, I'm going to be slapping the cards down anyway, and it will be like, well, meanwhile, back where you had started before you drove away or, like, canonically, this would be happening about now, but obviously none of that is happening, but this is where we're at in the loop, you have one scene left.
1h 18m 11s
So it becomes less of a, less of a cause and effect thing and more of a pacing.
Jords
1h 18m 18s
How is your loop resolved?
1h 18m 20s
How do they break the?
Rocky
1h 18m 22s
I mean, it can be whatever.
Jords
1h 18m 24s
Oh, no, I think I think it can't be whatever, because like there are discrete things like kill the bad guy or deactivate the device or something like that, and there's the like, the movie style ones of become a good person, which has like a much greater amount of interpretation around it that's not quite so like, break the loop off.
1h 18m 46s
Are you just going to play it through 6 times and then whatever they did on the last one is how the loop is broken?
1h 18m 52s
Because that, I think, doesn't bring me that catharsis then.
Rocky
1h 18m 57s
No, but I think there is something that happens probably around loop 3 or loop 4 that kicks them out of messing around and back into trying to escape.
Jords
1h 19m 8s
But like, take it from there to go to what?
1h 19m 11s
Because we said way back at the start, like there is a condition for breaking the loop.
1h 19m 16s
I think that is something that does have to be set.
Rocky
1h 19m 20s
Sure.
Jords
1h 19m 20s
So like, what would it be?
1h 19m 23s
It, what, what break of the loop fits this type of structure well?
Rocky
1h 19m 29s
That's just gonna depend on what type of story you're telling.
1h 19m 31s
Like if it's a, if it's fantasy, it's a, you know, a spell that needs to be broken, if it's,
Jords
1h 19m 37s
So it's a discrete event.
1h 19m 38s
Because I think this is the kind of category that I'm working towards here.
1h 19m 41s
Either it's like a discrete thing that can be resolved, or it's the self-actualisation, which is not a discrete moment in time.
1h 19m 53s
And.
Rocky
1h 19m 55s
I mean, most of the time they're linked, right?
1h 19m 58s
Like, the only movie where it is literally like, and then the loop breaks for no reason is Groundhog Day, but like Palm Springs.
1h 20m 4s
is like they are able to escape the loop.
1h 20m 6s
Yes, because they've discovered how it works and what physical actions are required to break it, but also they have decided that it is time to live their life with consequences again, right?
1h 20m 20s
Like the 2 are kind of interlinked.
1h 20m 22s
But yes, I would imagine there would be a specific thing you would have to do to break the loop. And so the latter half of the session, following some kind of kick pivots towards, all right, what is the solve?
1h 20m 35s
What is the thing that we have to do to get out of this loop now that we've decided that we.
Jords
1h 20m 40s
Okay, so I think we've got quite different approaches to how we'd resolve this one here.
1h 20m 44s
Mine obviously needs a bit more work and a more prepared structure in advance.
1h 20m 52s
There's less free wheeling in mind.
Rocky
1h 20m 55s
Yep.
Jords
1h 20m 55s
Yours is much more loose and uh, impromptu. To slap down, but you've still got your anchor points that you're bringing people back to.
Rocky
1h 21m 1s
Yes.
Jords
1h 21m 6s
You already had some thoughts about this, but what system would you run yours?
Rocky
1h 21m 6s
Mm-hmm.
1h 21m 12s
Probably the fastest thing possible because we got to crank through dem loops.
1h 21m 16s
Um, I think it is something.
1h 21m 21s
Like a lasers and feelings, like a one, like a 2 stat RPG, uh, maybe my favourite.
1h 21m 26s
I just need a resolution mechanic, Reesus, uh, which is a 6 page RPG, where you are ranked in cliches and you roll that many dice and.
Jords
1h 21m 37s
Sounds like maybe like Agon by John Harper could work as well, like that's a whole situation is resolved with a single role.
Rocky
1h 21m 39s
Yeah, it's just.
1h 21m 49s
Yep.
Jords
1h 21m 49s
and can navigate maybe tensions between players as well, if you're looking for that decisiveness in in this one, you're a bunch of Greek heroes, and you're resolving these big challenges, and everybody will roll on it and the best role kind of like takes all the glory.
1h 22m 5s
So you could kind of use that as like a decision making apparatus if you wanted to really punch through things.
Rocky
1h 22m 6s
Hmm.
1h 22m 12s
Yeah, I think that would be a good fit.
1h 22m 13s
As little as possible.
Jords
1h 22m 16s
As little as possible to get in the way.
Rocky
1h 22m 18s
Yeah.
1h 22m 19s
What are you, what are you thinking?
1h 22m 22s
Whatever your current campaign is running in, right?
Jords
1h 22m 25s
really broad, yeah.
1h 22m 26s
I think this is quite agnostic, a structure.
1h 22m 30s
Any sort of traditional game, any trade game, neotrade game.
1h 22m 33s
I think would work well.
1h 22m 34s
The things that I'd want to avoid are like really time-consuming resolution mechanics, all things like very bogged down combat.
Rocky
1h 22m 41s
Mm.
Jords
1h 22m 44s
Like, I would want to treat, if I'm prepping this, so that combat are potential nodes on my timeline, I want something that's going to resolve it quickly and something that could bypass combat entirely while achieving the same outcome.
1h 22m 58s
So I think like the 1st thought that jumped into my mind is something that's really OSR, where combat is fast, really easily resolved, and like if you had the right things to put in place, you could just narrate an outcome.
Rocky
1h 23m 14s
It doesn't matter that it tends to be quite lethal because you're in a time.
Jords
1h 23m 17s
Exactly.
1h 23m 18s
It plays into that really well.
Rocky
1h 23m 20s
Yeah.
Jords
1h 23m 20s
And I think that's a very strong learning for players to be like, we just roll in with our swords out and then you die and then you get to read out your box text and reset them again.
1h 23m 31s
So I was thinking something like a nave or an into the odd or any number of OSR style games could fit this really well.
1h 23m 39s
But I think you can still run this in media epic fantasy games as well.
1h 23m 45s
Which leads to, would I run this in 5 E?
Rocky
1h 23m 45s
So.
Jords
1h 23m 49s
As a personal preference?
1h 23m 51s
No.
1h 23m 52s
Could I?
1h 23m 52s
Yes, I think I could.
1h 23m 53s
I would want to focus, though, on making sure that the amount of time to resolve something mechanically in combat doesn't go on for so long that people actually forget the bits of the loop they're up to.
1h 24m 7s
I think there is like a certain amount of load that you can hold onto with that.
1h 24m 11s
And introducing the noise of big resolutions would decrease the fun of people building that mastery of the loop.
Rocky
1h 24m 19s
Yeah, I think it's certainly one to pull out all of those tricks, uh, for running...
Jords
1h 24m 28s
So yeah, could be done.
1h 24m 29s
Probably still wouldn't, but could be.
Rocky
1h 24m 32s
Look, I feel like a lot of people would, and will, and probably have.
1h 24m 36s
I think the, but I think you're right.
1h 24m 38s
I think that the OSR sort of deadliness and the shape of like a dungeon crawl where it's like, okay, we're gonna rogue-like style attempt this same dungeon over and over again.
1h 24m 50s
Like, I think that has legs and I think that is probably most people's choice in how to have this kind of experience.
1h 24m 59s
I fully acknowledge that the thing that I am describing is, uh, An off the wall, weirdo, uh, theatre kid experience, not a, not a Trad game in any sense.
Jords
1h 25m 13s
All right, so would you run this?
Rocky
1h 25m 16s
Yeah, think.
Jords
1h 25m 18s
Would you run it my way?
Rocky
1h 25m 19s
No.
1h 25m 20s
But I play in yours.
Jords
1h 25m 22s
Yeah, I think I absolutely would run this.
1h 25m 25s
I think this could be a really fun like mini campaign to run as well.
1h 25m 29s
Yeah, I don't see a reason why I would be averse to it.
Rocky
1h 25m 30s
Mm.
1h 25m 34s
But would you run it my way?
Jords
1h 25m 36s
No, absolutely not.
1h 25m 37s
All right, we got a strong call to action here, team.
1h 25m 40s
If you've been listening to this and you have strong feelings down path A or path B in this time loop.
1h 25m 45s
Come back to our discord and chat with Rocky and me and tell us which one you would prefer.
Rocky
1h 25m 52s
Here's what you need to do.
1h 25m 53s
Design a time loop game, run it, and then go back in time, design it differently.
1h 26m 2s
Oh boy.
Jords
1h 26m 3s
Imagine if you're in the loop 10,000 times and you come out of it and you're like, I've designed like 500 games and play tested them all.
1h 26m 11s
Every day.
Rocky
1h 26m 12s
But the, I haven't written any of them down.
1h 26m 13s
They're all just in my head, man.
Jords
1h 26m 15s
That's all I can do.
1h 26m 17s
Every day I wake up and I start writing rule sets out to share with other players.
Rocky
1h 26m 25s
Oh boy.
Jords
1h 26m 27s
Well, that's it.
1h 26m 28s
Until the next time we loop through and record this episode differently.
1h 26m 32s
That's time loops.
Rocky
1h 26m 36s
This has been an episode of Platonics.
1h 26m 38s
You can find us wherever you get your podcast, but you already know that because you're listening to the podcast.
1h 26m 43s
We're online at platonics.net, where you can find old episodes and show notes and sign up for our newsletter.
1h 26m 52s
You can find us on the text-based social media, uh, Blue Sky, Mastodon, and Threads, which is mostly.
1h 27m 1s
I've had to watch this month, and you can also find us on Reddit, where George has actually thoughtful opinions about role-playing games and you post them to R slash RP.
1h 27m 14s
Because that's how read it be.
Jords
1h 27m 14s
100% of the time, yes.
Rocky
1h 27m 15s
Uh, so keep an eye out for us on the internet.
1h 27m 21s
Really the biggest thing you can do, though, is, well, there's 2 things.
1h 27m 24s
One is to send this episode to a friend, maybe 2 friends who you think will run time loops very differently.
1h 27m 29s
And the other one is to jump on our discord and tell us which one of us was right.
1h 27m 34s
There you go.
1h 27m 36s
There's some engagement bait for you.
1h 27m 37s
Who is right?
1h 27m 39s
Is it neither of us?
1h 27m 41s
Are we both just loopy?
1h 27m 48s
Sorry.
Jords
1h 27m 49s
Hi, welcome to Platonics.
1h 27m 51s
I'm George.
Rocky
1h 27m 52s
I'm Rocky, and this is the show where, no, we've definitely already done this.
Jords
1h 27m 57s
No, I feel, yeah, this, this is deja vu.
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