Jords
Hi, welcome to Playtonics. I'm Jords
Rocky
I'm Rucky and this is the show where we pull apart bits of fiction and then talk about how we would put them back together as role playing game sessions.13s
This month on the show we are diving into something that is both topical and also like what is the opposite of topical, timeless?
Jords
Eternal. Timeless.
Rocky
Topical and timeless.25s
It alliterates even.27s
We are going to be waiting.30s
Into the discourse around the Odyssey.
Jords
And what's that? I hear everyone going. Yay. More Odyssey chat. Hooray.
Rocky
Look, we're not just gonna talk about the Nolan adaptation, that's just our excuse to bring it up.47s
But, you know, like every other nerdy preteen, I suspect we both had our Greek myth eras.58s
As young people, mine was very much inspired by Age of Mythology, which I got for Christmas in a box when games came in boxes with manuals and lovely fold-out tech tree posters.
Jords
Absolutely.1m 8s
And the manual was a rich book of lore as well.
Rocky
Oh, it was so good.
Jords
And it had a pretty much like proto Wikipedia built into the the game.
Rocky
Yeah, yeah, you could just sit there reading your game for hours and hours, it was great.
Jords
Oh, yeah. Loved it. So educational.
Rocky
So yeah, we're gonna use this as an excuse to talk about all sorts of Greek myths1m 33s
and how you would kinda put those on your table as well.1m 37s
because like the fact is a lot of the stuff that we tell as a1m 41s
like individual stories um and you know if you have a book of like a book of myths um like a lot of people do as kids like a lot of those stories are actually just like snipped out of things like the Odyssey or like out of other parts of that epic cycle. Um so a lot of the things we think of as like independent sort of Greek myths actually are if you look into are parts of the Odyssey or parts of these contigu-2m 11s
ewes stories because they do all kind of link up anyway so yeah we're
Jords
And then the influence that it's had on all later media over the past couple thousands of years.2m 23s
In a way, these feel kind of like the 'ur' stories.
Rocky
well I mean interesting choice of earth story because yeah I think the only2m 31s
story that's older is like the actual like sumerian myth like the epic of gilgamesh
Jords
Yeah, get get some Enkidu in here
Rocky
we should we should do an episode on gilgamesh
Jords
and I will only do it through the lens of Neil Stephenson's snow crash.
Rocky
correct yes yeah I think that's one of the really interesting things about them is that they do feel they feel different they feel old they feel like they are from a time where people maybe weren't quite finished figuring out like how stories work they don't always match up3m 11s
with our idea of you know it's all very well to say that like the um they were the you know the foundation of western literature but they were like they weren't quite there yet and so they
Jords
They were still experimental!
Rocky
yeah they feel a little bit strange and a little bit like rough around the edges and and like very3m 30s
different in a lot of ways to the kind of stories that we tell today you know when everyone is3m 36s
literate and we're sort of very used to the structure that stories.3m 41s
and we're not telling them so much as we are reading them.3m 45s
Yeah, exactly.
Jords
That restructure, that structure has been refined over time, but you can still see those bits poking out of these stories.
Rocky
Fascinating. They're really, really interesting.3m 57s
Shall we wade into some capital D discourse?4m 1s
What did you think of the film, Jordan?
Jords
All right. You ready for my hot take? I quite enjoyed it. Yeah.
Rocky
Yes.4m 9s
Yeah, me too.
Jords
But by and large, I thought it was, it was a fun movie to watch.4m 15s
And like, I always couch it in the, like, what, what is happening at the time of the release of this movie.4m 21s
I'm not expecting this to be the be all and end all of The Odyssey on account of the fact that it is a preexisting be all and end all, and that this is just a4m 33s
repertation contextual to our times.4m 35s
So with that in mind, like I'm not shitty about the armor, not being historically accurate or the use of ships that weren't like Greek by reams.4m 46s
I don't really care because I didn't watch this to be a documentary.4m 50s
I watched it for the purpose of entertainment and I was entertained.
Rocky
Yeah, look, I've felt very much the same.
Jords
Yes, I am.4m 59s
I shouted at the screen, hoping Christopher Nolan will hear me.
Rocky
I think people maybe deeped this movie too much.
Jords
I think it just might be destined that every Christopher Nolan film will receive this treatment now,5m 13s
just by virtue of being big.
Rocky
Yeah, I think, I think people put too much weight on them being things that they're not, which is just fun movies to see, like it was, it was beautiful.
Jords
You can build hype around saying now.
Rocky
It was, um, well-produced it had like a shitload of production value that made this like very old story that is a little bit weird in its structure and a little bit of a like mismatch for how we tell stories these days.5m 41s
and it made that quite like accessible.5m 44s
And adapted it for a modern audience quite well,5m 48s
like, as we always like to say, and to kick us into I guess,5m 52s
some not just "Margaret and Daviding".5m 56s
It is a super accessible thing that you can plot people in front of to kind of prime them for the kind of game that maybe you want to play.
Jords
I just always found it so weird and archaic, how it's like, yeah, he spends,
Rocky
It's fun homework.
Jords
you know, 20 odd years getting home, father and children along the way, just so he can get back to his wife.6m 22s
You're like, okay.6m 24s
And it's like, and then when he gets home, she's like, wait a minute.6m 27s
It's like, wait a minute.6m 28s
He's like, wait a minute.6m 29s
He's like, wait a minute.6m 30s
He's like, wait a minute.6m 31s
He's like, wait a minute.6m 32s
He's like, wait a minute.6m 33s
He's like, wait a minute.6m 33s
He's like, wait a minute.6m 34s
He's like, wait a minute.6m 35s
He's like, wait a minute.6m 36s
He's like, wait a minute.6m 38s
He doesn't know it's him yet, but there's heaps of dudes there who were like,6m 42s
Oh, Penelope, marry me.6m 44s
So he kills them all.6m 45s
And you're like, this is off kilter.6m 49s
This feels so weird.
Rocky
I'm really glad you said that because that is like we use the word hero and the word hero comes from Greek but it's not like their concept of heroism is different and I think we should probably dig into this later but like what it means to be a hero in Greece is to like7m 11s
this complicated thing around like winning at all costs and like
Jords
personifying a trait.
Rocky
Yeah, bringing home the booty or the treasure.7m 22s
Like, a lot of this is tales of victory and not like the tales of kind of heroic self-sacrifice that we kind of associate with the term "hero".7m 34s
It's not... It's kind of just like being an aristocrat and being good at being an aristocrat.
Jords
[laughs]
Rocky
Like...
Jords
Odysseus makes it home.7m 42s
Everyone else dies.
Rocky
Yeah.7m 46s
Yeah, exactly.7m 47s
And that's, you know, that's one of the things that like, as an adaptation for modern audiences,7m 52s
like, pulls out that side of his character that's not really, like, there in the books or in the original, like, epic,8m 4s
is his, like, "I just want to get my crew. I want to get my men home."8m 7s
And that there's, you know, there's a little bit in there, but he's mostly trying to get himself home.8m 13s
Like, Greek heroes are kind of selfish.8m 17s
Again, yeah, it's that weirdness.8m 19s
It's not a trait that we it's a trait that's kind of evolved.8m 23s
The ancient Greeks were like conniving, selfish, like losers and pillagers and, and the protagonists of their stories reflects that and the things that the people they put on a pedestal sometimes literally also kind of reflects that.
Jords
And I, we even get a glimpse of that in this modern film, right?8m 42s
There's the bit where I think it's the first island.8m 46s
Oh, just upfront, there's going to be spoilers for this story.8m 49s
Hopefully you're already aware of that.
Rocky
But also it's been around for like what 3,000 years?
Jords
Yeah.8m 55s
It, it predates us by a substantial period of time.8m 57s
So it was already spoiled.8m 59s
Anyway, I think it's the first island that they stop at on their way home.9m 4s
And they just immediately rock up and just burn all the villages and steal all their shit.9m 10s
It was like, that, that doesn't seem like the sort of thing that heroes do, right?
Rocky
Mm. Mm. They're not good guys.
Jords
They just want to get home, but also they want your stuff too.
Rocky
They need your stuff to get home, and in fact, they quite like to take some of your stuff home with them to prove how good they are at getting stuff.
Jords
Yeah. That's how good they are. Yeah. Heroes!
Rocky
Yeah, so yeah, all sorts of like, and we could literally go on and on about this for, you know, hours, because it's a whole, a whole field of study, but like, yeah, that is one of the ways that the movie kind of has...9m 54s
kind of rounded a little bit of those, those things off for us, which I think, you know, makes it easier to enjoy.
Jords
So, there's lots of world building elements here.10m 6s
One that reverberates through the whole thing, the lore of Zeus, Zeus' lore, right?10m 13s
Like I think this is one of those elements of fabric that is like huge plot beats only occur because this is a substrate upon which this world is built.10m 23s
And it's that you have to treat people as if they were a god in disguise.10m 27s
You have to treat them kindly because they could just be one of the gods.10m 32s
This has had a lot of implications.10m 34s
Now, the reason we have to care about this, I find is also somewhat selfish.10m 40s
It's because the gods are dicks and they are present in the world.10m 44s
They're not far away and distant.10m 46s
And so if you spurn a god who could be taking mortal form and just rocking up to your house,10m 53s
then they can make your entire rest of your life suck real bad.
Rocky
Ah, and your afterlife.
Jords
- Oh, yes.11m 3s
- So this lore of Zeus holds so much power for like,11m 8s
the selfish thing is to be nice to people.11m 11s
Because in the off chance that I'm not nice and it's someone bad, I could get punished real, real bad.
Rocky
The gods are super active, and they are super capricious, if anything, you know, more than the heroes of the stories, they do what they want, and they are not paragons of virtue.
Jords
They are turned up to eleven.
Rocky
They are certainly paragons of something. They are the epitome of particular personality traits in a lot of cases, but like they're not necessarily beings that you want to model your behaviour on, I suppose.
Jords
Now, I actually really enjoy this, like one of the takes that I think is often quite weak in role-playing games is when there's like a pantheon of gods and they're distant and you have a cleric or someone who worships them and really it's barely even flavor in there.12m 3s
And you can play a cleric in a D&D-like game without ever engaging with anything to do with your god.12m 9s
But when the gods are beings to be appeased, that changes the relationship dramatically.12m 16s
Really strong incentive to actually do something about this religion thing because if you don't,12m 21s
these hardcore personifications of certain traits will come after you.
Rocky
oh yeah it is the gods chess game and we are all just like pawns in it and I think that's a really interesting tonal thing that comes up like there's there's very much this sense of like hubris and like if you think yourself better than the gods and you try to take too much control over your own fate and try to play the game alongside them like that is a thing that really, well, I mean, that is the thing that will either really12m 56s
impress them or really piss them off, but either like, it's a heck of a gamble, but like, yeah,
Jords
high-risk, high-reward strategy.
Rocky
the gods pick sides and they are behind everything, which again, I think is the thing that the movie does really well, but Odysseus is like, you're so bad at communicating. And Athena is like,13m 14s
what do you mean? Like, is the wind blowing you in a particular, like, is the wind blowing you in a direction? Not communication is like, you know, all of this, like everything that is happening in the world is the god13m 26s
is the gods manipulating is the gods moving things around is the gods like showing agency and so when you're in this world where the the gods pick sides and are behind literally everything13m 39s
and every bit of opposition that you face could be and probably is the the work of a god like
Jords
Every element of the natural world and the beings that are in it are probably tied to it.
Rocky
yeah and and have an agenda like how can you hope13m 56s
to stand against any of that except perhaps with the backing of another god so like14m 2s
yeah you end up in this this place where like you can't just be at the whims of the gods but you also can't like set yourself against the gods without consequences yeah the best you can do is kind of conduct yourself in alignment with your I think values is too strong but like obligations or word or promises or.14m 26s
Bond that's like something in that kind of space is like really the only.
Jords
virtue not necessarily meaning virtuous but like the the aspect of your personality that aligns with one of these gods and you you channel it to the
Rocky
Yeah, but that's.14m 46s
Yeah, for Odysseus it's his way of solving problems is that he solves problems by being clever and that kind of14m 54s
Is because/why he you know is aligned with Athena, but of course like when everything is the work of a god and15m 3s
Setting yourself in opposition to anything is going to set yourself in opposition to a god is like15m 8s
You're gonna piss somebody off and you can't you can never meet all of those bonds and obligations And so you are going to end up in this place where like.15m 16s
The best you can ever do is like damage control.
Jords
Yes, it's managed decline all throughout your life.
Rocky
Yeah, it's it's the the closest you get to success or winning is a yes.15m 32s
But all victories are periodic.15m 35s
The sweetest you get is bittersweet, right?15m 37s
Like you don't you don't ever get to win because to win would be to have like bested the gods.15m 44s
And that is sort of physically again, that's a.15m 46s
Against the laws of physics of this world.15m 49s
Yeah, so like success with consequences to put it in game terms is like the very best you will ever do in this world.
Jords
Yeah, nobody gets off with just a double win.16m
So if you win too hard, you'll probably draw the ire of one of these gods,16m 4s
even if you're aligned with another one, because behind the scenes,16m 7s
all the gods are one big petty family that are squabbling with each other all the time.16m 12s
So if you're a really good champion of one of them,16m 15s
someone else will probably try and seek to take you down a peg.16m 19s
Not because you matter, but just because you're an aspect of someone else.
Rocky
Exactly. Yeah, and I think to sort of zoom out to kind of the overall tone of the things I think this again something that the film did really well.16m 36s
They're not happy stories. There's, there's no happy ending here, they are. I think bittersweet was a is a good word, but they also like less so in the film adaptation but a lot of time they are ironic, because we already they've been told so many times16m 55s
how it ends. Like we know that Odysseus's crew all die.
Jords
We can just sit here and try and see how it's going to.
Rocky
Yeah. Exactly. And so, so there is a lot of like, sure, we're in it for Odysseus is like narrow escapes and his cleverness, but we also know that, you know, it's, it's going to be a rough time for him and that no one else is going to make it.17m 20s
So yeah, there's, there's that sense of like.
Jords
it, it gives you the opportunity to try and root for them to be like, maybe this time he will overcome the will of the gods and it never happens. So you always have that like tension of like,
Rocky
It never happens.
Jords
maybe, maybe, maybe. And then the release of.
Rocky
not this time yeah so they're like they're not they're not happy stories they don't have big happy heroic endings even when odysseus gets home it's like yeah but it's been 20 years and like he17m 53s
doesn't get to pick up where he left off his whole life has like17m 58s
passed away his son has grown up without him like
Jords
He literally gets home and then exiles himself and like leaves his kingdom that he knows is going to decline in the hands of his son.
Rocky
Hmm, which side note, I thought it was a really fascinating inclusion.18m 15s
It's not part of the original text, but like, again, it fits this, like,18m 20s
uh, it's a nice way of introducing that irony in a modern way.18m 24s
Cause like we know as an audience that that civilization is going to collapse.18m 30s
Like another plug for the fall of civilizations podcast that we talked about on the last episode, but they have a great episode on the bronze age collapse and like for reasons that we don't understand, but one theory is18m 42s
people would, they keep talking about in the film, a whole heap of bronze age,18m 46s
like Greek and Mediterranean civilizations, like city-states just18m 51s
hopped out of existence almost overnight.18m 55s
They had things like the ability to write, which was then lost.18m 59s
They went through basically the same thing as Europe did during the dark ages.19m 2s
Um, and then these stories are the things that were people's tales about the ruins that they found around them.19m 12s
So like this is later Greeks taking stories, like stories that had been passed down as oral histories from those times, but also as an attempt to explain the fact that there were these, like these ruins, there is also this like weird sense of nostalgia in the stories as well.19m 29s
And I think that thing where Odysseus is like, obviously it's not in the original text cause they didn't know that they didn't have the context for this, but that that thing where like, yeah, they're going to have to sing about us because19m 42s
we'll be able to read like, this is all coming down, like, yeah, it's, it's bittersweet, but it's also like weirdly nostalgic.19m 51s
It's kind of ironic cause we, we know what's going to happen as an audience.19m 56s
And it is not the like triumphant heroic victory that we probably expect.
Jords
the good guy comes in, saves the day through self-sacrifice, and everyone lives happily ever after. In this case, yeah, Odysseus gets back to his wife, leaves his ruined kingdom.
Rocky
Yeah.20m 8s
But no, the Greek's much, much sadder people.20m 12s
But no, the Greek's much, much sadder people.
Jords
Yes, but...20m 23s
You can see your wife again, but all your friends and kingdom are going to decline.20m 30s
All right, so that's very...20m 32s
high level stuff.20m 33s
If we were to zoom in a little bit,20m 36s
what's like the architecture of these stories?20m 38s
Like how does the Odyssey play out?
Rocky
Well, yeah, I think episodic is exactly right like I think in a lot of ways that the film is like a20m 48s
Deviation from the way these things are usually tell told which is that you you would20m 53s
Firstly you would tell them with your with your mouth. You would say sing them as20m 58s
As songs or as poems21m 1s
and you would the storyteller would like tell one little chunk of the story each night as a way of like21m 8s
making sure that they got to hang around and21m 12s
Got an audience and got a feed because that was their job
Jords
So they'd end each bit with the hook for the next episode.21m 22s
Tune in next meal.
Rocky
And kind of kick each one off with a little bit of a like, not quite a previously on but there's like an episodic structure to them.21m 35s
They are kind of the first monster of the week stories and it doesn't super matter what order they happen in and it doesn't super matter.21m 43s
Like you can hop around within the Odyssey from night to night of storytelling if the audience is like,21m 49s
"Oh, tell us this story. Tell us about the Cyclops. Tell us about Calypso."21m 55s
And so there's some freedom to kind of hop around within the story and just tell the good bits.21m 59s
And that is why so many bits of the Odyssey get pulled out and just told on their own as stories.22m 5s
And so yeah, in a lot of ways the movie is telling the whole thing all at once is a deviation from that because that's not really how it was told.22m 13s
It was told, conveniently for us, in sessions that were kind of a little bit self-contained and it was kind of one adventure and one challenge per session.22m 25s
And I think the structure of the Odyssey is really interesting because we start in Troy but we leave there very quickly and then it is just like hopping from island to island.
Jords
and all these islands are like self-contained.
Rocky
Yeah, they are. And there's one challenge on each island and Odysseus rocks up with whatever is left of his crew and faces the challenge.22m 47s
Usually some people die and they escape. And the juice of the story is in how does our crafty boy...22m 55s
...escape from... How's he going to get out of it this time?22m 59s
Like it is episodic television but 3,000 years earlier.
Jords
Greeks from antiquity invented broadcast TV.
Rocky
Like they did. Structurally they did. But also something that's functionally in a lot of ways quite similar to how you might want to structure, for example, a role-playing game campaign.
Jords
What? There are parallels?
Rocky
Who could have foreseen this? I am going to read one...23m 25s
I am going to be a big nerd and read from my hard copy of the Odyssey.23m 33s
Because there's this little bit that he says at the start that Odysseus says whenever he wakes up on the shore of a new island or spots like Land Ho.23m 43s
And he says the same thing every time. Part of this was so the poet would have an easier time remembering it.23m 49s
Because they did have to commit them all to memory so a lot of the stuff that shows up in the book is like stock phrases.
Jords
Easy way to prep an NPC
Rocky
Right? He just says the same thing every time.
Jords
I'll buy that for a dollar
Rocky
Who among us has not had an NPC whose whole personality is just a catchphrase?
Jords
Catchphrase comedy people love
Rocky
But no, Odysseus sets up each episode. I'm just straight up going to call them episodes. Maybe I should just commit to the bit and call them sessions.
Jords
Do you mean "Homer sets it up"?
Rocky
No, Odysseus sets it up. It's like a line of dialogue that he gets in the story.24m 25s
He says, "And godly Odysseus woke up, he sat there and deliberated in his mind and heart." And this is the line.24m 31s
"Ah me, to what land of mortals have I come this time? Are these men proud and savage and without justice? Or are they friendly to strangers and have a god-fearing mind?"24m 41s
So he says this like every time he lands on a new island.
Jords
I will now scope the potential interactions I'm about to have.
Rocky
Where have I arrived? Are these people Greek and hospitable?24m 55s
Are they going to show me a Greek hospitality? Or are they barbarians and/or monsters?25m 1s
Am I going to have to fight them and/or run away from them and/or crafty my way out of this?25m 9s
What is the encounter? That is what he's saying. What kind of encounter is this? Is this a social encounter or is this a combat encounter?25m 17s
And every time he rocks up in a new place, this is the question that he asks himself and that the poet asks for.25m 25s
For the audience to kind of set the whole thing up as like, this is the question that we will answer over the next little chunk of the story.25m 31s
So like I think to bring us all the way back to your original question, I think that's our structure is like each chunk of the story we are rocking up somewhere and we are meeting the people on this island.25m 45s
And people in quote marks because sometimes they're mythical creatures, sometimes they're gods, sometimes they're monsters of some description.25m 53s
Description he's got to have some one to be like crafty with I think is really he's got to have a he's a tricks a tricksy dude And he's got to have someone to trick
Jords
Yeah.26m 1s
Some good banter.26m 2s
Now, to muddy the waters a little bit, right, we've pretty much constrained our chats to just the Odyssey at the moment.
Rocky
Mm-hmm
Jords
But there are some other mediums, other pieces of media, sorry, that are really exemplifying these traits.26m 18s
Such as, from Broadcast TV, Xena, Warrior Princess. And Hercules.
Rocky
Yeah, Hercules is a good one, and I think if you think about that structure of, like,26m 32s
rock up, there's a challenge.26m 34s
The challenge is set by the gods with their own agenda, like, and our dude defeats it,26m 42s
but probably at some kind of cost.26m 43s
Like the labours of Hercules are a classic one, and again, super episodic, super like,26m 50s
They're going to rock up to one place and deal with it.26m 54s
They're going to rock up to one place and deal with it.
Jords
Quick exposition, see what's going on in this place, what's afoot at this village, who's been attacked by what monster.
Rocky
Yep
Jords
What are the NPCs that are going to give us some information about it?27m 4s
Go out and start exploring the place.27m 7s
End up in some climactic confrontation of some description.27m 12s
Resolution roll credits.
Rocky
Exactly. Um, and ditto, I think with, I have not seen any of the various adaptations of this,27m 21s
um, but like the Argonautica, which is Jason and the Argonauts.
Jords
Jason and the Young Us, that was pivotal for me.27m 28s
I watched that way too young.
Rocky
Yeah, another, like, dude's in a boat and they rock up at islands.
Jords
The structure of dudes in a boat works so well.27m 38s
Rock up, have, have your exposition, discover the plot of this island,27m 44s
the situation that it's in, and then resolve it with some climax.27m 47s
And that climax doesn't have to be a biff.27m 50s
It can be I'm a clever boy, and I'm going to think my way around it to either27m 54s
undermine the thing or escape from it.
Rocky
Yeah. And that's kind of where your heroes show their character.28m
Cause like Odysseus is going to think his way out and you know,28m 4s
other heroes might charm their way out or fight their way out. And,28m 7s
and that's kind of where we get the,28m 10s
you kind of got to be true to who you are and true to your like way of solving28m 15s
problems. And that's,28m 17s
that's how you succeed by being the thing that your character embodies and doing the thing that the story is about. Um,28m 25s
So it's like Odysseus' story is about outsmarting.28m 27s
And so he gets out of his scenarios most successfully by doing clever things.
Jords
A good contrast here is like Achilles, his good thing is fighting.28m 40s
So he tries to reduce everything to a fight.28m 42s
Just to round out our like plethora of influences here, right?28m 47s
We've got some like old timey movies for like Jason and the Argonauts.28m 51s
We've got the contemporary Odyssey, Troy from 2004 rewatch that recently.28m 58s
We have Age of Mythology, absolutely bang a game with a bloody, like, dictionary.29m 3s
And one that's a little different that I included on my list of influencers is from Supergiant Games, Hades 1 and - wait for it - Hades 2.
Rocky
and boy did we wait for it.
Jords
[laughs] and...29m 33s
It was worth it.29m 34s
Like, I absolutely love those games, play them to death.29m 37s
And I think they follow the same kind of structure as well.29m 40s
It's just that each act of gameplay...29m 43s
Sorry, for those who haven't played them, these are action roguelikes,29m 46s
where you control a character who is battling through,29m 50s
through a bunch of challenges, room by room,29m 53s
encountering gods who give you boons,29m 55s
and the gods are extreme personifications of their one thing.30m
So Aphrodite's powers are always revolting.30m 3s
They're all revolving around, making your opponents weak with love.30m 7s
And Artemis' are all about precision and crits.30m 11s
You get your boons, you fight your way through the act and then you face off against the big act mini-boss.30m 19s
And each one of those acts feels like these self-contained little structures.
Rocky
I think the other thing that it does really well is it's so obvious from the dialogue and the kind of way that things play out as the plot progresses that even though you are also a god in this story, like a minor deity but a deity nonetheless, you are just a horn in the Olympian's machinations.30m 53s
So obvious even as they are granting you30m 57s
the best of luck, like it is so obvious that all of these gods have their own agenda that they are advancing and helping you just happens to like advance their causes at this point in time and that's why they're choosing to help you but like they're not really on your side.31m 14s
Exactly, and I just think that is like, that is a feeling that is so hard to nail and they did it so well, worth a play just for how well they nail without feeling.31m 26s
Because that's how it should feel to be in one of these games is like, the gods are not on my side but sometimes our interests happen to coincide and in that case maybe they will help me.31m 36s
Like, they nailed that.
Jords
The best exemplar for this for me is Dionysus, who, like, in the first game, every time he gives you a boon, he's like, "Oh, hey buddy, how you doing?31m 48s
Yeah, that's great.31m 49s
Whatever you should do.31m 50s
Yeah, come party.31m 51s
Okay.31m 52s
Bye."31m 53s
And then in the second game, when you're actually fighting up Mount Olympus, like, the satyrs are attacking Mount Olympus, you come across him in his secret little party cove with just a bunch of satyrs.32m 4s
And he's like, "No, I'm not going to help out my brothers and sisters in the defense of the mountain.32m 7s
No.32m 9s
Bummer.32m 10s
Here, take a boon and get out of my life."32m 13s
Very tight.32m 14s
Like, "He doesn't care about you.32m 16s
He's just there for a good time.32m 18s
You better bring a good time."32m 21s
One thing that I think deserves special mention is the nature of, like, fate and prophecy.32m 26s
We've talked about the, like, overcoming the gods' will, but there is also the, like, the chains of fate that bind you and how those prophecies are expressed, like, through...32m 39s
through either the oracle telling you information directly or the interpretation of omens that,32m 44s
you know, like, they're a physical thing in the world, but the interpretation can be extremely broad and it feels like reading horoscopes that you can absolutely see when someone has seeded the thought of like, "Ooh, no, this guy's cursed by Poseidon."33m 3s
And then you see something in the world to reinforce that aspect of the, the adventure
Rocky
I think fate is such an interesting one because like where the gods are kind of whimsical and you know that playing they play off against each other like fate is just absolute and you don't escape your fate and in many cases like the things that you try to do to escape your fate will bring about your fate like even the gods are bound by the fates like you even they can't get away from this. So yeah, it's like a level higher again, right?33m 39s
Like if you are fated, like if you are fated to die at sea, it's like, well, that's going to happen no matter how many gods you enlist to your favor and no matter how far into the desert you run, like it's like if you are fated to die at sea, then you will die at sea and it's just about how.
Jords
It brings like a closed loop to a lot of characters where it's like, those who lean into it are absolutely going to seek that end.34m 8s
And those who don't lean into it will be forced to it somehow.34m 11s
Like the world connives such that, like we have such powerful binding story beats that are unavoidable.34m 23s
And I think there's a lot of power in being able to incorporate that in game.34m 27s
As long as it's used in a way that doesn't strip the player of agency.34m 32s
I think a lot of people like to avoid prophecy because they feel like, oh, well, the end of this character has already decided, like, if I can't do anything to affect this outcome,34m 42s
why would I want to thinking that the outcome is the only expression of the character?34m 48s
But if instead we look at like, what's the journey to that point as like, this is the primary thing that we want to express and like find that rich detail, like.34m 57s
If you are spiting fate, how is it going to connive such that you do drown at sea?
Rocky
Yeah. And I think that's one of the things that you have to be.35m 9s
And I think one of the reasons that I feel like it's good that we talked so much about the tone and the vibe and the, the structure is like, you have to be aware going in, I think to playing something like this, like, yeah, you35m 21s
you've got to be prepared to be sad.35m 23s
You've got to be prepared for it to be bittersweet.35m 27s
This is not going to go the way you think like, or the way we expect from a traditional...35m 35s
quote unquote "heroic narrative"35m 37s
and like, part of the joy of it is like, leaning into that like, utter lack of control that these Bronze Age dudes must have felt when they were in an enormous world with like, enormous oceans and storms and like,35m 59s
you're not in control of your fate. And part of I think what we would hope to36m 5s
in this world is like no we're not just playing D&D but with the Greek Pantheon instead of the you know Forgotten Realms Pantheon like no one of the reasons so important to talk about all of this stuff with the gods and the fate and the the irony and the tone and like all of this stuff is like that's one of the things that we want to be able to bring out at the table is like yeah this is gonna be a sad story and the story is gonna be like you're gonna meet your fate it's faded36m 35s
you will you know that that things will end for you in a particular way and like the the joy36m 42s
is in the telling and in how we get there and don't get there and the twists and turns on the road that we that we take to to try and avoid it and end up there anyway
Jords
finding joy in the big story beats, regardless of what the outcome of it is.
Rocky
exactly and that's kind of where we want to be with I think a game is like okay well maybe37m 5s
we know that this is going to end badly but like37m 8s
how did we get there um and that's kind of the the part that we want to hear
Jords
Maybe the real stories were the stories we made along the way.
Rocky
right which is I think a really interesting conversation to have in the context of something like an rpg where the players having agency is so important because it's like yes Yes, we want to have agency, but yes, we also want to have those feelings of.37m 35s
Fate and powerlessness and kind of being a porn and so.
Jords
There's a line from the movie "Troy" that I really, really enjoyed.37m 43s
There's a moment where two armies are facing off, and Agamemnon lines up like a hero vs. hero contest.37m 50s
No one else has to die, we can just pit two men against each other, because he's got Achilles in his pocket. Only Achilles isn't with the army, he's still asleep in bed. So everyone's waiting around to be like, "Where's your champion?" and he's like, "Go find Achilles!" And a young messenger a boy, finds him asleep with some ladies, pulls him away.38m 9s
pulls him out and he's like "oh I saw the other champion, he must be the biggest man I'd ever see, I wouldn't want to fight him" and Achilles just looks at this little boy and goes "that's why no one will remember your name" and just leaves.38m 24s
And it's like we know Achilles is going to get cooked but his immortality is in the deeds he's going to do up until his cooking.
Rocky
Yeah.
Jords
Like the legend is not necessarily how he dies, but in all of these glories that he
Rocky
absolutely yeah I think that's like I think that's nailed it was like just because the end of the story is maybe written doesn't mean that everything along the way is as well and that's the bit where
Jords
Hmm. So much play. I think it's really rich and there's a lot of nuance in how agency can be expressed knowing where the destination is. Now there's one last aspect that I think is worth mentioning and it just ties to that as well. In the like larger than lifeness of our Greek heroes,39m 11s
all of the ones that matter are kings. They are not followers, they are all like masters of their own fate except where the god...39m 21s
It's like We see Odysseus is a king of Ithaca, and he's the one who's often like getting off the boat first39m 29s
He's leading the charge into the things39m 32s
By the very nature of who they are like they have to be the ones to express these emotions
Rocky
There's no glory in sending someone else to do your deed.
Jords
right and I just love the idea that they're not just like a random pleb who has like risen to the moment no these are people who are ordained you you have like divine right to do this
Rocky
Yeah, they are not underdogs.40m 4s
The same way that they are not heroes in the sense that we think of heroes.40m 8s
So they're not like selfless because that trope hadn't been invented yet.40m 12s
Um, and that, that wasn't appealing to this culture.40m 15s
And by the same token, the underdog tail was not a thing.
Jords
It was virtuous.
Rocky
People didn't want to hear about the rags to riches.40m 23s
They wanted to hear about their Kings.
Jords
Riches to more riches.
Rocky
That was the kind of stories that that culture was used to hearing.40m 31s
So you would never have in one of these stories, like a, you know, an orphan whose parents were nobody.
Jords
No, we literally have, you have an orphan, but actually his parents were kings and queens and, uh, and he's just been missing for a little bit, but, but he, he's over.
Rocky
Yeah, but like you would never have, for example, a character with the arc of Luke Skywalker from Only a New Hope, right? Like, Farm Boy plucked from obscurity to play on a grand stage. Like,41m
that's not, that's not the people who these stories are about.
Jords
Alright, quick recap, what are our important pillars and tropes here?41m 10s
We have an episodic structure with a nice clean opening drawn straight from the Odyssey.
Rocky
Mm-hmm.
Jords
We have some sort of self-contained problem of the week that our heroes who are larger than life exemplars of their particular virtues and aligned to some gods and probably spiting others have to engage with.
Rocky
Mm-Hmm
Jords
to some resolution. That's never wholly good, there's always some sort of solution.
Rocky
Yep41m 42s
Always a yes, but always a always a success with consequences in in games
Jords
We might have elements of fate and prophecy and omens that are binding our heroes to particular outcomes at points in time.41m 57s
And maybe the actions with which they try to lean in or away from those become defining moments for their characters.
Rocky
And I think we have a very particular like tone and set of character traits, which are going to be fun to lean into. And that tone is kind of, you know, plays off that fact that like, okay,42m 21s
we're never going to fully succeed. We're always going to succeed with consequences. Everything's going to be bittersweet, a little bit bittersweet, a little bit ironic, a little bit nostalgic.42m 29s
We have these heroes who are maybe not the, not necessarily sticking to the heroic values that that we would have today.42m 36s
They are a little bit.42m 37s
Selfish, they're a little bit sort of seeking glory and, and, and treasure and being recognized rather than that kind of honor and sacrifice that we might be used to from a, you know, a, a later version of heroism.42m 53s
Um, and I think those are both going to be really fun to play into in these, how we sort of talk about these larger, larger than.
Jords
It's funny to think of it as like heroism hadn't been invented yet, but, but they did.43m 7s
They just invented heroism.43m 8s
And then we were like, nah, screw that.43m 10s
I'm going to do my own heroism with self-sacrifice and hookers.
Rocky
yeah it was like heroism it was you know what it was it was a literal beta test heyo
Jords
I can't wait for heroism 2.0.
Rocky
great greek character joke
Jords
All right.43m 25s
So we've got a lot of the work already done for us.43m 29s
Let's turn the rest of it into a game.43m 32s
We want to play out one of these episodes.43m 34s
What do we got to do?43m 35s
Which of these Greek pillars, which I feel like I haven't made enough references to pillars being Greek architecture.43m 42s
Yeah.43m 42s
What are we going to build out of this?
Rocky
So I'm just gonna like throw this out there and you can you can you can pick it up and run with it Or you can you can hard disagree. This is a point crawl, right?
Jords
I reckon you can absolutely do this as a point crawl, as like islands in a chain, like the archipelago that you just dot dot dot dot dot.
Rocky
Am I right44m 6s
Yeah, yeah.
Jords
I think you can do that.44m 10s
I think you can also just say in this week's episode.
Rocky
Yeah, here look here is here is where the winds of fate have the tempest has tossed you here is the land of mortals to Which you have come this time?
Jords
Yep. I hope they're good guys and/or bad guys.
Rocky
I hope that there are good guys, or maybe they will be bad guys44m 30s
Are they proud and savage and without justice or are they friendly to strangers and have a god-fearing mind?
Jords
a godfear in mind um yeah I think uh I don't even know if you need to have this as a like you get to choose which island to go to next so much as it's just Poseidon dictates you end up here
Rocky
They should have a god-fearing mind44m 54s
"Look, I was not expecting this from you, but I'm into it."44m 58s
[laughs]
Jords
Jordan goes against hype
Rocky
Yeah.45m 2s
Yeah, no, I- like, I love this.45m 4s
'Cause that- that does nail the vibe of like,45m 6s
"M-Mate, you just go where fuckin' the winds take you."45m 10s
Like...
Jords
doesn't matter how good of a sailor you are, Poseidon chooses.
Rocky
"You ate them bad cows and now you go where the god... puts you."
Jords
I bet they tasted so good though.
Rocky
[laughs]
45m 24s"I'm- I'm into that. I'm into- I'm into, like, the heroes where the winds of fate have, like, the shores upon which you've been tossed."
Jords
Like I think it's okay in this situation, right?45m 34s
Because we've already said that this, like your heroes have a time limit to them.45m 39s
They have a moment of fate some point in their future that will retire them from this campaign.45m 47s
So I don't think this is a long-running game, which means I think you can present this as quite an easy linear story where each island has a situation where they can get involved in it and express agency through those ways,45m 59s
but maybe they don't get to choose.46m 1s
I'm imagining that this could be a game that lasts, you know, four to six sessions?46m 11s
Which gives you enough time to flesh out a character with, like, I'm assuming they're going to have some incredibly core trope that they abide by that can be expressed a number of times over those four to six sessions, at which point it's time for them to meet their ultimate fate, whether that's then dying in some heroic way.46m 31s
Or, uh, when I say heroic, I mean epic way, or like reaching the end of their destination or something else along the way.46m 41s
So I think time-limited heroes means a couple of sessions of episodic play means linear story, which is really easy to prep because then we don't actually have to worry about where it is.
Rocky
Hmm, I like it. I mean, yeah, I'm into it
Jords
So, so off topic compared to usual.
Rocky
No, I know I wasn't I wasn't prepared for this I was prepared I was fully expecting to be like, okay, like how do we design a nifty point crawl here?47m 11s
And look, I I still think that that could have47m 15s
some benefits I think they're like the47m 20s
neatness of seeing like a little chain of you could like you could draw them out as a little chain of47m 25s
islands and be like, are we going to aim for this one or aim for this one?47m 28s
And I think there's still ways that you can, you know, in universe make, make a reason that it's like that this is the way that the winds are blowing and we can,47m 36s
we can shoot for this island or we can, or we can shoot for this island.47m 39s
And maybe it looks like we're crossing a map, but like structurally, it's a point crawl.
Jords
I think that's entirely valid too.
Rocky
All things that I arrived, like prepared to discuss.47m 49s
And you're just like, nah, what if linear?
Jords
So, okay, let, let me play in this world for a little bit.
Rocky
Yeah.
Jords
All right.47m 58s
If we were to do it as a point crawl of islands, where you start at one particular spot and you know, there's a destination that you're trying to get to, like let's, let's say it's the Odyssey and you're trying to get home, but there's all of these other spots in between, I do think that affords you something quite interesting in the between islands phenomena that might to occur and shape what happens when you land at.48m 23s
So if it's like, because you did this at the last island, you spied at the Cyclops, Poseidon's mad at you.48m 30s
So we have some sort of a mechanic to roll a dice and see how good the winds were and how you managed to navigate them, or how choppy the seas were.48m 39s
And maybe by the time you reach the next island, some significant consequences occurred.48m 45s
You're out of food, or the sail is damaged, or you've lost a bunch of oars.48m 49s
oars and that helps shape what the goal is.
Rocky
Yeah, I it could even be something as simple as like, you know, we keep track of49m
for example how pissed off Poseidon is with you and maybe that constrains the directions you're able to go like49m 8s
Maybe if you hadn't, you know stabbed his son in the eye you could have gone to that island But now the winds are blowing the wrong way and you've got to pick one of these two instead like49m 17s
Maybe it comes into play that way49m 19s
So I think that I think that makes more sense if you're not doing49m 25s
a homecoming like I think I think maybe if you want to do something where it is a an49m 30s
Argonaut style quest for the Golden Fleece a49m 34s
Hercules style labors like having a point crawly structure makes a bit more sense
Jords
I think that does like, if, if the goal here is exploration point crawl makes a lot of sense if you know that there are certain artifacts or places that you have to go to for achieving glory, then having the ability to choose that route.
Rocky
I think you hit onto something with like artifacts, like maybe we are seeking the Golden Fleece and we don't know where it is Maybe it's like one of our heroes is like, you are fated to, or to, avoid your fate, you must I'm trying to think of something appropriately Greek, like
Jords
I think sacrifice something at a particular place.
Rocky
Yeah, but you don't necessarily know what like the thing is until you've found it and you don't necessarily know where the place is50m 32s
until you stumble across it. I think that is maybe more easy to facilitate in a point crawl type structure than Odysseus who is just like locked in on getting home and everything is just in the way of that
Jords
Mmm, sacrifice I think is an important element because that's one of our appeasement tools for the gods.50m 53s
So I think it's pretty easy for you to say something like this god's favor will only be gained by sacrificing something that's of incredible value at this place that's sacred to them.51m 7s
So finding where that olive grove is that you have to get to because there's an altar or in the center of it that stood.51m 14s
there for hundreds of years dedicated to Athena.
Rocky
Yeah, yeah, yeah, it's the point of the sacrifice is what it costs.
Jords
And you have to have something of significance.
Rocky
If it doesn't cost, it's not a sacrifice.
Jords
So if we think of this instead as an island chain connected by potential routes and our artifacts and places of importance are dotted around them, and we expect each one of these islands to be their own like session of play, and we're aiming for about four to six sessions worth of play,51m 51s
that means, you know, I'm going to need somewhere around eight-ish to ten-ish islands to make it a a meaningful choice for the players to be...51m 59s
able to navigate between and I'm thinking that they'd probably be connected in a like a structure that starts at a point and then opens up with a couple of options and then closes down towards like very few maybe one option at the end so that we have the pinballing around in the middle until we reach whatever the final destination is where where the fleece is where the
Rocky
I think that could work quite well.52m 29s
I think the thing that both of our structures have in common is that we're going to be visiting a sequence of islands and whether there is, how much agency there is in, whether our players are tossed by Tempest upon those islands or whether they kind of get to chart their course a little more.52m 47s
Either way, we're going to have to prep some islands.52m 48s
So how are we prepping islands?
Jords
I think every island should have a really strong theme.52m 54s
And, like, I think there are a couple of, like, broad categories that they can kind of fall into, right?
Rocky
Hold on, wait, are there categories that the men are proud and savage and without justice or friendly to strangers and have a God-fearing mind?
Jords
Yeah, that's one. Oh, that's the second one. Yeah.53m 14s
I was like, I think of it in terms of what, what's the essential struggle of this place and is it something that could be overcome with clever oratory skills?53m 25s
Is it like a social intrigue place? Is there like a power struggle or discontent between factions in a place or is it there's a big old beast on there and it's53m 37s
you from the moment you land or is it somewhere between the two where there's uh like a hamlet of peoples and there is some sort of beast or collection of beasts that are giving them grief and you you want to assist them in some way so I think those are kind of like the three that that i
Rocky
Yeah, I think there's an interesting sort of variant of your middle one, which is also that something starts as a negotiation and descends into BIFO when someone puts their foot in it.
Jords
Yep. I think that's entirely plausible. I don't think I'd prep that ahead of time necessarily,54m 11s
but I'd be happy for the situation.
Rocky
Yeah.54m 13s
And I think importantly, it never goes the other way around.54m 16s
It never starts as BIFO and then is resolved with words.
Jords
Yep
Rocky
It's always like the delicate negotiation is going fine.54m 22s
and then someone fucks up and eats a cow,54m 25s
you know. Yeah, I think that's probably a reasonable sort of set.
Jords
So if we're anticipating our three to four-ish hours of play per each, then that means I'm probably going to want something like enough scenes for that amount of play, five to six-ish kind of significant things that could happen on this island. And I don't think I care about the travel time between these places, right? Like I'm not tracking rations. I'm not tracking time to get between these important locations.
Rocky
Oh, within an island? Absolutely not. I'm not even sure we need to track it between islands.
Jords
No, I don't think so either. I think you have enough stuff to sail the boat to the next place.
Rocky
But importantly, not enough to really skip the next place. You have to stop.
Jords
Exactly. Yep. So yeah, I think we, we prep around what that essential struggle might be.55m 24s
And one of the beautiful things about Greek myths is A, everyone's familiar with them55m 31s
and B, every like beast is THE monster. You have
Rocky
Mmm, the Cyclops. Yeah.
Jords
the Minotaur. Exactly. Like the one big thing. And that I think gives you a lot of power in the way that people talk about them to inspire awe or fear in your characters and be like,55m 51s
all right, what is the story of the Minotaur and how can I just steal bits of it so that I can repurpose it for my island right now? We know there's a labyrinth. We know that, you know,56m 3s
young people are sacrificed to it. Maybe our group arrives.56m 8s
And the folks in this town are like, "Well, now that you're here for this ceremony, you have to put someone in the pool for sacrifice as well."56m 19s
How do you navigate this? Is it a talkie talkie? Is it some sort of a plight to the gods to avoid this sacrifice and offer something else?56m 27s
Is it to get inside the Minotaur?
Rocky
you just throw someone into the maze and trust that you know you can get them out and or they can
Jords
I think we can be really open with this as long as our heroes are willing to do big things in line with their significant virtues.
Rocky
You can almost crib straight from the source material and because so much of the like the meat of listening to the stories is like oh how is crafty Odysseus going to get out of this one you can almost just like okay well what if I throw my characters with their own epithets their own like defining characteristics it's like we can just put you on the island with the Cyclops and it's the same57m 18s
or substantially similar setup and then the interesting thing can be in like well how do your heroes solve this because they're not necessarily crafty like Odysseus and they're not necessarily going to do exactly the same thing that he does and it's not going to unfold the same way but like we can we can almost I think in a lot of cases yeah just just use a very similar setup and then just see what our heroes do with that situation.
Jords
Absolutely. I think the Cyclops is a perfect example here to illustrate a point that I think you get to play with as the GM in this type of story. And that's just hard setting the scene for the conflict. So I think in my mind, we have our, are they going to be good guys or bad guys on this Island? Like opening exposition bit. So players have arrived.58m 12s
We give them the description and then the story of Odysseus and Polyphemus.58m 18s
Really kicks off at the point that they are trapped in the cave. So I think you just get to set that as the hard scene to be like, you see like there's a bunch of sheep and they all are migrating towards where you think there must be more of them. They flock together.58m 34s
You follow that into a big old cave and then you see there are these big old goods full of cheese and the cave door closes as a giant creature comes in and lifts a stone into its place. So now what are our heroes?58m 48s
with their big epithets going to do?58m 51s
I don't think you have to worry about them finding the challenge. I think you kind of just get to say this island's essential struggle is around what do you do when there is a giant creature far stronger than you and you are trapped in its place.59m 6s
Well, let's trap them in that place!
Rocky
Even within adaptations of the Odyssey there are like59m 11s
Different versions of the story. So I think there is room to there's absolutely room to solve the same challenges59m 17s
in a different way59m 19s
I59m 22s
Think probably the risk there is that like yeah, you do put your players in front of the Cyclops and they're like, oh well we stab him in the eye and59m 29s
So you just I think want to make sure that they're like, well, what would?59m 33s
That's what Odysseus would do like what would your characters?59m 37s
What would your characters do? And the joy is in figuring that out.
Jords
Yeah, I think that's a perfect example.59m 44s
I think the way that I would structure my descriptions around here is I wouldn't say outright you're fighting a Cyclops.59m 50s
I would say something like it's a giant towering being, and you can see it turns its head and it's got one large eye and let the players be like, Oh, it's the Cyclops and have them make the connection because that fishes for information on on my behalf. Like, if my players are literate...1h 8s
in this space, they'll easily jump to the thing and be like "It's the Minotaur!" or like "Oh, it must be Charybdis!" If they're not literate in the space and they don't make that connection, that tells you that you can just play it straight if you want to. Whereas you might have to have some interesting twists in there if they're already literate with the source material and they know how it plays out, just to make sure that there's different grist for this mill and that you're not playing a a pre-defined movie at your table but you give...1h 38s
them interesting ways to interject their like heroic traits.
Rocky
Yeah, I mean like gosh like a really interesting variant on the Cyclops one is like you rock up at the island of the Cyclops and the Cyclops is already there, and he's already blind and1h 56s
Already like distrustful of strangers and like how does that unfold like how does it?1h 1m 2s
How does it go when you're the wire the next boat of heroes to rock up?1h 1m 8s
Polyphemus's Island
Jords
I can't wait for Christopher Nolan's sequel Odyssey 2.1h 1m 13s
Yeah, I reckon that that's kind of the broad strokes of it.1h 1m 17s
Think of an essential conflict that boils down into one of those kind of categories.1h 1m 21s
Does it revolve around a mythological being?1h 1m 23s
Does it revolve around like factions at play in a human civilization?1h 1m 29s
Maybe the real monsters were the humans all along.1h 1m 33s
And what's the like flashpoint of struggle that when the players arrive you...1h 1m 39s
..hard frame the scene and give them the exposition about it and then hard frame the scene to be like "and this is the crux monster"
Rocky
And I definitely think if you're doing something where it's like people against people1h 1m 52s
You've got to have a God be on one side and a God be on the other
Jords
Yes, 100%.
Rocky
So I was like we have we have two factions on this island then they're warring over the only freshwater spring on the island and like1h 2m 2s
the folks on one side are backed by Athena and the folks on the other side are backed by Poseidon and it doesn't matter which Side you pick you are gonna piss off a god and that will have consequences1h 2m 13s
If you decide to opt out entirely you're gonna piss them both off1h 2m 17s
And that's worse
Jords
So much worse.1h 2m 22s
Um, yeah, really like if we're going to track this long-term long-term being like several sessions worth of play, having that kind of like, which gods have been praised and which gods have been spurned, and then whenever something goes against the players through your, your mechanic, interpreting that in the context of like, no, you're not bad at doing the thing it's that Athena hates
Rocky
Yeah, there's there's no there's no winning here
Jords
like, because you did this and she, she feels spurned by you.
Rocky
And this is absolutely a thing where like, I know this information and I know what the like plus favor minus favor on the dialogue options are.1h 3m 6s
Uh, but the players do not.1h 3m 9s
Um, and so they do something and I'm like, interesting.1h 3m 12s
And you just write it down and they're like, Oh shit.1h 3m 15s
We did like, have we just like pleased Athena or have we just pissed off Athena?1h 3m 19s
I'm like, I guess you'll find out next time you need a favor from her.
Jords
very fun in the context of murder hobos, right? Oh yeah, you rocked up and then you like killed that farmer and stole all these pigs. How interesting, I'm sure that won't...
Rocky
What an interesting decision to have made, but like, I don't think that doesn't work if you'll excuse the tortured double negative.1h 3m 42s
Like, I think if you have a group of, of heroes in quote marks of, of1h 3m 46s
protagonists who are like, yeah, that thing is that they're like, they're violent and they're, you know, devoted to areas and they're veterans of the war.1h 3m 55s
And they are pillaging their way home, for example.1h 3m 58s
Yeah.1h 3m 59s
You can absolutely just like a murder hobo your way across the island chain.1h 4m 3s
like.1h 4m 4s
And then what happens, you know, like, it's, it's a perfect one for like, sure, let's like, let's, let's absolutely lean into that. Like, yeah, these heroes were not good dudes, they were pillagers and looters. And okay, so what are the consequences of that in a world where everyone and everything is beloved by some God or some spirit or some, like, has some great fate? Like, what are the consequences of murder? Like, I think that could be great fun.
Jords
All right. Come with me on this, right? You've taken me down a rabbit hole in my own mind that I wasn't expecting to go down. The island generator. You got a couple tables or cards,
Rocky
Yep. All right.
Jords
because you love that. Couple tables to draw from here, where we say the type of conflict,1h 4m 54s
factional, people and monstrous creature, monstrous creature. We have a table of gods that are involved somehow. We have a table.
Rocky
I'm seeing what you're putting down.
Jords
of like greek monsters myths and like maybe demigods and such like that like pre-existing content that you can just easily pull from and then maybe just a couple of spark tables of swords and sandals type words and then you just roll some dice you pick all of these bits together and then you try and figure out well like why is Zeus fighting with Hera over this island's like culture of people who are involved with, like, a crashed by rain.1h 5m 34s
And like a burning
Rocky
Yeah, I get what you're saying. Just like stuff. It's like there's a tree. There's a well. There's a cave. There's a temple
Jords
make this big soup of concepts and be like okay I can easily pull a thing out of this what's the friction point here this is the hard frame of the scene and then just let it rip
Rocky
Yeah, I kinda love that.
Jords
like in this case all of the prep is in building out these tables which are not very extensive like really all of the prep was all the Greek myths we consumed along the way okay I have 25 years worth of Greek myths1h 6m 13s
in my back pocket that I can pull out some sort of tragedy aspect of and like maybe a couple of omens in there as well like I just I really love the idea of using omens as my way to convey information to the players it's the easiest vector you could imagine you can insert omens into anything at any stage and be like it's a sign from the gods you don't need any narrative trigger to to pull this.
Rocky
Yeah, I think something like that could be super fun.1h 6m 22s
Yeah.1h 6m 42s
Yeah, no. It's like, oh, winds changed, sign from the gods. Birds on the horizon, sign from the gods.
Jords
A classic sign from the gods.
Rocky
Clouds, sign from the gods. No clouds, also sign from the gods. Rain, sign from the gods. Sun, gods.
Jords
You ever see birds not on the horizon?
Rocky
It's all laden with meaning.1h 7m 9s
But this is like, this is what I'm getting at, right? Like, what must it have been?1h 7m 12s
like to live in that world where it's like, well, the, yeah, the sun comes up every morning because someone pulls it up with his chariot and like someone puts like Zeus's job is to like put all the clouds out every morning and, and that's just how the world works, man. You don't want to piss these dudes off.1h 7m 29s
Alright, so we've got maybe, maybe a linear thing here, maybe a bit of a point crawl, we know that we've got to prep some islands and the islands are going to have some kind of conflict somewhere on the spectrum of like,1h 7m 42s
monster to social, to somewhere in the middle and ideally some like fun way to mix and match the tropes that we know about, whether that's a, a random table or some kind of tarot deck, but that's gonna, you know, throw in some Greek set dressing and some, you know, famous monsters and some bits of prophecy or omens and, and some gods taking sides.1h 8m 4s
And we're going to hopefully be able to pull like an interesting little Islander challenge out of that. So we've got some kind of like, if not generator, then at least Island sort of.1h 8m 12s
Sparking a mechanism.1h 8m 14s
Is there anything else we need to put this little campaign together?
Jords
that's everything that we need from the the GM side of the fence from the player side of the fence I want my players to be constructing like larger-than-life characters who have got some like key defining trait that is their thing Odysseus is cunning so I want them to be something along those lines Hercules is strong Achilles is prideful and combative like I want them to come with with their core trope for their character.
Rocky
In the epic poems that would be, I just threw the word epithet around fairly casually before,1h 8m 55s
but like in the Greek poems there would be a word or a small set of words that happened to like scan nicely with their name and make the meter line up, but also told you something about the1h 9m 8s
characters. Like Odysseus is, Odysseus are things like cunning and wily and like1h 9m 13s
many, many turned like, and so yeah that's almost what I want from the...1h 9m 19s
the characters is like when I talk about your character, I don't want to just say, you know,1h 9m 25s
Giordo, I want to say like strong Giordo, right? Like or crafty Giordo or whatever it is,1h 9m 33s
like I want you to give me some epithets to use as the storyteller in this scenario.
Jords
So I think that's the only other part that's missing, is characters that are GOING to be involved, and are doing it for GLORY.1h 9m 48s
I think it's quite different in the traditional D&D sense of like,1h 9m 52s
"You're doing it for TREASURE!"1h 9m 53s
It's like, "Not necessarily?"1h 9m 56s
Like, really, you're doing this for GLORY.
Rocky
We're certainly not doing it to save the world, right?
Jords
Nah, not at all!
Rocky
That ain't it.
Jords
Nah, that's not your place in this.
Rocky
That is not, that is not your job.1h 10m 12s
And to think, honestly, to think you could is, you know, hubris writ large and you will be struck down for daring to presume that you might have a role in the fate of the world.
Jords
the gods right we've got ourselves a pretty good structure where we got a pretty good handle on these tropes we have a plethora of things we can just draw from the original source material and reflavor what are we gonna play
Rocky
Because that is for the gods.1h 10m 39s
so much. I'll jump in with the obvious one first. I would pick something like my favorite,1h 10m 48s
which is fate, and maybe even fate accelerated, which cuts out a lot of those granular skills and just gives you really broad approaches to problems. And I'm even like, is that too much?1h 11m 5s
because like we're not necessarily interested in like...1h 11m 9s
measuring the heroes against each other they've kind of all got their own thing so I'm like maybe I would even go with something like a and I'm just I'm just spitballing here but like my other go-to I just need an engine like which is rhesus you describe your characters as a series of cliches and how many dice they have like what size is the dice pool on that cliche and it could literally be like you are adicius and your heroic epithets could be your1h 11m 39s
cliche so you could be like crafty four and wants to get home three and like beloved of athena two and like cursed by Poseidon one and those are your like things that you get to roll and so you pick whichever one you feel applies and like that's the thing that you roll and you know it started as as with many spitballs I'm like this started as a spitball and the more I talk about it the more I like it because it it feels very poetic to like actually you're1h 12m 9s
character is just a bundle of cliches in a in a suit right like that's that's all they are and there's actually no mechanical reason that we can't roll your blessed by athena or like beloved of athena versus like polyphemuses you know incredible strength right like that we don't need to compare like to like because it's not that kind of story we can roll whatever is relevant Against whatever is relevant, so that's probably what I would do something super1h 12m 39s
simple... yeah!
Jords
like you say that while you were talking there, I was like, could we do this in Roll 4 Shoes?1h 12m 46s
Where like we start out with characters who are effectively blank, but by the end of our first session1h 12m 51s
you're pretty honed in on the thing you were good at.
Rocky
Yeah, I like
Jords
I think it would be entirely possible. It probably wouldn't be my first pick, but I think it'd be a fun exercise.
Rocky
I think it could be fun too, and I don't might so racist the one criticism of of races is that it is very swingy1h 13m 9s
And it's because it's just like you roll that number of dice versus this number of dice And you lose dice as the conflict goes on like it's very easy to end up in a death spiral1h 13m 20s
Normally, that's a problem if you're trying to do anything sort of gritty or serious
Jords
balanced D. But these are all tragedies.
Rocky
the game is designed originally for comedy, but like1h 13m 28s
Yeah, I think it1h 13m 31s
But I think it also works because like we don't actually mind if it all goes horribly wrong like it's not a problem if it all goes horribly wrong I1h 13m 40s
Think probably given the thing we keep going back to that the one thing that is missing from that that I would maybe look for In a system is a good success with consequences or like failing forward type mechanic
Jords
I think this is the perfect segway for me to jump in with one of my suggestions.
Rocky
Go for it
Jords
If I wanted to play this in a similar vein, but with a ruleset that I'm more familiar with now,1h 14m 3s
I would choose Legend in the Mist, which is just your character is a bundle of tropes put together with a couple of like key phrases and the core mechanic is just you roll 2d6 and you add all of the things that relate from your character sheet. So if you're like "I'm Achilles..."1h 14m 22s
and I'm in a combat situation, it could be things like "I'm fast of foot, I can dodge really effectively" and I do this. And if you were goaded into it, maybe one of the things that works against you is your prideful nature. So you'd add up all of the tags that apply, subtract the ones that don't, roll your 2d6, stick them together, and then you have tiered success in a powered-by-the-apocalypse style. So a 10+, you just do it.1h 14m 52s
A 7-9, success with consequences. A 6 or below, you fail. When your role is significantly higher than you need it to be, you can spend your extra tags to create new tags in the scene or create status effects against the enemy or whatever it might be. And it's a generalizable framework that you can slap onto so many different types of stories, but because your characters are defined by these key tropes, like Odysseus's would be something1h 15m 22s
like "he's cunning", something about his journeying home, and something about protecting his men. And those would be like the three broad categories that make up his character.1h 15m 32s
And then his one set of traits for negative things would be something like "he's too smart for his own good" and "he feels haunted from the success of his past". I think it fits quite well. However, there is, for me,
Rocky
No, that sounds really good.
Jords
the one true game to tell these stories, and I feel a little bit bad because I know there are plenty of other games that tell Greek stories, like, specifically designed to do that, but because this game exists, I haven't explored them. Like, this one captures all of the needs that I have for it, and it's Agon by John Harper and Sean Knitter. Agon 2e is the one that I've got. I never did see the first edition but let's...1h 16m 22s
Let me just give you the big opening for when you're like it's literally built around players arrive at a chain of islands one by one each session and deal with the conflict on that place but when you break the concept of the island down into the contests that happen with your Greek champions who have an epithet this is how it goes four steps a contest. 1. Face your opponent. 2. Speak your name.1h 16m 52s
3. Test your fortune. 4. Recite your deeds.1h 17m 22s
5. Test your own. 6. Learn your own.1h 17m 52s
This game has been made for this structure so well that it just knocked it out of the park for a second.
Rocky
Yeah.1h 18m 12s
I love this.1h 18m 13s
I, this is one of those times where we've like, we've spent a very long time describing the thing without necessarily, certainly I have not necessarily had this system in mind, um, from the top, but it's one of those things where I was like, ah, yeah, there is a system that does exactly what we want and is designed to give you as the players and the game masters, the tools and the structure to tell this kind of story.
Jords
I flirted with going, like from the, from the very beginning where we try to boil down our original source tropes, I flirted with the idea of like, what would this look like in this paradigm of play?1h 18m 50s
And there's a lot of swords and sandals games out there that1h 18m 52s
are built on a trad framework.1h 18m 55s
And I think they're great games, but I don't think they tell Greek myths.1h 19m 1s
They tell good swords and sandals games, but not, not the stories of big.
Rocky
Yeah, yeah, I love it. I think it's perfect. I'm just, I'm looking over the character sheet now and, and the stuff that is on there. I'm like, oh, it's like, there's even a slot for epithet on the character sheet. Like, yeah. Oh, so good. So good. Far-sighted, great hunter,
Jords
Oh, it's a core.1h 19m 22s
It's one of the first things you choose.1h 19m 24s
Like you choose your character name and then you choose your epithet.
Rocky
eagle-eyed, like swift-footed, well-learned, like they're, they're on point. They're so good.
Jords
All right. Would you run this in 5e?
Rocky
Ah. Would I? No. Could one if one wanted to?1h 19m 48s
I guess. It has a lot of the classic problems of running something in 5e, which is like,1h 19m 53s
and how do we, like, how are we going to deal with magic? How are we going to deal with all of this stuff? Like, you end up having to scrape out so much of what makes the game1h 20m 4s
tick and balanced and work. So.1h 20m 9s
Yeah, but I wouldn't.
Jords
So I have run a Greek story, God, what's it called?1h 20m 19s
The Theros sourcebook.1h 20m 21s
I have that.1h 20m 22s
Years ago, I did run a short campaign with a group of entirely satyrs as my player characters.1h 20m 31s
And I had structured it to have some pretty epic story beat moments, but I felt like I was forcing the characters to take those beats.1h 20m 41s
it, it didn't come naturally.1h 20m 43s
to this system and they wanted to do the usual shenanigans that happen in 5e where you like sneak around and hide and like do people in the tavern and you know that kind of a vibe and despite there being some really great moments of gameplay in this one like I had the characters uh hear the voice of the equivalent of a polo in this game and one of the characters had taken the feet actor, where if you hear a voice for one minute, you.1h 21m 13s
Can then replicate flawlessly that voice.1h 21m 17s
And they used that to do people into thinking Apollo was mad at them in hilariously, like, like extremely effective ways that I loved, but it didn't feel like a Greek myth story.1h 21m 29s
It felt like a five E story.1h 21m 31s
So if I want to get a good Odyssey vibe, no, I wouldn't do it.1h 21m 36s
Do I think you can force that square peg into a round hole?1h 21m 39s
Yeah, I did it.1h 21m 40s
It was fun.1h 21m 41s
It was really fun, but it didn't.1h 21m 43s
Do the thing that I wanted, which was big epic Greek tale.
Rocky
Yeah, right. Like there's a, there's a part of it. That's very easy to do, which is dudes on a boat monster of the week.
Jords
Aesthetic, yep.
Rocky
And as a part of it, there is a part of it that is not, which is the, the kinds of stories and, and the kinds of heroes that you have and the, the approaches and how that story plays out.
Jords
5e resists permanent changes to characters and their nature, and I think that's a key part of what happens to them.
Rocky
Would you run this?
Jords
Yeah, fuck yeah, I have. It's great. I love this so much.
Rocky
Me too, and it's one that I would probably enjoy running sooner rather than later because of the freshness of it all.
Jords
the freshness, I would really like to give this a crack in legends in the mist.1h 22m 37s
Like, I think it would fit really well for, uh, for a thing, especially if I stole some of those structural elements from Agon, where it's like, you, you step up, you speak your name before you're about to execute your challenge.
Rocky
Oh, yeah.
Jords
Like, yeah.1h 22m 51s
Oh, I love that.1h 22m 53s
Right.1h 22m 53s
For the 11 billionth time in history, we've just solved the odyssey.
Rocky
Haha, we've adapted the Odyssey into something. I think nobody has ever done
Jords
It into the format that is pretty close to the thing that it probably was.
Rocky
It took Christopher Nolan making a movie to do it, but we finally we finally gotten back to sitting in a circle and1h 23m 14s
Talking about it with our mouths1h 23m 17s
This has been a play tonics. I have been Rocky
Jords
I'm still Jords.
Rocky
Continues to Jawed You can find us on the internet at playtime1h 23m 27s
You can get the show wherever you get your podcasts Please if you enjoyed this show send it to a friend if you would like to play a game like this one Flick it along to your game master. If you're a game master send it to another game master. You can find us on1h 23m 43s
the text based socials1h 23m 45s
So we're on blue sky1h 23m 47s
threads and Mastodon where1h 23m 51s
mostly I post that I've released the episode and also all of the bits that I cut out of the episode because they were1h 23m 57s
too long or too saucy. But occasionally hot takes about the things that I'm watching for the show as well. You can find Jordz as a u/Platonics on Reddit posting mostly on r/RPG and if you see us in there, fang us an upvote. We love to, that's I think where we found most of our recurring listeners, is threads about how you would do particular games. So if you see us posting in there give us an update and if you see see someone asking about hey how do I run this kind of game1h 24m 27s
feel free to recommend the show we've had a couple of spontaneous wrecks from people we don't know which is always nice to see so
Jords
Pretty much all of our growth is you guys sharing us around and that's led to a small but continually growing community and we really appreciate that.
Rocky
Which brings me to the Discord.1h 24m 45s
If you want to chat about all of this stuff with other people who like the show, including us,1h 24m 50s
you can find a link to the Discord in the description.1h 24m 55s
Thanks so much for listening. We'll catch you next time.
Jords
Boy!
Rocky
Bye!1h 25m 3s
Yeah, good hustle.
Jords
And that's a wrap.
Rocky
And that's a wrap.
Jords
Yeah, that's good shit.
Rocky
That was good shit.